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FO3 Crash Problems


dyga19

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Ok, so I've recently purchased the FO3 GOTY Edition via Steam, and I've spent the last few days downloading, installing, and trying to sort out the kinks between various mods. I've adjusted load order several times, deactivated a few I was getting persistent errors on, and deactivated FWE so I could use FOOK (Since I hear they don't play well together yet). So, after getting the majority of the bugs worked out...the game continues to crash every time the Bethesda logo rolls around at start up. So, I truly have no idea what to do now besides ask the people here. Below is my load order from FOMM, and below that is the log from FO3Edit. Hopefully the issue is buried in there somewhere; I can't really make heads or tails of it. It seems there's a lot of errors in the Real Time Settler -- New Wave mod regarding all the various crops. Any help getting my game to run with these mods would be greatly appreciated.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] The Librarian.esm

[X] RH_NEWRACES.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] TheInstitute.esm

[X] Mothership Crew.esm

[X] Alton, IL.esm

[X] EVE.esm

[X] Apocalypse Armory.esm

[X] FOOK2 - Main.ESM

[X] FOOK2 - [DIK] DLC Improvement Kit.ESM

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] RTS NW.esm

[X] CrossModData.esm

[X] Animy_prostitution.esm

[X] DCInteriors_ComboEdition.esm

[X] DCInteriors_SideQuests.esm

[X] SeducingWomen.esm

[X] Sharing and Caring Companions.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] Infected.esp

[X] YearlingsGlasses.esp

[X] CRAFT - Activation Perk.esp

[X] Overhead3PCamera.esp

[X] Sprint Mod.esp

[X] tchos-goth bittercup edits caucasian no pirate.esp

[X] Maria_essential-prettyV1.esp

[X] Existence2.0.esp

[X] Wasteland Soldier Armor.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Experience Perks.esp

[X] UPP - Quest Perks.esp

[ ] AQFH2.esp

[X] AQFH_C_103.esp

[X] CD Area 51 WHAT.esp

[X] The Librarian - Market Comes Alive.esp

[X] Pyramidhead.esp

[X] shogo_ronin_assault_armor.esp

[X] The Librarian - Market Music.esp

[X] RTS NW - Volume 1st.esp

[X] RTS NW - Volume 2nd.esp

[X] RTS NW - Volume 3rd.esp

[X] Classic Fallout Weapons BETA.esp

[X] MTC Wasteland Travellers.esp

[X] Mutagen.esp

[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp

[X] DCInteriors_DLC_Collectables.esp

[X] D9 Prawns.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Main [Hotfix].esp

[X] FOOK2 - DIK [Hotfix].esp

[X] Apocalypse Armory.esp

[X] Apocalypse Armory - CALIBR.esp

[X] Apocalypse Armory - CRAFTing.esp

[X] Apocalypse Armory - xCALIBR.esp

[X] Apocalypse Armory - DLC Enhancements.esp

[X] Apocalypse Armory - Optional Historical Names.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Apocalypse Armory + WMK.esp

[X] Tactical Weapons by gRs Frederyck.esp

[X] Dark Justice Duster.esp

[X] kikaiEquipment.esp

[X] level100mod.esp

[X] Merc Adventurer Armor - eng.esp

[X] NAPA.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] Apocalypse Armory + EVE.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] bittercup_comp.esp

[X] RTS Camp.esp

[X] ComboHeadgear.esp

[X] ComboHeadgearOA.esp

[X] ComboHeadgearPITT.esp

[X] SeducedDLC03.esp

[X] SeducingWomen_patch_156.esp

[X] 1PipboyPDA.esp

[X] RTS NW - Volume 4 Stone.esp

[X] SpiderAnts.esp

[X] Fellout-pipboylight.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] cybermenV1.esp

[X] Essential Walter.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] xCALIBRammo_override.esp

 

 

 

[Fallout3.esm] Loading file

[Fallout3.esm] File loaded

[Fallout3.esm] Start processing

[Anchorage.esm] Loading file

[Anchorage.esm] File loaded

[Anchorage.esm] Start processing

[ThePitt.esm] Loading file

[ThePitt.esm] File loaded

[ThePitt.esm] Start processing

[streetLights.esm] Loading file

[streetLights.esm] File loaded

[streetLights.esm] Start processing

[brokenSteel.esm] Loading file

[brokenSteel.esm] File loaded

[brokenSteel.esm] Start processing

[PointLookout.esm] Loading file

[PointLookout.esm] File loaded

[PointLookout.esm] Start processing

[Zeta.esm] Loading file

[Zeta.esm] File loaded

[Zeta.esm] Start processing

[unofficial Fallout 3 Patch.esm] Loading file

[unofficial Fallout 3 Patch.esm] File loaded

[unofficial Fallout 3 Patch.esm] Start processing

[The Librarian.esm] Loading file

[The Librarian.esm] File loaded

[The Librarian.esm] Start processing

[RH_NEWRACES.esm] Loading file

[RH_NEWRACES.esm] File loaded

[RH_NEWRACES.esm] Start processing

[CRAFT.esm] Loading file

[CRAFT.esm] File loaded

[CRAFT.esm] Start processing

[CALIBR.esm] Loading file

[CALIBR.esm] File loaded

[CALIBR.esm] Start processing

[xCALIBR.esm] Loading file

[xCALIBR.esm] File loaded

[xCALIBR.esm] Start processing

[TheInstitute.esm] Loading file

[TheInstitute.esm] File loaded

[TheInstitute.esm] Start processing

[Mothership Crew.esm] Loading file

[Mothership Crew.esm] File loaded

[Mothership Crew.esm] Start processing

[Alton, IL.esm] Loading file

[Alton, IL.esm] File loaded

[Alton, IL.esm] Start processing

[EVE.esm] Loading file

[EVE.esm] File loaded

[EVE.esm] Start processing

[Apocalypse Armory.esm] Loading file

[Apocalypse Armory.esm] File loaded

[Apocalypse Armory.esm] Start processing

[FOOK2 - Main.ESM] Loading file

[FOOK2 - Main.ESM] File loaded

[FOOK2 - Main.ESM] Start processing

[FOOK2 - [DIK] DLC Improvement Kit.ESM] Loading file

[FOOK2 - [DIK] DLC Improvement Kit.ESM] File loaded

[FOOK2 - [DIK] DLC Improvement Kit.ESM] Start processing

[Mart's Mutant Mod.esm] Loading file

[Mart's Mutant Mod.esm] File loaded

[Mart's Mutant Mod.esm] Start processing

[Enhanced Weather - Rain and Snow.esm] Loading file

[Enhanced Weather - Rain and Snow.esm] File loaded

[Enhanced Weather - Rain and Snow.esm] Start processing

[RTS NW.esm] Loading file

[RTS NW.esm] File loaded

[RTS NW.esm] Start processing

[CrossModData.esm] Loading file

[CrossModData.esm] File loaded

[CrossModData.esm] Start processing

[Animy_prostitution.esm] Loading file

[Animy_prostitution.esm] File loaded

[Animy_prostitution.esm] Start processing

[DCInteriors_ComboEdition.esm] Loading file

[DCInteriors_ComboEdition.esm] File loaded

[DCInteriors_ComboEdition.esm] Start processing

[DCInteriors_SideQuests.esm] Loading file

[DCInteriors_SideQuests.esm] File loaded

[DCInteriors_SideQuests.esm] Start processing

[seducingWomen.esm] Loading file

[seducingWomen.esm] File loaded

[seducingWomen.esm] Start processing

[sharing and Caring Companions.esm] Loading file

[sharing and Caring Companions.esm] File loaded

[sharing and Caring Companions.esm] Start processing

[unofficial Fallout 3 Patch - Operation Anchorage.esp] Loading file

[unofficial Fallout 3 Patch - Operation Anchorage.esp] File loaded

[unofficial Fallout 3 Patch - Operation Anchorage.esp] Start processing

[unofficial Fallout 3 Patch - The Pitt.esp] Loading file

[unofficial Fallout 3 Patch - The Pitt.esp] File loaded

[unofficial Fallout 3 Patch - The Pitt.esp] Start processing

[unofficial Fallout 3 Patch - Broken Steel.esp] Loading file

[unofficial Fallout 3 Patch - Broken Steel.esp] File loaded

[unofficial Fallout 3 Patch - Broken Steel.esp] Start processing

[unofficial Fallout 3 Patch - Point Lookout.esp] Loading file

[unofficial Fallout 3 Patch - Point Lookout.esp] File loaded

[unofficial Fallout 3 Patch - Point Lookout.esp] Start processing

[unofficial Fallout 3 Patch - Mothership Zeta.esp] Loading file

[unofficial Fallout 3 Patch - Mothership Zeta.esp] File loaded

[unofficial Fallout 3 Patch - Mothership Zeta.esp] Start processing

[infected.esp] Loading file

[infected.esp] File loaded

[infected.esp] Start processing

[YearlingsGlasses.esp] Loading file

[YearlingsGlasses.esp] File loaded

[YearlingsGlasses.esp] Start processing

[CRAFT - Activation Perk.esp] Loading file

[CRAFT - Activation Perk.esp] File loaded

[CRAFT - Activation Perk.esp] Start processing

[Overhead3PCamera.esp] Loading file

[Overhead3PCamera.esp] File loaded

[Overhead3PCamera.esp] Start processing

[sprint Mod.esp] Loading file

[sprint Mod.esp] File loaded

[sprint Mod.esp] Start processing

[tchos-goth bittercup edits caucasian no pirate.esp] Loading file

[tchos-goth bittercup edits caucasian no pirate.esp] File loaded

[tchos-goth bittercup edits caucasian no pirate.esp] Start processing

[Maria_essential-prettyV1.esp] Loading file

[Maria_essential-prettyV1.esp] File loaded

[Maria_essential-prettyV1.esp] Start processing

[Existence2.0.esp] Loading file

[Existence2.0.esp] File loaded

[Existence2.0.esp] Start processing

[Wasteland Soldier Armor.esp] Loading file

[Wasteland Soldier Armor.esp] File loaded

[Wasteland Soldier Armor.esp] Start processing

[uPP - Pack 1.esp] Loading file

[uPP - Pack 1.esp] File loaded

[uPP - Pack 1.esp] Start processing

[uPP - Pack 2.esp] Loading file

[uPP - Pack 2.esp] File loaded

[uPP - Pack 2.esp] Start processing

[uPP - Experience Perks.esp] Loading file

[uPP - Experience Perks.esp] File loaded

[uPP - Experience Perks.esp] Start processing

[uPP - Quest Perks.esp] Loading file

[uPP - Quest Perks.esp] File loaded

[uPP - Quest Perks.esp] Start processing

[AQFH_C_103.esp] Loading file

[AQFH_C_103.esp] File loaded

[AQFH_C_103.esp] Start processing

[CD Area 51 WHAT.esp] Loading file

[CD Area 51 WHAT.esp] File loaded

[CD Area 51 WHAT.esp] Start processing

[The Librarian - Market Comes Alive.esp] Loading file

[The Librarian - Market Comes Alive.esp] File loaded

[The Librarian - Market Comes Alive.esp] Start processing

[Pyramidhead.esp] Loading file

[Pyramidhead.esp] File loaded

[Pyramidhead.esp] Start processing

[shogo_ronin_assault_armor.esp] Loading file

[shogo_ronin_assault_armor.esp] File loaded

[shogo_ronin_assault_armor.esp] Start processing

[The Librarian - Market Music.esp] Loading file

[The Librarian - Market Music.esp] File loaded

[The Librarian - Market Music.esp] Start processing

[RTS NW - Volume 1st.esp] Loading file

[RTS NW - Volume 1st.esp] File loaded

[RTS NW - Volume 1st.esp] Start processing

[RTS NW - Volume 2nd.esp] Loading file

[RTS NW - Volume 2nd.esp] File loaded

[RTS NW - Volume 2nd.esp] Start processing

[RTS NW - Volume 3rd.esp] Loading file

[RTS NW - Volume 3rd.esp] File loaded

[RTS NW - Volume 3rd.esp] Start processing

[Classic Fallout Weapons BETA.esp] Loading file

[Classic Fallout Weapons BETA.esp] File loaded

[Classic Fallout Weapons BETA.esp] Start processing

[MTC Wasteland Travellers.esp] Loading file

[MTC Wasteland Travellers.esp] File loaded

[MTC Wasteland Travellers.esp] Start processing

[Mutagen.esp] Loading file

[Mutagen.esp] File loaded

[Mutagen.esp] Start processing

[MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Loading file

[MTC Wasteland Travellers (Optional)- Crowded Cities.esp] File loaded

[MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Start processing

[DCInteriors_DLC_Collectables.esp] Loading file

[DCInteriors_DLC_Collectables.esp] File loaded

[DCInteriors_DLC_Collectables.esp] Start processing

[D9 Prawns.esp] Loading file

[D9 Prawns.esp] File loaded

[D9 Prawns.esp] Start processing

[FOOK2 - Main.esp] Loading file

[FOOK2 - Main.esp] File loaded

[FOOK2 - Main.esp] Start processing

[FOOK2 - [DIK] DLC Improvement Kit.esp] Loading file

[FOOK2 - [DIK] DLC Improvement Kit.esp] File loaded

[FOOK2 - [DIK] DLC Improvement Kit.esp] Start processing

[FOOK2 - Main [Hotfix].esp] Loading file

[FOOK2 - Main [Hotfix].esp] File loaded

[FOOK2 - Main [Hotfix].esp] Start processing

[FOOK2 - DIK [Hotfix].esp] Loading file

[FOOK2 - DIK [Hotfix].esp] File loaded

[FOOK2 - DIK [Hotfix].esp] Start processing

[Apocalypse Armory.esp] Loading file

[Apocalypse Armory.esp] File loaded

[Apocalypse Armory.esp] Start processing

[Apocalypse Armory - CALIBR.esp] Loading file

[Apocalypse Armory - CALIBR.esp] File loaded

[Apocalypse Armory - CALIBR.esp] Start processing

[Apocalypse Armory - CRAFTing.esp] Loading file

[Apocalypse Armory - CRAFTing.esp] File loaded

[Apocalypse Armory - CRAFTing.esp] Start processing

[Apocalypse Armory - xCALIBR.esp] Loading file

[Apocalypse Armory - xCALIBR.esp] File loaded

[Apocalypse Armory - xCALIBR.esp] Start processing

[Apocalypse Armory - DLC Enhancements.esp] Loading file

[Apocalypse Armory - DLC Enhancements.esp] File loaded

[Apocalypse Armory - DLC Enhancements.esp] Start processing

[Apocalypse Armory - Optional Historical Names.esp] Loading file

[Apocalypse Armory - Optional Historical Names.esp] File loaded

[Apocalypse Armory - Optional Historical Names.esp] Start processing

[WeaponModKits.esp] Loading file

[WeaponModKits.esp] File loaded

[WeaponModKits.esp] Start processing

[WeaponModKits - OperationAnchorage.esp] Loading file

[WeaponModKits - OperationAnchorage.esp] File loaded

[WeaponModKits - OperationAnchorage.esp] Start processing

[WeaponModKits - ThePitt.esp] Loading file

[WeaponModKits - ThePitt.esp] File loaded

[WeaponModKits - ThePitt.esp] Start processing

[WeaponModKits - BrokenSteel.esp] Loading file

[WeaponModKits - BrokenSteel.esp] File loaded

[WeaponModKits - BrokenSteel.esp] Start processing

[WeaponModKits - PointLookout.esp] Loading file

[WeaponModKits - PointLookout.esp] File loaded

[WeaponModKits - PointLookout.esp] Start processing

[WeaponModKits - Zeta.esp] Loading file

[WeaponModKits - Zeta.esp] File loaded

[WeaponModKits - Zeta.esp] Start processing

[Apocalypse Armory + WMK.esp] Loading file

[Apocalypse Armory + WMK.esp] File loaded

[Apocalypse Armory + WMK.esp] Start processing

[Tactical Weapons by gRs Frederyck.esp] Loading file

[Tactical Weapons by gRs Frederyck.esp] File loaded

[Tactical Weapons by gRs Frederyck.esp] Start processing

[Dark Justice Duster.esp] Loading file

[Dark Justice Duster.esp] File loaded

[Dark Justice Duster.esp] Start processing

[kikaiEquipment.esp] Loading file

[kikaiEquipment.esp] File loaded

[kikaiEquipment.esp] Start processing

[level100mod.esp] Loading file

[level100mod.esp] File loaded

[level100mod.esp] Start processing

[Merc Adventurer Armor - eng.esp] Loading file

[Merc Adventurer Armor - eng.esp] File loaded

[Merc Adventurer Armor - eng.esp] Start processing

[NAPA.esp] Loading file

[NAPA.esp] File loaded

[NAPA.esp] Start processing

[stealthboy Recon Armor - CRAFT.esp] Loading file

[stealthboy Recon Armor - CRAFT.esp] File loaded

[stealthboy Recon Armor - CRAFT.esp] Start processing

[EVE.esp] Loading file

[EVE.esp] File loaded

[EVE.esp] Start processing

[EVE Operation Anchorage.esp] Loading file

[EVE Operation Anchorage.esp] File loaded

[EVE Operation Anchorage.esp] Start processing

[Apocalypse Armory + EVE.esp] Loading file

[Apocalypse Armory + EVE.esp] File loaded

[Apocalypse Armory + EVE.esp] Start processing

[Mart's Mutant Mod.esp] Loading file

[Mart's Mutant Mod.esp] File loaded

[Mart's Mutant Mod.esp] Start processing

[Mart's Mutant Mod - DLC Anchorage.esp] Loading file

[Mart's Mutant Mod - DLC Anchorage.esp] File loaded

[Mart's Mutant Mod - DLC Anchorage.esp] Start processing

[Mart's Mutant Mod - DLC The Pitt.esp] Loading file

[Mart's Mutant Mod - DLC The Pitt.esp] File loaded

[Mart's Mutant Mod - DLC The Pitt.esp] Start processing

[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file

[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded

[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing

[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file

[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded

[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing

[Mart's Mutant Mod - DLC Zeta.esp] Loading file

[Mart's Mutant Mod - DLC Zeta.esp] File loaded

[Mart's Mutant Mod - DLC Zeta.esp] Start processing

[Mart's Mutant Mod - Zones Respawn.esp] Loading file

[Mart's Mutant Mod - Zones Respawn.esp] File loaded

[Mart's Mutant Mod - Zones Respawn.esp] Start processing

[Mart's Mutant Mod - Tougher Traders.esp] Loading file

[Mart's Mutant Mod - Tougher Traders.esp] File loaded

[Mart's Mutant Mod - Tougher Traders.esp] Start processing

[Mart's Mutant Mod - Natural Selection.esp] Loading file

[Mart's Mutant Mod - Natural Selection.esp] File loaded

[Mart's Mutant Mod - Natural Selection.esp] Start processing

[Mart's Mutant Mod - Master Menu Module.esp] Loading file

[Mart's Mutant Mod - Master Menu Module.esp] File loaded

[Mart's Mutant Mod - Master Menu Module.esp] Start processing

[Mart's Mutant Mod - FOOK2.esp] Loading file

[Mart's Mutant Mod - FOOK2.esp] File loaded

[Mart's Mutant Mod - FOOK2.esp] Start processing

[Mart's Mutant Mod - FOOK2 - DIK.esp] Loading file

[Mart's Mutant Mod - FOOK2 - DIK.esp] File loaded

[Mart's Mutant Mod - FOOK2 - DIK.esp] Start processing

[bittercup_comp.esp] Loading file

[bittercup_comp.esp] File loaded

[bittercup_comp.esp] Start processing

[RTS Camp.esp] Loading file

[RTS Camp.esp] File loaded

[RTS Camp.esp] Start processing

[ComboHeadgear.esp] Loading file

[ComboHeadgear.esp] File loaded

[ComboHeadgear.esp] Start processing

[ComboHeadgearOA.esp] Loading file

[ComboHeadgearOA.esp] File loaded

[ComboHeadgearOA.esp] Start processing

[ComboHeadgearPITT.esp] Loading file

[ComboHeadgearPITT.esp] File loaded

[ComboHeadgearPITT.esp] Start processing

[seducedDLC03.esp] Loading file

[seducedDLC03.esp] File loaded

[seducedDLC03.esp] Start processing

[seducingWomen_patch_156.esp] Loading file

[seducingWomen_patch_156.esp] File loaded

[seducingWomen_patch_156.esp] Start processing

[1PipboyPDA.esp] Loading file

[1PipboyPDA.esp] File loaded

[1PipboyPDA.esp] Start processing

[RTS NW - Volume 4 Stone.esp] Loading file

[RTS NW - Volume 4 Stone.esp] File loaded

[RTS NW - Volume 4 Stone.esp] Start processing

[spiderAnts.esp] Loading file

[spiderAnts.esp] File loaded

[spiderAnts.esp] Start processing

[Fellout-pipboylight.esp] Loading file

[Fellout-pipboylight.esp] File loaded

[Fellout-pipboylight.esp] Start processing

[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file

[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded

[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing

[cybermenV1.esp] Loading file

[cybermenV1.esp] File loaded

[cybermenV1.esp] Start processing

[Essential Walter.esp] Loading file

[Essential Walter.esp] File loaded

[Essential Walter.esp] Start processing

[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file

[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded

[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing

[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file

[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded

[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing

[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file

[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded

[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing

[Enhanced Weather - REBOOT.esp] Loading file

[Enhanced Weather - REBOOT.esp] File loaded

[Enhanced Weather - REBOOT.esp] Start processing

[Fellout-Full.esp] Loading file

[Fellout-Full.esp] File loaded

[Fellout-Full.esp] Start processing

[Fellout-Anchorage.esp] Loading file

[Fellout-Anchorage.esp] File loaded

[Fellout-Anchorage.esp] Start processing

[Fellout-BrokenSteel.esp] Loading file

[Fellout-BrokenSteel.esp] File loaded

[Fellout-BrokenSteel.esp] Start processing

[Fellout-PointLookout.esp] Loading file

[Fellout-PointLookout.esp] File loaded

[Fellout-PointLookout.esp] Start processing

[Fellout-Zeta.esp] Loading file

[Fellout-Zeta.esp] File loaded

[Fellout-Zeta.esp] Start processing

[xCALIBRammo_override.esp] Loading file

[xCALIBRammo_override.esp] File loaded

[xCALIBRammo_override.esp] Start processing

[36:10] Background Loader: starting...

[00:00] Background Loader: loading "Fallout3.esm"...

[00:00] Background Loader: [Fallout3.esm] Loading file

[00:00] Background Loader: [Fallout3.esm] File loaded

[00:00] Background Loader: [Fallout3.esm] Start processing

[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records

[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed

[00:07] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed

[00:07] Background Loader: [Fallout3.esm] Building FormID index

[00:09] Background Loader: [Fallout3.esm] FormID index built

[00:09] Background Loader: [Fallout3.esm] Building EditorID index

[00:09] Background Loader: [Fallout3.esm] EditorID index built

[00:09] Background Loader: [Fallout3.esm] Processing completed

[00:09] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built

[00:09] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed

[00:09] Background Loader: loading "Anchorage.esm"...

[00:09] Background Loader: [Anchorage.esm] Loading file

[00:09] Background Loader: [Anchorage.esm] File loaded

[00:09] Background Loader: [Anchorage.esm] Start processing

[00:09] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"

[00:09] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records

[00:09] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed

[00:09] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed

[00:10] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed

[00:10] Background Loader: [Anchorage.esm] Building FormID index

[00:10] Background Loader: [Anchorage.esm] FormID index built

[00:10] Background Loader: [Anchorage.esm] Building EditorID index

[00:10] Background Loader: [Anchorage.esm] EditorID index built

[00:10] Background Loader: [Anchorage.esm] Processing completed

[00:10] Background Loader: loading "ThePitt.esm"...

[00:10] Background Loader: [ThePitt.esm] Loading file

[00:10] Background Loader: [ThePitt.esm] File loaded

[00:10] Background Loader: [ThePitt.esm] Start processing

[00:10] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"

[00:10] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records

[00:10] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed

[00:10] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed

[00:10] Background Loader: [ThePitt.esm] Building FormID index

[00:10] Background Loader: [ThePitt.esm] FormID index built

[00:10] Background Loader: [ThePitt.esm] Building EditorID index

[00:10] Background Loader: [ThePitt.esm] EditorID index built

[00:10] Background Loader: [ThePitt.esm] Processing completed

[00:10] Background Loader: loading "StreetLights.esm"...

[00:10] Background Loader: [streetLights.esm] Loading file

[00:10] Background Loader: [streetLights.esm] File loaded

[00:10] Background Loader: [streetLights.esm] Start processing

[00:10] Background Loader: [streetLights.esm] Adding master "Fallout3.esm"

[00:10] Background Loader: [streetLights.esm] Header processed. Expecting 8709 records

[00:10] Background Loader: [streetLights.esm] GRUP Top "TXST" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "SCPT" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "ACTI" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "LIGH" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "STAT" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "NAVI" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "CELL" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "WRLD" processed

[00:10] Background Loader: [streetLights.esm] GRUP Top "QUST" processed

[00:10] Background Loader: [streetLights.esm] Building FormID index

[00:10] Background Loader: [streetLights.esm] FormID index built

[00:10] Background Loader: [streetLights.esm] Building EditorID index

[00:10] Background Loader: [streetLights.esm] EditorID index built

[00:10] Background Loader: [streetLights.esm] Processing completed

[00:10] Background Loader: loading "BrokenSteel.esm"...

[00:10] Background Loader: [brokenSteel.esm] Loading file

[00:10] Background Loader: [brokenSteel.esm] File loaded

[00:10] Background Loader: [brokenSteel.esm] Start processing

[00:10] Background Loader: [brokenSteel.esm] Adding master "Fallout3.esm"

[00:10] Background Loader: [brokenSteel.esm] Header processed. Expecting 43505 records

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "GMST" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "TXST" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "GLOB" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "FACT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "SOUN" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "ASPC" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "MGEF" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "SCPT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "LTEX" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "ENCH" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "SPEL" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "ACTI" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "TACT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "TERM" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "ARMO" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "CONT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "DOOR" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "LIGH" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "MISC" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "STAT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "SCOL" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "MSTT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "PWAT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "FURN" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "WEAP" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "NPC_" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "CREA" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "LVLC" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "LVLN" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "KEYM" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "ALCH" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "IDLM" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "NOTE" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "PROJ" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "LVLI" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "WTHR" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "CLMT" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "REGN" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "NAVI" processed

[00:10] Background Loader: [brokenSteel.esm] GRUP Top "CELL" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "WRLD" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "DIAL" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "QUST" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "IDLE" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "PACK" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "ANIO" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "WATR" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "EFSH" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "EXPL" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "DEBR" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "IMGS" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "IMAD" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "FLST" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "PERK" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "BPTD" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "ADDN" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "VTYP" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "ARMA" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "ECZN" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "MESG" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "RGDL" processed

[00:11] Background Loader: [brokenSteel.esm] GRUP Top "LGTM" processed

[00:11] Background Loader: [brokenSteel.esm] Building FormID index

[00:11] Background Loader: [brokenSteel.esm] FormID index built

[00:11] Background Loader: [brokenSteel.esm] Building EditorID index

[00:11] Background Loader: [brokenSteel.esm] EditorID index built

[00:11] Background Loader: [brokenSteel.esm] Processing completed

[00:11] Background Loader: loading "PointLookout.esm"...

[00:11] Background Loader: [PointLookout.esm] Loading file

[00:11] Background Loader: [PointLookout.esm] File loaded

[00:11] Background Loader: [PointLookout.esm] Start processing

[00:11] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"

[00:11] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records

[00:11] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed

[00:11] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed

[00:11] Background Loader: [PointLookout.esm] Building FormID index

[00:11] Background Loader: [PointLookout.esm] FormID index built

[00:11] Background Loader: [PointLookout.esm] Building EditorID index

[00:11] Background Loader: [PointLookout.esm] EditorID index built

[00:11] Background Loader: [PointLookout.esm] Processing completed

[00:11] Background Loader: loading "Zeta.esm"...

[00:11] Background Loader: [Zeta.esm] Loading file

[00:11] Background Loader: [Zeta.esm] File loaded

[00:11] Background Loader: [Zeta.esm] Start processing

[00:11] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"

[00:11] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records

[00:11] Background Loader: [Zeta.esm] GRUP Top "TXST" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "FACT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "TACT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "TERM" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "CONT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "MISC" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "STAT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "FURN" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "CREA" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "REGN" processed

[00:11] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "CELL" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "QUST" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "PACK" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "WATR" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "FLST" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "PERK" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "MESG" processed

[00:12] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed

[00:12] Background Loader: [Zeta.esm] Building FormID index

[00:12] Background Loader: [Zeta.esm] FormID index built

[00:12] Background Loader: [Zeta.esm] Building EditorID index

[00:12] Background Loader: [Zeta.esm] EditorID index built

[00:12] Background Loader: [Zeta.esm] Processing completed

[00:12] Background Loader: loading "Unofficial Fallout 3 Patch.esm"...

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Loading file

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] File loaded

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Start processing

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Header processed. Expecting 3083 records

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "GMST" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "TXST" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "HDPT" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "SOUN" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MGEF" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "SCPT" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ENCH" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "SPEL" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ACTI" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "TERM" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ARMO" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "BOOK" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CONT" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "DOOR" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MISC" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "STAT" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MSTT" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "WEAP" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "NPC_" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CREA" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "KEYM" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ALCH" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "NOTE" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "PROJ" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "LVLI" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "NAVI" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CELL" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "WRLD" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "DIAL" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "QUST" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "IDLE" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "PACK" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "IMAD" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "FLST" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "PERK" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "BPTD" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "CPTH" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "ARMA" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] GRUP Top "MESG" processed

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Building FormID index

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] FormID index built

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Building EditorID index

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] EditorID index built

[00:12] Background Loader: [unofficial Fallout 3 Patch.esm] Processing completed

[00:12] Background Loader: loading "The Librarian.esm"...

[00:12] Background Loader: [The Librarian.esm] Loading file

[00:12] Background Loader: [The Librarian.esm] File loaded

[00:12] Background Loader: [The Librarian.esm] Start processing

[00:12] Background Loader: [The Librarian.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [The Librarian.esm] Adding master "Anchorage.esm"

[00:12] Background Loader: [The Librarian.esm] Adding master "ThePitt.esm"

[00:12] Background Loader: [The Librarian.esm] Adding master "BrokenSteel.esm"

[00:12] Background Loader: [The Librarian.esm] Adding master "PointLookout.esm"

[00:12] Background Loader: [The Librarian.esm] Adding master "Zeta.esm"

[00:12] Background Loader: [The Librarian.esm] Header processed. Expecting 30466 records

[00:12] Background Loader: [The Librarian.esm] GRUP Top "FACT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "SOUN" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "MGEF" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "SCPT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "ENCH" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "SPEL" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "ACTI" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "ARMO" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "BOOK" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "CONT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "DOOR" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "LIGH" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "MISC" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "STAT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "SCOL" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "MSTT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "PWAT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "TREE" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "FURN" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "WEAP" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "NPC_" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "CREA" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "KEYM" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "IDLM" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "NOTE" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "LVLI" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "WTHR" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "CLMT" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "NAVI" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "CELL" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "WRLD" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "DIAL" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "QUST" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "IDLE" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "PACK" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "WATR" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "IMGS" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "BPTD" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "MESG" processed

[00:12] Background Loader: [The Librarian.esm] GRUP Top "RGDL" processed

[00:12] Background Loader: [The Librarian.esm] Building FormID index

[00:12] Background Loader: [The Librarian.esm] FormID index built

[00:12] Background Loader: [The Librarian.esm] Building EditorID index

[00:12] Background Loader: [The Librarian.esm] EditorID index built

[00:12] Background Loader: [The Librarian.esm] Processing completed

[00:12] Background Loader: loading "RH_NEWRACES.esm"...

[00:12] Background Loader: [RH_NEWRACES.esm] Loading file

[00:12] Background Loader: [RH_NEWRACES.esm] File loaded

[00:12] Background Loader: [RH_NEWRACES.esm] Start processing

[00:12] Background Loader: [RH_NEWRACES.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [RH_NEWRACES.esm] Header processed. Expecting 17 records

[00:12] Background Loader: [RH_NEWRACES.esm] GRUP Top "RACE" processed

[00:12] Background Loader: [RH_NEWRACES.esm] Building FormID index

[00:12] Background Loader: [RH_NEWRACES.esm] FormID index built

[00:12] Background Loader: [RH_NEWRACES.esm] Building EditorID index

[00:12] Background Loader: [RH_NEWRACES.esm] EditorID index built

[00:12] Background Loader: [RH_NEWRACES.esm] Processing completed

[00:12] Background Loader: loading "CRAFT.esm"...

[00:12] Background Loader: [CRAFT.esm] Loading file

[00:12] Background Loader: [CRAFT.esm] File loaded

[00:12] Background Loader: [CRAFT.esm] Start processing

[00:12] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records

[00:12] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed

[00:12] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed

[00:12] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed

[00:12] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed

[00:12] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed

[00:12] Background Loader: [CRAFT.esm] Building FormID index

[00:12] Background Loader: [CRAFT.esm] FormID index built

[00:12] Background Loader: [CRAFT.esm] Building EditorID index

[00:12] Background Loader: [CRAFT.esm] EditorID index built

[00:12] Background Loader: [CRAFT.esm] Processing completed

[00:12] Background Loader: loading "CALIBR.esm"...

[00:12] Background Loader: [CALIBR.esm] Loading file

[00:12] Background Loader: [CALIBR.esm] File loaded

[00:12] Background Loader: [CALIBR.esm] Start processing

[00:12] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records

[00:12] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed

[00:12] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed

[00:12] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed

[00:12] Background Loader: [CALIBR.esm] Building FormID index

[00:12] Background Loader: [CALIBR.esm] FormID index built

[00:12] Background Loader: [CALIBR.esm] Building EditorID index

[00:12] Background Loader: [CALIBR.esm] EditorID index built

[00:12] Background Loader: [CALIBR.esm] Processing completed

[00:12] Background Loader: loading "xCALIBR.esm"...

[00:12] Background Loader: [xCALIBR.esm] Loading file

[00:12] Background Loader: [xCALIBR.esm] File loaded

[00:12] Background Loader: [xCALIBR.esm] Start processing

[00:12] Background Loader: [xCALIBR.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [xCALIBR.esm] Adding master "CALIBR.esm"

[00:12] Background Loader: [xCALIBR.esm] Header processed. Expecting 458 records

[00:12] Background Loader: [xCALIBR.esm] GRUP Top "SCPT" processed

[00:12] Background Loader: [xCALIBR.esm] GRUP Top "CONT" processed

[00:12] Background Loader: [xCALIBR.esm] GRUP Top "AMMO" processed

[00:12] Background Loader: [xCALIBR.esm] GRUP Top "PROJ" processed

[00:12] Background Loader: [xCALIBR.esm] GRUP Top "LVLI" processed

[00:12] Background Loader: [xCALIBR.esm] Building FormID index

[00:12] Background Loader: [xCALIBR.esm] FormID index built

[00:12] Background Loader: [xCALIBR.esm] Building EditorID index

[00:12] Background Loader: [xCALIBR.esm] EditorID index built

[00:12] Background Loader: [xCALIBR.esm] Processing completed

[00:12] Background Loader: loading "TheInstitute.esm"...

[00:12] Background Loader: [TheInstitute.esm] Loading file

[00:12] Background Loader: [TheInstitute.esm] File loaded

[00:12] Background Loader: [TheInstitute.esm] Start processing

[00:12] Background Loader: [TheInstitute.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [TheInstitute.esm] Header processed. Expecting 2422 records

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "TXST" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "FACT" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "MGEF" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "SCPT" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "ENCH" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "SPEL" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "ACTI" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "TERM" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "ARMO" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "BOOK" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "CONT" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "DOOR" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "MISC" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "STAT" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "SCOL" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "WEAP" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "NPC_" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "CREA" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "KEYM" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "ALCH" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "IDLM" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "NOTE" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "LVLI" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "NAVI" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "CELL" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "WRLD" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "DIAL" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "QUST" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "PACK" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "IMAD" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "FLST" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "PERK" processed

[00:12] Background Loader: [TheInstitute.esm] GRUP Top "MESG" processed

[00:12] Background Loader: [TheInstitute.esm] Building FormID index

[00:12] Background Loader: [TheInstitute.esm] FormID index built

[00:12] Background Loader: [TheInstitute.esm] Building EditorID index

[00:12] Background Loader: [TheInstitute.esm] EditorID index built

[00:12] Background Loader: [TheInstitute.esm] Processing completed

[00:12] Background Loader: loading "Mothership Crew.esm"...

[00:12] Background Loader: [Mothership Crew.esm] Loading file

[00:12] Background Loader: [Mothership Crew.esm] File loaded

[00:12] Background Loader: [Mothership Crew.esm] Start processing

[00:12] Background Loader: [Mothership Crew.esm] Adding master "Fallout3.esm"

[00:12] Background Loader: [Mothership Crew.esm] Adding master "BrokenSteel.esm"

[00:12] Background Loader: [Mothership Crew.esm] Adding master "ThePitt.esm"

[00:12] Background Loader: [Mothership Crew.esm] Adding master "PointLookout.esm"

[00:12] Background Loader: [Mothership Crew.esm] Adding master "Anchorage.esm"

[00:12] Background Loader: [Mothership Crew.esm] Adding master "Zeta.esm"

[00:12] Background Loader: [Mothership Crew.esm] Header processed. Expecting 64416 records

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "TXST" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "CLAS" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "FACT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "HDPT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "HAIR" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "EYES" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "RACE" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "SOUN" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "ASPC" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "SCPT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "LTEX" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "ENCH" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "SPEL" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "ACTI" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "TACT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "TERM" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "ARMO" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "BOOK" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "CONT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "DOOR" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "LIGH" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "MISC" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "STAT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "MSTT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "PWAT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "TREE" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "FURN" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "WEAP" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "AMMO" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "NPC_" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "CREA" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "KEYM" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "ALCH" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "IDLM" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "NOTE" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "LVLI" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "WTHR" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "CLMT" processed

[00:12] Background Loader: [Mothership Crew.esm] GRUP Top "NAVI" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "CELL" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "WRLD" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "DIAL" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "QUST" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "PACK" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "CSTY" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "WATR" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "EXPL" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "IMGS" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "IMAD" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "FLST" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "VTYP" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "ARMA" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "ECZN" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "MESG" processed

[00:13] Background Loader: [Mothership Crew.esm] GRUP Top "LGTM" processed

[00:13] Background Loader: [Mothership Crew.esm] Building FormID index

[00:13] Background Loader: [Mothership Crew.esm] FormID index built

[00:13] Background Loader: [Mothership Crew.esm] Building EditorID index

[00:13] Background Loader: [Mothership Crew.esm] EditorID index built

[00:13] Background Loader: [Mothership Crew.esm] Processing completed

[00:13] Background Loader: loading "Alton, IL.esm"...

[00:13] Background Loader: [Alton, IL.esm] Loading file

[00:13] Background Loader: [Alton, IL.esm] File loaded

[00:13] Background Loader: [Alton, IL.esm] Start processing

[00:13] Background Loader: [Alton, IL.esm] Adding master "Fallout3.esm"

[00:13] Background Loader: [Alton, IL.esm] Adding master "Anchorage.esm"

[00:13] Background Loader: [Alton, IL.esm] Adding master "BrokenSteel.esm"

[00:13] Background Loader: [Alton, IL.esm] Adding master "ThePitt.esm"

[00:13] Background Loader: [Alton, IL.esm] Adding master "PointLookout.esm"

[00:13] Background Loader: [Alton, IL.esm] Header processed. Expecting 102082 records

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "TXST" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "CLAS" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "FACT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "SOUN" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "ASPC" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "SCPT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "LTEX" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "ENCH" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "SPEL" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "ACTI" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "TACT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "TERM" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "ARMO" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "CONT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "DOOR" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "LIGH" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "MISC" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "STAT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "SCOL" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "MSTT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "GRAS" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "TREE" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "FURN" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "WEAP" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "AMMO" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "NPC_" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "CREA" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "LVLN" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "KEYM" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "ALCH" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "IDLM" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "NOTE" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "PROJ" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "WTHR" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "CLMT" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "REGN" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "NAVI" processed

[00:13] Background Loader: [Alton, IL.esm] GRUP Top "CELL" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "WRLD" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "DIAL" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "QUST" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "IDLE" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "PACK" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "CSTY" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "LSCR" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "WATR" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "EXPL" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "IMAD" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "FLST" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "PERK" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "CAMS" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "CPTH" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "VTYP" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "ECZN" processed

[00:14] Background Loader: [Alton, IL.esm] GRUP Top "MESG" processed

[00:14] Background Loader: [Alton, IL.esm] Building FormID index

[00:14] Background Loader: [Alton, IL.esm] FormID index built

[00:14] Background Loader: [Alton, IL.esm] Building EditorID index

[00:14] Background Loader: [Alton, IL.esm] EditorID index built

[00:14] Background Loader: [Alton, IL.esm] Processing completed

[00:14] Background Loader: loading "EVE.esm"...

[00:14] Background Loader: [EVE.esm] Loading file

[00:14] Background Loader: [EVE.esm] File loaded

[00:14] Background Loader: [EVE.esm] Start processing

[00:14] Background Loader: [EVE.esm] Adding master "Fallout3.esm"

[00:14] Background Loader: [EVE.esm] Header processed. Expecting 1302 records

[00:14] Background Loader: [EVE.esm] GRUP Top "TXST" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "SOUN" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "MGEF" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "SCPT" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "ENCH" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "SPEL" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "ACTI" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "ARMO" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "CONT" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "MISC" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "STAT" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "MSTT" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "WEAP" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "NPC_" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "CREA" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "LVLC" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "KEYM" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "PROJ" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "LVLI" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "CELL" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "WRLD" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "DIAL" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "QUST" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "IDLE" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "PACK" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "CSTY" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "EFSH" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "EXPL" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "DEBR" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "IMAD" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "FLST" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "BPTD" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "ADDN" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "CPTH" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "IPCT" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "IPDS" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "ARMA" processed

[00:14] Background Loader: [EVE.esm] GRUP Top "MESG" processed

[00:14] Background Loader: [EVE.esm] Building FormID index

[00:14] Background Loader: [EVE.esm] FormID index built

[00:14] Background Loader: [EVE.esm] Building EditorID index

[00:14] Background Loader: [EVE.esm] EditorID index built

[00:14] Background Loader: [EVE.esm] Processing completed

[00:14] Background Loader: loading "Apocalypse Armory.esm"...

[00:14] Background Loader: [Apocalypse Armory.esm] Loading file

[00:14] Background Loader: [Apocalypse Armory.esm] File loaded

[00:14] Background Loader: [Apocalypse Armory.esm] Start processing

[00:14] Background Loader: [Apocalypse Armory.esm] Adding master "Fallout3.esm"

[00:14] Background Loader: [Apocalypse Armory.esm] Header processed. Expecting 3827 records

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "TXST" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "MICN" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "SOUN" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "MGEF" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "SCPT" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "ENCH" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "SPEL" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "ACTI" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "CONT" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "LIGH" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "MISC" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "STAT" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "MSTT" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "WEAP" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "AMMO" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "ALCH" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "PROJ" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "LVLI" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "NAVI" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "CELL" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "IDLE" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "EFSH" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "EXPL" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "DEBR" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "IMAD" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "FLST" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "ADDN" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "IPCT" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "IPDS" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "ARMA" processed

[00:14] Background Loader: [Apocalypse Armory.esm] GRUP Top "MESG" processed

[00:14] Background Loader: [Apocalypse Armory.esm] Building FormID index

[00:14] Background Loader: [Apocalypse Armory.esm] FormID index built

[00:14] Background Loader: [Apocalypse Armory.esm] Building EditorID index

[00:14] Background Loader: [Apocalypse Armory.esm] EditorID index built

[00:14] Background Loader: [Apocalypse Armory.esm] Processing completed

[00:14] Background Loader: loading "FOOK2 - Main.ESM"...

[00:14] Background Loader: [FOOK2 - Main.ESM] Loading file

[00:14] Background Loader: [FOOK2 - Main.ESM] File loaded

[00:14] Background Loader: [FOOK2 - Main.ESM] Start processing

[00:14] Background Loader: [FOOK2 - Main.ESM] Adding master "Fallout3.ESM"

[00:14] Background Loader: [FOOK2 - Main.ESM] Adding master "CALIBR.ESM"

[00:14] Background Loader: [FOOK2 - Main.ESM] Header processed. Expecting 40551 records

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "GMST" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "TXST" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "GLOB" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CLAS" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "FACT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "HDPT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "HAIR" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "EYES" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "RACE" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "SOUN" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MGEF" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "SCPT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ENCH" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "SPEL" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ACTI" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "TACT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "TERM" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ARMO" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "BOOK" processed

[00:14] Background Loader: <Note: LootAmmoBox10mmLockRESPAWNS "Ammunition Box" [CONT:0BF00EA7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox308CalliberRESPAWNS "Ammunition Box" [CONT:0BF00EA8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox308CalliberLockRESPAWNS "Ammunition Box" [CONT:0BF00EA9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox32CalliberRESPAWNS "Ammunition Box" [CONT:0BF00EAA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox32CalliberLockRESPAWNS "Ammunition Box" [CONT:0BF00EAB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox44MagnumRESPAWNS "Ammunition Box" [CONT:0BF00EAC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox44MagnumLockRESPAWNS "Ammunition Box" [CONT:0BF00EAD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox556mmRESPAWNS "Ammunition Box" [CONT:0BF00EAE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox556mmLockRESPAWNS "Ammunition Box" [CONT:0BF00EAF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox5mmRESPAWNS "Ammunition Box" [CONT:0BF00EB0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox5mmBigRESPAWNS "Ammunition Box" [CONT:0BF00EB1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox5mmBigLockRESPAWNS "Ammunition Box" [CONT:0BF00EB2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox5mmLockRESPAWNS "Ammunition Box" [CONT:0BF00EB3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRESPAWNS "Ammunition Box" [CONT:0BF00EB4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxBulletsRNDRESPAWNS "Ammunition Box" [CONT:0BF00EB5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRESPAWNS "Ammunition Box" [CONT:0BF00EB6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxElectronChargePacksRESPAWNS "Ammunition Box" [CONT:0BF00EB7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRESPAWNS "Ammunition Box" [CONT:0BF00EB8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRESPAWNS "Ammunition Box" [CONT:0BF00EB9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxFlamerFuelRESPAWNS "Ammunition Box" [CONT:0BF00EBA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRESPAWNS "Ammunition Box" [CONT:0BF00EBB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxGenericRESPAWNS "Ammunition Box" [CONT:0BF00EBC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxGenericLockRESPAWNS "Ammunition Box" [CONT:0BF00EBD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox10mmRESPAWNS "Ammunition Box" [CONT:0BF01563] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBox10mmEnclaveRESPAWNS "Ammunition Box" [CONT:0BF01564] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRESPAWNS "Ammunition Box" [CONT:0BF01565] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRESPAWNS "Ammunition Box" [CONT:0BF01566] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRESPAWNS "Ammunition Box" [CONT:0BF01C0D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxMissilesRESPAWNS "Ammunition Box" [CONT:0BF01C0E] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRESPAWNS "Ammunition Box" [CONT:0BF01C0F] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxMissilesLockRESPAWNS "Ammunition Box" [CONT:0BF01C10] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxPowerCellsRndRESPAWNS "Ammunition Box" [CONT:0BF01C11] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRESPAWNS "Ammunition Box" [CONT:0BF01C12] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxShotgunShellsRESPAWNS "Ammunition Box" [CONT:0BF01C13] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRESPAWNS "Ammunition Box" [CONT:0BF01C14] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRESPAWNS "Ammunition Box" [CONT:0BF01C15] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRESPAWNS "Ammunition Box" [CONT:0BF01C16] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRESPAWNS "Ammunition Box" [CONT:0BF01C17] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorCombatArmorRESPAWNS "Armor Case" [CONT:0BF01C18] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorEnclaveArmorRESPAWNS "Armor Case" [CONT:0BF01C19] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRESPAWNS "Armor Case" [CONT:0BF01C1A] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorLeatherArmorRESPAWNS "Armor Case" [CONT:0BF01C1B] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorMetalArmorRESPAWNS "Armor Case" [CONT:0BF01C1C] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorMilitaryRndRESPAWNS "Armor Case" [CONT:0BF01C1D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorPowerArmorRESPAWNS "Armor Case" [CONT:0BF01C1E] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorRadiationSuitRESPAWNS "Radiation Suit Case" [CONT:0BF01C1F] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorRadiationSuitAdvRESPAWNS "Radiation Suit Case" [CONT:0BF01C20] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorRadiationSuitRndRESPAWNS "Radiation Suit Case" [CONT:0BF01C21] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorRaiderRESPAWNS "Armor Case" [CONT:0BF01C22] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootArmorReconArmorRESPAWNS "Armor Case" [CONT:0BF01C23] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootDrugKitRESPAWNS "First Aid Box" [CONT:0BF01C24] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootDrugKitLockRESPAWNS "First Aid Box" [CONT:0BF01C25] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFirstAidKitRESPAWNS "First Aid Box" [CONT:0BF01C26] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFirstAidKitEnclaveRESPAWNS "First Aid Box" [CONT:0BF01C27] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFirstAidKitLockRESPAWNS "First Aid Box" [CONT:0BF01C28] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFootlocker01HouseholdLockRESPAWNS "Footlocker" [CONT:0BF01C29] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFootlockerFactoryLockRESPAWNS "Personal Footlocker" [CONT:0BF01C2A] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFootlockerHouseholdLockRESPAWNS "Personal Footlocker" [CONT:0BF01C2B] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFootlockerMilitaryLockRESPAWNS "Personal Footlocker" [CONT:0BF01C2C] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootFootlockerOfficeLockRESPAWNS "Personal Footlocker" [CONT:0BF01C2D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGrenadeFragRESPAWNS "Grenade Box" [CONT:0BF01C2E] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGrenadePlasmaRESPAWNS "Grenade Box" [CONT:0BF022D5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGrenadePlasmaEnclaveRESPAWNS "Grenade Box" [CONT:0BF022D6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGrenadePulseRESPAWNS "Grenade Box" [CONT:0BF022D7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGrenadePulseEnclaveRESPAWNS "Grenade Box" [CONT:0BF022D8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGrenadeRndRESPAWNS "Grenade Box" [CONT:0BF022D9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGun10mmPistolRESPAWNS "Gun Case" [CONT:0BF022DA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGun10mmSubmachineGunRESPAWNS "Gun Case" [CONT:0BF022DB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGun32CaliberPistolRESPAWNS "Gun Case" [CONT:0BF022DC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunAssaultRifleRESPAWNS "Gun Case" [CONT:0BF022DD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRESPAWNS "Gun Cabinet" [CONT:0BF022DE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRESPAWNS "Gun Cabinet" [CONT:0BF022DF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRESPAWNS "Gun Cabinet" [CONT:0BF022E0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalARiflesAllRESPAWNS "Gun Cabinet" [CONT:0BF022E1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRESPAWNS "Gun Cabinet" [CONT:0BF022E2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRESPAWNS "Gun Cabinet" [CONT:0BF022E3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRESPAWNS "Gun Cabinet" [CONT:0BF022E4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRESPAWNS "Gun Cabinet" [CONT:0BF022E5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRESPAWNS "Gun Cabinet" [CONT:0BF022E6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRESPAWNS "Gun Cabinet" [CONT:0BF022E7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalPistolLaserRESPAWNS "Cabinet" [CONT:0BF022E8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetMetalRifleLaserRESPAWNS "Cabinet" [CONT:0BF022E9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetWoodPistolLaserRESPAWNS "Cabinet" [CONT:0BF022EA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetWoodPistolsAllRESPAWNS "Cabinet" [CONT:0BF022EB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRESPAWNS "Cabinet" [CONT:0BF022EC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetWoodRifleLaserRESPAWNS "Cabinet" [CONT:0BF022ED] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetWoodRiflesAllRESPAWNS "Cabinet" [CONT:0BF022EE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRESPAWNS "Cabinet" [CONT:0BF022EF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseChineseAssaultRifleRESPAWNS "Gun Case" [CONT:0BF022F0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseChinesePistolRESPAWNS "Gun Case" [CONT:0BF022F1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseFlamerRESPAWNS "Gun Case" [CONT:0BF022F2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseGatlingLaserRESPAWNS "Gun Case" [CONT:0BF022F3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRESPAWNS "Gun Case" [CONT:0BF022F4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseHuntingRifleRESPAWNS "Gun Case" [CONT:0BF022F5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseLaserPistolRESPAWNS "Gun Case" [CONT:0BF022F6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseLaserRifleRESPAWNS "Gun Case" [CONT:0BF022F7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseMiniGunRESPAWNS "Gun Case" [CONT:0BF022F8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseMissileLauncherRESPAWNS "Gun Case" [CONT:0BF022F9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRESPAWNS "Gun Case" [CONT:0BF022FA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRESPAWNS "Gun Case" [CONT:0BF022FB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseRiflesGunpowderRESPAWNS "Gun Case" [CONT:0BF022FC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseScoped44MagnumRESPAWNS "Gun Case" [CONT:0BF022FD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseShotgunCombatRESPAWNS "Gun Case" [CONT:0BF022FE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootGunCaseSniperRifleRESPAWNS "Gun Case" [CONT:0BF022FF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootMineFragRESPAWNS "Mine Box" [CONT:0BF02300] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootMineFragLockRESPAWNS "Mine Box" [CONT:0BF02301] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootMinePlasmaRESPAWNS "Mine Box" [CONT:0BF029A8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootMinePlasmaEnclaveRESPAWNS "Mine Box" [CONT:0BF029A9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootMinePulseRESPAWNS "Mine Box" [CONT:0BF029AA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootMineRNDRESPAWNS "Mine Box" [CONT:0BF029AB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeDrugDealerRESPAWNS "Safe" [CONT:0BF029AC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeFactoryRESPAWNS "Safe" [CONT:0BF029AD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeFloorFactoryRESPAWNS "Safe" [CONT:0BF029AE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeFloorHospitalRESPAWNS "Safe" [CONT:0BF029AF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeFloorHouseholdRESPAWNS "Safe" [CONT:0BF029B0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeFloorMilitaryRESPAWNS "Safe" [CONT:0BF029B1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeFloorOfficeRESPAWNS "Safe" [CONT:0BF029B2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeHospitalRESPAWNS "Safe" [CONT:0BF029B3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeHouseholdRESPAWNS "Safe" [CONT:0BF029B4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeMilitaryRESPAWNS "Safe" [CONT:0BF029B5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeOfficeRESPAWNS "Safe" [CONT:0BF029B6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggClutchCont01RESPAWNS "Mirelurk Egg Clutch" [CONT:0BF0305D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeNukaQuantumRESPAWNS "Safe" [CONT:0BF03704] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeSpringvaleHouseRESPAWNS "Safe" [CONT:0BF03705] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeWallEmptyRESPAWNS "Safe" [CONT:0BF03706] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeWallFactoryRESPAWNS "Safe" [CONT:0BF03707] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeWallHospitalRESPAWNS "Safe" [CONT:0BF03708] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeWallHouseholdRESPAWNS "Safe" [CONT:0BF03709] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeWallMilitaryRESPAWNS "Safe" [CONT:0BF0370A] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LootSafeWallOfficeRESPAWNS "Safe" [CONT:0BF0370B] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: lootUrbanGarbageCanRESPAWNS "Garbage Can" [CONT:0BF0370C] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBin01RESPAWNS "Bin" [CONT:0BF03715] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01CommercialRESPAWNS "Metal Box" [CONT:0BF03DBE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01EmptyRESPAWNS "Metal Box" [CONT:0BF03DBF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01FactoryRESPAWNS "Metal Box" [CONT:0BF03DC0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01HospitalRESPAWNS "Metal Box" [CONT:0BF03DC3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01HouseholdRESPAWNS "Metal Box" [CONT:0BF03DC4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01LibraryRESPAWNS "Metal Box" [CONT:0BF03DC5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01MetroRESPAWNS "Metal Box" [CONT:0BF03DC6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01MilitaryRESPAWNS "Metal Box" [CONT:0BF03DC7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01OfficeRESPAWNS "Metal Box" [CONT:0BF03DC8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01OfficeVaultRESPAWNS "Metal Box" [CONT:0BF03DC9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox01SchoolRESPAWNS "Metal Box" [CONT:0BF03DCA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MetalBox02EmptyRESPAWNS "Box" [CONT:0BF03DCB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggClutchCont01aRESPAWNS "Mirelurk Egg Clutch" [CONT:0BF03DCC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggClutchCont02RESPAWNS "Mirelurk Egg Clutch" [CONT:0BF03DCD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggClutchCont02aRESPAWNS "Mirelurk Egg Clutch" [CONT:0BF03DCE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggClutchCont03RESPAWNS "Mirelurk Egg Clutch" [CONT:0BF03DCF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggClutchCont03aRESPAWNS "Mirelurk Egg Clutch" [CONT:0BF03DD0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AndaleFridgeRESPAWNS "Refrigerator" [CONT:0BF03DD1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntEggClutchCont01RESPAWNS "Ant Egg Clutch" [CONT:0BF03DD2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntEggClutchCont01aRESPAWNS "Ant Egg Clutch" [CONT:0BF03DD3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntEggClutchCont02RESPAWNS "Ant Egg Clutch" [CONT:0BF03DD4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntEggClutchCont02aRESPAWNS "Ant Egg Clutch" [CONT:0BF03DD5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntEggClutchCont03RESPAWNS "Ant Egg Clutch" [CONT:0BF03DD6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntEggClutchCont03aRESPAWNS "Ant Egg Clutch" [CONT:0BF03DD7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile01aContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DD8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile01ContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DD9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile02aContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DDA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile02ContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DDB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile04aContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DDC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile04ContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DDD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile05aContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DDE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AntRefusePile05ContRESPAWNS "Ant Refuse Pile" [CONT:0BF03DDF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DukovsLiquorCabinetRESPAWNS "Cabinet" [CONT:0BF03DE0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: EnclaveCrateContainer01RESPAWNS "Enclave Crate" [CONT:0BF03DE1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: EnclaveCratePersonalsRESPAWNS "Enclave Footlocker" [CONT:0BF04488] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: EvergreenMillsBoss01CabinetRESPAWNS "Cabinet" [CONT:0BF04489] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FFEC10EnclaveCrateContainer01RESPAWNS "Enclave Storage Crate" [CONT:0BF0448A] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FFER04ContainerRESPAWNS "Food Stash" [CONT:0BF0448B] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FFEU03ContainerRESPAWNS "Refrigerator" [CONT:0BF0448C] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FFEU05RefrigeratorRESPAWNS "Refrigerator" [CONT:0BF0448D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetRESPAWNS "Filing Cabinet" [CONT:0BF0448E] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch01RESPAWNS "Filing Cabinets" [CONT:0BF0448F] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch01EmptyRESPAWNS "Filing Cabinets" [CONT:0BF04490] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch02RESPAWNS "Filing Cabinets" [CONT:0BF04491] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch02EmptyRESPAWNS "Filing Cabinets" [CONT:0BF04492] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch03RESPAWNS "Filing Cabinets" [CONT:0BF04493] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch03EmptyRESPAWNS "Filing Cabinets" [CONT:0BF04494] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetBunch04RESPAWNS "Filing Cabinets" [CONT:0BF04495] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FilingCabinetEmptyRESPAWNS "Filing Cabinet" [CONT:0BF04496] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01FactoryRESPAWNS "Footlocker" [CONT:0BF04497] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01HospitalRESPAWNS "Footlocker" [CONT:0BF04498] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01HouseholdRESPAWNS "Footlocker" [CONT:0BF04499] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01HouseholdAlcoholicRESPAWNS "Footlocker" [CONT:0BF0449A] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01LibraryRESPAWNS "Footlocker" [CONT:0BF0449B] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01LiquorRESPAWNS "Footlocker" [CONT:0BF0449C] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01MilitaryRESPAWNS "Footlocker" [CONT:0BF0449D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Footlocker01RavenRockRESPAWNS "Footlocker" [CONT:0BF0449E] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GenericSafe01RESPAWNS "Safe" [CONT:0BF0449F] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GenericSafeFloor01RESPAWNS "Floor Safe" [CONT:0BF044A0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GenericSafeWall01RESPAWNS "Wall Safe" [CONT:0BF044A1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GoreBagContainer01RESPAWNS "Gore Bag" [CONT:0BF044A2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GoreBagContainer02RESPAWNS "Gore Bag" [CONT:0BF044A3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: IvStandEmptyPacket01RESPAWNS "IV Stand" [CONT:0BF044A4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LiquorCabinetRESPAWNS "Cabinet" [CONT:0BF044A5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Locker01EmptyRESPAWNS "Locker" [CONT:0BF044A6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Locker01FactoryRESPAWNS "Locker" [CONT:0BF044A7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Locker01HospitalRESPAWNS "Locker" [CONT:0BF044A8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Locker01KitchenRESPAWNS "Locker" [CONT:0BF044A9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Locker01LibraryRESPAWNS "Locker" [CONT:0BF044AA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LockerEnclave01RESPAWNS "Locker" [CONT:0BF044AB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LockerEnclave01EmptyRESPAWNS "Locker" [CONT:0BF044AC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: LockerEnclave01RavenRockRESPAWNS "Locker" [CONT:0BF044AD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MirelurkEggContRESPAWNS "Mirelurk Egg" [CONT:0BF044AE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: OasisSack01RESPAWNS "Sack" [CONT:0BF044AF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: OasisSackEMPTY "Sack" [CONT:0BF044B0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: OasisSackEmptyRESPAWNS "Sack" [CONT:0BF044B1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: OvenRangeClean01RESPAWNS "Oven" [CONT:0BF044B2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: OvenRangeDirty01RESPAWNS "Oven" [CONT:0BF044B3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerAddict100RESPAWNS "Footlocker" [CONT:0BF044B4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerFactory100RESPAWNS "Footlocker" [CONT:0BF044B5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerHousehold100RESPAWNS "Footlocker" [CONT:0BF044B6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100RESPAWNS "Footlocker" [CONT:0BF044B7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerLibrary100RESPAWNS "Footlocker" [CONT:0BF044B8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerMilitary100RESPAWNS "Footlocker" [CONT:0BF044B9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCFootlockerSchool100RESPAWNS "Footlocker" [CONT:0BF044BA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCPauliesFilingCabinetRESPAWNS "Filing Cabinet" [CONT:0BF044BB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RCSecurityFoodContainerRESPAWNS "Cabinet" [CONT:0BF044BC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RefrigeratorMirelurkRESPAWNS "Refrigerator" [CONT:0BF044BD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RefrigeratorWithFoodRESPAWNS "Refrigerator" [CONT:0BF044BE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: RefrigeratorWithLiquorRESPAWNS "Refrigerator" [CONT:0BF04B65] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: SafeCitadelMedicalRESPAWNS "Medical Storage" [CONT:0BF04B66] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: SteamerTrunk01RESPAWNS "Trunk" [CONT:0BF04B67] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: SuitCase02RESPAWNS "Suitcase" [CONT:0BF04B68] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ToolboxContainerRESPAWNS "Toolbox" [CONT:0BF04B69] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CashRegisterFunctionalRESPAWNS "Cash Register" [CONT:0BF07AAC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CashRegisterEmptyRESPAWNS "Cash Register" [CONT:0BF07AAD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CrateShippingFactoryRESPAWNS "Crate" [CONT:0BF07AAE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AndaleStoveRESPAWNS "Oven" [CONT:0BF08155] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRESPAWNS "Refrigerator" [CONT:0BF087FC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CrateShippingHospitalRESPAWNS "Crate" [CONT:0BF087FD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CrateShippingMilitaryRESPAWNS "Crate" [CONT:0BF08EA4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CrateShippingOfficeRESPAWNS "Crate" [CONT:0BF08EA5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CrateShippingSchoolRESPAWNS "Crate" [CONT:0BF08EA6] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: CurioCabinetRESPAWNS "Cabinet" [CONT:0BF08EA7] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DClawFootlocker01RESPAWNS "Footlocker" [CONT:0BF08EA8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskFuturisticRESPAWNS "Desk" [CONT:0BF08EA9] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskOfficeCornerMetalRESPAWNS "Desk" [CONT:0BF08EAA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskOfficeMetalRESPAWNS "Desk" [CONT:0BF08EAB] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskOfficeWoodenRESPAWNS "Desk" [CONT:0BF08EAC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskWoodTop01ContainerRESPAWNS "Desk" [CONT:0BF08EAD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskWoodTopR01ContainerRESPAWNS "Desk" [CONT:0BF08EAE] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DeskWoodTopR01EmptyRESPAWNS "Desk" [CONT:0BF08EAF] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DonationBoxRESPAWNS "Donation Box" [CONT:0BF08EB0] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: Dumpster02RESPAWNS "Trash Bin" [CONT:0BF08EB1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: FireHoseBoxRESPAWNS "Fire Hose Box" [CONT:0BF08EB2] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban01RESPAWNS "Garbage Can" [CONT:0BF08EB3] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban02RESPAWNS "Garbage Can" [CONT:0BF08EB4] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban03RESPAWNS "Garbage Can" [CONT:0BF08EB5] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban01EMPTY "Garbage Can" [CONT:0BF08EB8] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban01EmptyRESPAWNS "Garbage Can" [CONT:0BF08EBA] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban02EMPTY "Garbage Can" [CONT:0BF09561] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban02EmptyRESPAWNS "Garbage Can" [CONT:0BF09562] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban03EMPTY "Garbage Can" [CONT:0BF09563] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: GarbageCanUrban03EmptyRESPAWNS "Garbage Can" [CONT:0BF09564] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MailboxCleanEMPTY "Mailbox" [CONT:0BF09565] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MailboxCleanEmptyRESPAWNS "Mailbox" [CONT:0BF09566] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MailboxDestroyedEMPTY "Mailbox" [CONT:0BF09567] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MailboxDestroyedEmptyRESPAWNS "Mailbox" [CONT:0BF09568] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MegatonColinsCabinetRESPAWNS "Cabinet" [CONT:0BF09569] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: PFallsEulogySafeRESPAWNS "Safe" [CONT:0BF0956A] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MS03MirelurkEggClutchCont01aRESPAWNS "Mirelurk Spawning Pod" [CONT:0BF09C11] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MS03MirelurkEggClutchCont02aRESPAWNS "Mirelurk Spawning Pod" [CONT:0BF09C12] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: MS03MirelurkEggClutchCont03aRESPAWNS "Mirelurk Spawning Pod" [CONT:0BF09C13] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: DresserAbandonedRESPAWNS "Dresser" [CONT:0BF0FCC3] was injected into CALIBR.esm>

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CONT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "DOOR" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LIGH" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MISC" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "STAT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MSTT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "FURN" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WEAP" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "AMMO" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "NPC_" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CREA" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LVLC" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LVLN" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "KEYM" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ALCH" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "NOTE" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "PROJ" processed

[00:14] Background Loader: <Note: ClutterHousehold15B [LVLI:0BF0370D] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterHouseholdJunkB [LVLI:0BF0370E] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: SublistClutterToysB [LVLI:0BF0370F] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: SublistWeaponsHome100B [LVLI:0BF03710] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterHouseholdValueB [LVLI:0BF03711] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterSchoolJunkB [LVLI:0BF03712] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterSchool15B [LVLI:0BF03713] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterSchoolValueB [LVLI:0BF03714] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterHouseholdSmall15B [LVLI:0BF03DBC] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterHouseholdJunkSmallB [LVLI:0BF03DBD] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterHospitalJunkB [LVLI:0BF03DC1] was injected into CALIBR.esm>

[00:14] Background Loader: <Note: ClutterHospital15B [LVLI:0BF03DC2] was injected into CALIBR.esm>

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LVLI" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WTHR" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CLMT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "REGN" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "NAVI" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CELL" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WRLD" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "DIAL" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "QUST" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IDLE" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "PACK" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CSTY" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LSCR" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WATR" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "EFSH" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "EXPL" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "DEBR" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IMGS" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IMAD" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "FLST" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "PERK" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "BPTD" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "AVIF" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "VTYP" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IPCT" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IPDS" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ARMA" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ECZN" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MESG" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LGTM" processed

[00:14] Background Loader: [FOOK2 - Main.ESM] Building FormID index

[00:14] Background Loader: [FOOK2 - Main.ESM] FormID index built

[00:14] Background Loader: [FOOK2 - Main.ESM] Building EditorID index

[00:14] Background Loader: [FOOK2 - Main.ESM] EditorID index built

[00:14] Background Loader: [FOOK2 - Main.ESM] Processing completed

[00:14] Background Loader: loading "FOOK2 - [DIK] DLC Improvement Kit.ESM"...

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Loading file

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] File loaded

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Start processing

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "Fallout3.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "Anchorage.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "ThePitt.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "BrokenSteel.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "PointLookout.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "Zeta.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "CALIBR.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "FOOK2 - Main.ESM"

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Header processed. Expecting 5878 records

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "GLOB" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "CLAS" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "FACT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "RACE" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "SOUN" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "MGEF" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "SCPT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "ENCH" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "SPEL" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "ACTI" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "TACT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "TERM" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "ARMO" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "BOOK" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "CONT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "DOOR" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "LIGH" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "MISC" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "STAT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "MSTT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "WEAP" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "AMMO" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "NPC_" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "CREA" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "LVLC" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "LVLN" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "KEYM" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "ALCH" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "IDLM" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "NOTE" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "PROJ" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "LVLI" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "WTHR" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "CLMT" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "REGN" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "NAVI" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "CELL" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "WRLD" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "DIAL" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "QUST" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "PACK" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "ANIO" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "WATR" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "EXPL" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "IMGS" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "IMAD" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "FLST" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "PERK" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "ARMA" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] GRUP Top "MESG" processed

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Building FormID index

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] FormID index built

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Building EditorID index

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] EditorID index built

[00:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Processing completed

[00:14] Background Loader: loading "Mart's Mutant Mod.esm"...

[00:14] Background Loader: [Mart's Mutant Mod.esm] Loading file

[00:14] Background Loader: [Mart's Mutant Mod.esm] File loaded

[00:14] Background Loader: [Mart's Mutant Mod.esm] Start processing

[00:14] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"

[00:14] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2633 records

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed

[00:14] Background Loader: [Mart's Mutant Mod.esm] Building FormID index

[00:14] Background Loader: [Mart's Mutant Mod.esm] FormID index built

[00:14] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index

[00:14] Background Loader: [Mart's Mutant Mod.esm] EditorID index built

[00:14] Background Loader: [Mart's Mutant Mod.esm] Processing completed

[00:15] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processing

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master "Fallout3.esm"

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header processed. Expecting 63 records

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST" processed

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormID index

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index built

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building EditorID index

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index built

[00:15] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing completed

[00:15] Background Loader: loading "RTS NW.esm"...

[00:15] Background Loader: [RTS NW.esm] Loading file

[00:15] Background Loader: [RTS NW.esm] File loaded

[00:15] Background Loader: [RTS NW.esm] Start processing

[00:15] Background Loader: [RTS NW.esm] Adding master "Fallout3.esm"

[00:15] Background Loader: [RTS NW.esm] Header processed. Expecting 2516 records

[00:15] Background Loader: [RTS NW.esm] GRUP Top "GLOB" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "FACT" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "SOUN" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "MGEF" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "SCPT" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "ENCH" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "SPEL" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "ACTI" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "ARMO" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "CONT" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "DOOR" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "LIGH" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "MISC" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "STAT" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "SCOL" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "MSTT" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "PWAT" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "TREE" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "FURN" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "WEAP" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "NPC_" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "CREA" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "LVLN" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "ALCH" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "IDLM" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "NOTE" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "NAVI" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "CELL" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "WRLD" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "DIAL" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "QUST" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "PACK" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "WATR" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "EXPL" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "DEBR" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "FLST" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "ECZN" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "MESG" processed

[00:15] Background Loader: [RTS NW.esm] GRUP Top "MUSC" processed

[00:15] Background Loader: [RTS NW.esm] Building FormID index

[00:15] Background Loader: [RTS NW.esm] FormID index built

[00:15] Background Loader: [RTS NW.esm] Building EditorID index

[00:15] Background Loader: [RTS NW.esm] EditorID index built

[00:15] Background Loader: [RTS NW.esm] Processing completed

[00:15] Background Loader: loading "CrossModData.esm"...

[00:15] Background Loader: [CrossModData.esm] Loading file

[00:15] Background Loader: [CrossModData.esm] File loaded

[00:15] Background Loader: [CrossModData.esm] Start processing

[00:15] Background Loader: [CrossModData.esm] Adding master "Fallout3.esm"

[00:15] Background Loader: [CrossModData.esm] Header processed. Expecting 15 records

[00:15] Background Loader: [CrossModData.esm] GRUP Top "SCPT" processed

[00:15] Background Loader: [CrossModData.esm] GRUP Top "ARMO" processed

[00:15] Background Loader: [CrossModData.esm] GRUP Top "CONT" processed

[00:15] Background Loader: [CrossModData.esm] GRUP Top "QUST" processed

[00:15] Background Loader: [CrossModData.esm] Building FormID index

[00:15] Background Loader: [CrossModData.esm] FormID index built

[00:15] Background Loader: [CrossModData.esm] Building EditorID index

[00:15] Background Loader: [CrossModData.esm] EditorID index built

[00:15] Background Loader: [CrossModData.esm] Processing completed

[00:15] Background Loader: loading "Animy_prostitution.esm"...

[00:15] Background Loader: [Animy_prostitution.esm] Loading file

[00:15] Background Loader: [Animy_prostitution.esm] File loaded

[00:15] Background Loader: [Animy_prostitution.esm] Start processing

[00:15] Background Loader: [Animy_prostitution.esm] Adding master "Fallout3.esm"

[00:15] Background Loader: [Animy_prostitution.esm] Adding master "CrossModData.esm"

[00:15] Background Loader: [Animy_prostitution.esm] Header processed. Expecting 1162 records

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "TXST" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "FACT" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "SOUN" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "ASPC" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "MGEF" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "SCPT" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "ENCH" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "SPEL" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "ACTI" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "ARMO" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "CONT" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "MISC" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "STAT" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "WEAP" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "NPC_" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "ALCH" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "CELL" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "WRLD" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "DIAL" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "QUST" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "IDLE" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "PACK" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "LSCR" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "ANIO" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "PERK" processed

[00:15] Background Loader: [Animy_prostitution.esm] GRUP Top "MESG" processed

[00:15] Background Loader: [Animy_prostitution.esm] Building FormID index

[00:15] Background Loader: [Animy_prostitution.esm] FormID index built

[00:15] Background Loader: [Animy_prostitution.esm] Building EditorID index

[00:15] Background Loader: [Animy_prostitution.esm] EditorID index built

[00:15] Background Loader: [Animy_prostitution.esm] Processing completed

[00:15] Background Loader: loading "DCInteriors_ComboEdition.esm"...

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] Loading file

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] File loaded

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] Start processing

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout3.esm"

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expecting 102151 records

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" processed

[00:15] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" processed

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID index

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built

[00:16] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed

[00:16] Background Loader: loading "DCInteriors_SideQuests.esm"...

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Loading file

[00:16] Background Loader: [DCInteriors_SideQuests.esm] File loaded

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Start processing

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "Fallout3.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "Anchorage.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "ThePitt.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "PointLookout.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "Zeta.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Adding master "DCInteriors_ComboEdition.esm"

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Header processed. Expecting 1148 records

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "TXST" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "SCPT" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "ACTI" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "ARMO" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "CONT" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "DOOR" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "MISC" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "STAT" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "SCOL" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "KEYM" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "ALCH" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "NOTE" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "NAVI" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "CELL" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "WRLD" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "QUST" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] GRUP Top "ARMA" processed

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Building FormID index

[00:16] Background Loader: [DCInteriors_SideQuests.esm] FormID index built

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Building EditorID index

[00:16] Background Loader: [DCInteriors_SideQuests.esm] EditorID index built

[00:16] Background Loader: [DCInteriors_SideQuests.esm] Processing completed

[00:16] Background Loader: loading "SeducingWomen.esm"...

[00:16] Background Loader: [seducingWomen.esm] Loading file

[00:16] Background Loader: [seducingWomen.esm] File loaded

[00:16] Background Loader: [seducingWomen.esm] Start processing

[00:16] Background Loader: [seducingWomen.esm] Adding master "Fallout3.esm"

[00:16] Background Loader: [seducingWomen.esm] Header processed. Expecting 1143 records

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "GLOB" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "SOUN" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "SCPT" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "SPEL" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "ARMO" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "MISC" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "WEAP" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "NPC_" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "NOTE" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "CELL" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "WRLD" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "DIAL" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "QUST" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "PACK" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "IMAD" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "PERK" processed

[00:16] Background Loader: [seducingWomen.esm] GRUP Top "MESG" processed

[00:16] Background Loader: [seducingWomen.esm] Building FormID index

[00:16] Background Loader: [seducingWomen.esm] FormID index built

[00:16] Background Loader: [seducingWomen.esm] Building EditorID index

[00:16] Background Loader: [seducingWomen.esm] EditorID index built

[00:16] Background Loader: [seducingWomen.esm] Processing completed

[00:16] Background Loader: loading "Sharing and Caring Companions.esm"...

[00:16] Background Loader: [sharing and Caring Companions.esm] Loading file

[00:16] Background Loader: [sharing and Caring Companions.esm] File loaded

[00:16] Background Loader: [sharing and Caring Companions.esm] Start processing

[00:16] Background Loader: [sharing and Caring Companions.esm] Adding master "Fallout3.esm"

[00:16] Background Loader: [sharing and Caring Companions.esm] Header processed. Expecting 170 records

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "FACT" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "MGEF" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "SCPT" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "ARMO" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "CONT" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "NPC_" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "LVLN" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "ALCH" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "CELL" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "DIAL" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "QUST" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "PACK" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "CSTY" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "EFSH" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] GRUP Top "MESG" processed

[00:16] Background Loader: [sharing and Caring Companions.esm] Building FormID index

[00:16] Background Loader: [sharing and Caring Companions.esm] FormID index built

[00:16] Background Loader: [sharing and Caring Companions.esm] Building EditorID index

[00:16] Background Loader: [sharing and Caring Companions.esm] EditorID index built

[00:16] Background Loader: [sharing and Caring Companions.esm] Processing completed

[00:16] Background Loader: loading "Unofficial Fallout 3 Patch - Operation Anchorage.esp"...

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Loading file

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] File loaded

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Start processing

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Adding master "Anchorage.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Header processed. Expecting 63 records

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "TXST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "TERM" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "NOTE" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] GRUP Top "ARMA" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Building FormID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] FormID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Building EditorID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] EditorID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Processing completed

[00:16] Background Loader: loading "Unofficial Fallout 3 Patch - The Pitt.esp"...

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Loading file

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] File loaded

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Start processing

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Adding master "ThePitt.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Header processed. Expecting 47 records

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "ENCH" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Building FormID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] FormID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Building EditorID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] EditorID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Processing completed

[00:16] Background Loader: loading "Unofficial Fallout 3 Patch - Broken Steel.esp"...

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Loading file

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] File loaded

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Start processing

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Header processed. Expecting 139 records

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "TXST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "TERM" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "MSTT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Building FormID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] FormID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Building EditorID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] EditorID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Processing completed

[00:16] Background Loader: loading "Unofficial Fallout 3 Patch - Point Lookout.esp"...

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Loading file

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] File loaded

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Start processing

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Adding master "PointLookout.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Header processed. Expecting 32 records

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "MISC" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Building FormID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] FormID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Building EditorID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] EditorID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Processing completed

[00:16] Background Loader: loading "Unofficial Fallout 3 Patch - Mothership Zeta.esp"...

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Loading file

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] File loaded

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Start processing

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Adding master "Zeta.esm"

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Header processed. Expecting 19 records

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "ALCH" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "NOTE" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "ARMA" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Building FormID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] FormID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Building EditorID index

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] EditorID index built

[00:16] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Processing completed

[00:16] Background Loader: loading "Infected.esp"...

[00:16] Background Loader: [infected.esp] Loading file

[00:16] Background Loader: [infected.esp] File loaded

[00:16] Background Loader: [infected.esp] Start processing

[00:16] Background Loader: [infected.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [infected.esp] Adding master "Anchorage.esm"

[00:16] Background Loader: [infected.esp] Adding master "ThePitt.esm"

[00:16] Background Loader: [infected.esp] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [infected.esp] Adding master "PointLookout.esm"

[00:16] Background Loader: [infected.esp] Adding master "Zeta.esm"

[00:16] Background Loader: [infected.esp] Header processed. Expecting 151 records

[00:16] Background Loader: [infected.esp] GRUP Top "FACT" processed

[00:16] Background Loader: [infected.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [infected.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [infected.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [infected.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [infected.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [infected.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [infected.esp] Building FormID index

[00:16] Background Loader: [infected.esp] FormID index built

[00:16] Background Loader: [infected.esp] Building EditorID index

[00:16] Background Loader: [infected.esp] EditorID index built

[00:16] Background Loader: [infected.esp] Processing completed

[00:16] Background Loader: loading "YearlingsGlasses.esp"...

[00:16] Background Loader: [YearlingsGlasses.esp] Loading file

[00:16] Background Loader: [YearlingsGlasses.esp] File loaded

[00:16] Background Loader: [YearlingsGlasses.esp] Start processing

[00:16] Background Loader: [YearlingsGlasses.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [YearlingsGlasses.esp] Header processed. Expecting 2 records

[00:16] Background Loader: [YearlingsGlasses.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [YearlingsGlasses.esp] Building FormID index

[00:16] Background Loader: [YearlingsGlasses.esp] FormID index built

[00:16] Background Loader: [YearlingsGlasses.esp] Building EditorID index

[00:16] Background Loader: [YearlingsGlasses.esp] EditorID index built

[00:16] Background Loader: [YearlingsGlasses.esp] Processing completed

[00:16] Background Loader: loading "CRAFT - Activation Perk.esp"...

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Loading file

[00:16] Background Loader: [CRAFT - Activation Perk.esp] File loaded

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Start processing

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Adding master "CRAFT.esm"

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Header processed. Expecting 10 records

[00:16] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Building FormID index

[00:16] Background Loader: [CRAFT - Activation Perk.esp] FormID index built

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Building EditorID index

[00:16] Background Loader: [CRAFT - Activation Perk.esp] EditorID index built

[00:16] Background Loader: [CRAFT - Activation Perk.esp] Processing completed

[00:16] Background Loader: loading "Overhead3PCamera.esp"...

[00:16] Background Loader: [Overhead3PCamera.esp] Loading file

[00:16] Background Loader: [Overhead3PCamera.esp] File loaded

[00:16] Background Loader: [Overhead3PCamera.esp] Start processing

[00:16] Background Loader: [Overhead3PCamera.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [Overhead3PCamera.esp] Header processed. Expecting 5 records

[00:16] Background Loader: [Overhead3PCamera.esp] GRUP Top "GMST" processed

[00:16] Background Loader: [Overhead3PCamera.esp] Building FormID index

[00:16] Background Loader: [Overhead3PCamera.esp] FormID index built

[00:16] Background Loader: [Overhead3PCamera.esp] Building EditorID index

[00:16] Background Loader: [Overhead3PCamera.esp] EditorID index built

[00:16] Background Loader: [Overhead3PCamera.esp] Processing completed

[00:16] Background Loader: loading "Sprint Mod.esp"...

[00:16] Background Loader: [sprint Mod.esp] Loading file

[00:16] Background Loader: [sprint Mod.esp] File loaded

[00:16] Background Loader: [sprint Mod.esp] Start processing

[00:16] Background Loader: [sprint Mod.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [sprint Mod.esp] Header processed. Expecting 67 records

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "GLOB" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "SOUN" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "MGEF" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "SPEL" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "NOTE" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "EXPL" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "IMAD" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [sprint Mod.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [sprint Mod.esp] Building FormID index

[00:16] Background Loader: [sprint Mod.esp] FormID index built

[00:16] Background Loader: [sprint Mod.esp] Building EditorID index

[00:16] Background Loader: [sprint Mod.esp] EditorID index built

[00:16] Background Loader: [sprint Mod.esp] Processing completed

[00:16] Background Loader: loading "tchos-goth bittercup edits caucasian no pirate.esp"...

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Loading file

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] File loaded

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Start processing

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Header processed. Expecting 6 records

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] GRUP Top "HAIR" processed

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] GRUP Top "RACE" processed

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Building FormID index

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] FormID index built

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Building EditorID index

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] EditorID index built

[00:16] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Processing completed

[00:16] Background Loader: loading "Maria_essential-prettyV1.esp"...

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Loading file

[00:16] Background Loader: [Maria_essential-prettyV1.esp] File loaded

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Start processing

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Header processed. Expecting 243 records

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "FACT" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "HAIR" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "SPEL" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "CSTY" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Building FormID index

[00:16] Background Loader: [Maria_essential-prettyV1.esp] FormID index built

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Building EditorID index

[00:16] Background Loader: [Maria_essential-prettyV1.esp] EditorID index built

[00:16] Background Loader: [Maria_essential-prettyV1.esp] Processing completed

[00:16] Background Loader: loading "Existence2.0.esp"...

[00:16] Background Loader: [Existence2.0.esp] Loading file

[00:16] Background Loader: [Existence2.0.esp] File loaded

[00:16] Background Loader: [Existence2.0.esp] Start processing

[00:16] Background Loader: [Existence2.0.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [Existence2.0.esp] Header processed. Expecting 882 records

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "SOUN" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "TACT" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "TERM" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "LIGH" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "FURN" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "NOTE" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "VTYP" processed

[00:16] Background Loader: [Existence2.0.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [Existence2.0.esp] Building FormID index

[00:16] Background Loader: [Existence2.0.esp] FormID index built

[00:16] Background Loader: [Existence2.0.esp] Building EditorID index

[00:16] Background Loader: [Existence2.0.esp] EditorID index built

[00:16] Background Loader: [Existence2.0.esp] Processing completed

[00:16] Background Loader: loading "Wasteland Soldier Armor.esp"...

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Loading file

[00:16] Background Loader: [Wasteland Soldier Armor.esp] File loaded

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Start processing

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Header processed. Expecting 10 records

[00:16] Background Loader: [Wasteland Soldier Armor.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [Wasteland Soldier Armor.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Building FormID index

[00:16] Background Loader: [Wasteland Soldier Armor.esp] FormID index built

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Building EditorID index

[00:16] Background Loader: [Wasteland Soldier Armor.esp] EditorID index built

[00:16] Background Loader: [Wasteland Soldier Armor.esp] Processing completed

[00:16] Background Loader: loading "UPP - Pack 1.esp"...

[00:16] Background Loader: [uPP - Pack 1.esp] Loading file

[00:16] Background Loader: [uPP - Pack 1.esp] File loaded

[00:16] Background Loader: [uPP - Pack 1.esp] Start processing

[00:16] Background Loader: [uPP - Pack 1.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [uPP - Pack 1.esp] Header processed. Expecting 58 records

[00:16] Background Loader: [uPP - Pack 1.esp] GRUP Top "SPEL" processed

[00:16] Background Loader: [uPP - Pack 1.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [uPP - Pack 1.esp] Building FormID index

[00:16] Background Loader: [uPP - Pack 1.esp] FormID index built

[00:16] Background Loader: [uPP - Pack 1.esp] Building EditorID index

[00:16] Background Loader: [uPP - Pack 1.esp] EditorID index built

[00:16] Background Loader: [uPP - Pack 1.esp] Processing completed

[00:16] Background Loader: loading "UPP - Pack 2.esp"...

[00:16] Background Loader: [uPP - Pack 2.esp] Loading file

[00:16] Background Loader: [uPP - Pack 2.esp] File loaded

[00:16] Background Loader: [uPP - Pack 2.esp] Start processing

[00:16] Background Loader: [uPP - Pack 2.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [uPP - Pack 2.esp] Header processed. Expecting 54 records

[00:16] Background Loader: [uPP - Pack 2.esp] GRUP Top "MGEF" processed

[00:16] Background Loader: [uPP - Pack 2.esp] GRUP Top "SPEL" processed

[00:16] Background Loader: [uPP - Pack 2.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [uPP - Pack 2.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [uPP - Pack 2.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [uPP - Pack 2.esp] Building FormID index

[00:16] Background Loader: [uPP - Pack 2.esp] FormID index built

[00:16] Background Loader: [uPP - Pack 2.esp] Building EditorID index

[00:16] Background Loader: [uPP - Pack 2.esp] EditorID index built

[00:16] Background Loader: [uPP - Pack 2.esp] Processing completed

[00:16] Background Loader: loading "UPP - Experience Perks.esp"...

[00:16] Background Loader: [uPP - Experience Perks.esp] Loading file

[00:16] Background Loader: [uPP - Experience Perks.esp] File loaded

[00:16] Background Loader: [uPP - Experience Perks.esp] Start processing

[00:16] Background Loader: [uPP - Experience Perks.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [uPP - Experience Perks.esp] Header processed. Expecting 13 records

[00:16] Background Loader: [uPP - Experience Perks.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [uPP - Experience Perks.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [uPP - Experience Perks.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [uPP - Experience Perks.esp] Building FormID index

[00:16] Background Loader: [uPP - Experience Perks.esp] FormID index built

[00:16] Background Loader: [uPP - Experience Perks.esp] Building EditorID index

[00:16] Background Loader: [uPP - Experience Perks.esp] EditorID index built

[00:16] Background Loader: [uPP - Experience Perks.esp] Processing completed

[00:16] Background Loader: loading "UPP - Quest Perks.esp"...

[00:16] Background Loader: [uPP - Quest Perks.esp] Loading file

[00:16] Background Loader: [uPP - Quest Perks.esp] File loaded

[00:16] Background Loader: [uPP - Quest Perks.esp] Start processing

[00:16] Background Loader: [uPP - Quest Perks.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [uPP - Quest Perks.esp] Header processed. Expecting 28 records

[00:16] Background Loader: [uPP - Quest Perks.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [uPP - Quest Perks.esp] GRUP Top "SPEL" processed

[00:16] Background Loader: [uPP - Quest Perks.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [uPP - Quest Perks.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [uPP - Quest Perks.esp] GRUP Top "PERK" processed

[00:16] Background Loader: [uPP - Quest Perks.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [uPP - Quest Perks.esp] Building FormID index

[00:16] Background Loader: [uPP - Quest Perks.esp] FormID index built

[00:16] Background Loader: [uPP - Quest Perks.esp] Building EditorID index

[00:16] Background Loader: [uPP - Quest Perks.esp] EditorID index built

[00:16] Background Loader: [uPP - Quest Perks.esp] Processing completed

[00:16] Background Loader: loading "AQFH_C_103.esp"...

[00:16] Background Loader: [AQFH_C_103.esp] Loading file

[00:16] Background Loader: [AQFH_C_103.esp] File loaded

[00:16] Background Loader: [AQFH_C_103.esp] Start processing

[00:16] Background Loader: [AQFH_C_103.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [AQFH_C_103.esp] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [AQFH_C_103.esp] Header processed. Expecting 9165 records

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "SOUN" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "ASPC" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "ENCH" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "TACT" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "TERM" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "DOOR" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "LIGH" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "MISC" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "MSTT" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "PWAT" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "KEYM" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "NOTE" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [AQFH_C_103.esp] GRUP Top "MUSC" processed

[00:16] Background Loader: [AQFH_C_103.esp] Building FormID index

[00:16] Background Loader: [AQFH_C_103.esp] FormID index built

[00:16] Background Loader: [AQFH_C_103.esp] Building EditorID index

[00:16] Background Loader: [AQFH_C_103.esp] EditorID index built

[00:16] Background Loader: [AQFH_C_103.esp] Processing completed

[00:16] Background Loader: loading "CD Area 51 WHAT.esp"...

[00:16] Background Loader: [CD Area 51 WHAT.esp] Loading file

[00:16] Background Loader: [CD Area 51 WHAT.esp] File loaded

[00:16] Background Loader: [CD Area 51 WHAT.esp] Start processing

[00:16] Background Loader: [CD Area 51 WHAT.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [CD Area 51 WHAT.esp] Header processed. Expecting 27 records

[00:16] Background Loader: [CD Area 51 WHAT.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [CD Area 51 WHAT.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [CD Area 51 WHAT.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [CD Area 51 WHAT.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [CD Area 51 WHAT.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [CD Area 51 WHAT.esp] Building FormID index

[00:16] Background Loader: [CD Area 51 WHAT.esp] FormID index built

[00:16] Background Loader: [CD Area 51 WHAT.esp] Building EditorID index

[00:16] Background Loader: [CD Area 51 WHAT.esp] EditorID index built

[00:16] Background Loader: [CD Area 51 WHAT.esp] Processing completed

[00:16] Background Loader: loading "The Librarian - Market Comes Alive.esp"...

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Loading file

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] File loaded

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Start processing

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "Anchorage.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "ThePitt.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "PointLookout.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "Zeta.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Adding master "The Librarian.esm"

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Header processed. Expecting 1554 records

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "TXST" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "FACT" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "HAIR" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "EYES" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "RACE" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "DOOR" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "MISC" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "MSTT" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "PWAT" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "KEYM" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "IDLM" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "NOTE" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "PROJ" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "LVLI" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "CELL" processed

[00:16] Background Loader: <Note: [NAVM:083B7203] (for [CELL:082F91E4] (in aaaForgotten6 "East Anacostia" [WRLD:082694B9] at 4,-3)) was injected into The Librarian.esm>

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "QUST" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "IDLE" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Building FormID index

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] FormID index built

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Building EditorID index

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] EditorID index built

[00:16] Background Loader: [The Librarian - Market Comes Alive.esp] Processing completed

[00:16] Background Loader: loading "Pyramidhead.esp"...

[00:16] Background Loader: [Pyramidhead.esp] Loading file

[00:16] Background Loader: [Pyramidhead.esp] File loaded

[00:16] Background Loader: [Pyramidhead.esp] Start processing

[00:16] Background Loader: [Pyramidhead.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [Pyramidhead.esp] Adding master "Anchorage.esm"

[00:16] Background Loader: [Pyramidhead.esp] Adding master "ThePitt.esm"

[00:16] Background Loader: [Pyramidhead.esp] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [Pyramidhead.esp] Adding master "PointLookout.esm"

[00:16] Background Loader: [Pyramidhead.esp] Adding master "Zeta.esm"

[00:16] Background Loader: [Pyramidhead.esp] Header processed. Expecting 1552 records

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "FACT" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "RACE" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "CSTY" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "ARMA" processed

[00:16] Background Loader: [Pyramidhead.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [Pyramidhead.esp] Building FormID index

[00:16] Background Loader: [Pyramidhead.esp] FormID index built

[00:16] Background Loader: [Pyramidhead.esp] Building EditorID index

[00:16] Background Loader: [Pyramidhead.esp] EditorID index built

[00:16] Background Loader: [Pyramidhead.esp] Processing completed

[00:16] Background Loader: loading "shogo_ronin_assault_armor.esp"...

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Loading file

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] File loaded

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Start processing

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Header processed. Expecting 32 records

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] GRUP Top "ENCH" processed

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Building FormID index

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] FormID index built

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Building EditorID index

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] EditorID index built

[00:16] Background Loader: [shogo_ronin_assault_armor.esp] Processing completed

[00:16] Background Loader: loading "The Librarian - Market Music.esp"...

[00:16] Background Loader: [The Librarian - Market Music.esp] Loading file

[00:16] Background Loader: [The Librarian - Market Music.esp] File loaded

[00:16] Background Loader: [The Librarian - Market Music.esp] Start processing

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "Anchorage.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "ThePitt.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "BrokenSteel.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "PointLookout.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "Zeta.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "The Librarian.esm"

[00:16] Background Loader: [The Librarian - Market Music.esp] Adding master "The Librarian - Market Comes Alive.esp"

[00:16] Background Loader: [The Librarian - Market Music.esp] Header processed. Expecting 19 records

[00:16] Background Loader: [The Librarian - Market Music.esp] GRUP Top "SOUN" processed

[00:16] Background Loader: [The Librarian - Market Music.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [The Librarian - Market Music.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [The Librarian - Market Music.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [The Librarian - Market Music.esp] GRUP Top "WRLD" processed

[00:16] Background Loader: [The Librarian - Market Music.esp] Building FormID index

[00:16] Background Loader: [The Librarian - Market Music.esp] FormID index built

[00:16] Background Loader: [The Librarian - Market Music.esp] Building EditorID index

[00:16] Background Loader: [The Librarian - Market Music.esp] EditorID index built

[00:16] Background Loader: [The Librarian - Market Music.esp] Processing completed

[00:16] Background Loader: loading "RTS NW - Volume 1st.esp"...

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Loading file

[00:16] Background Loader: [RTS NW - Volume 1st.esp] File loaded

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Start processing

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Adding master "RTS NW.esm"

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Header processed. Expecting 11 records

[00:16] Background Loader: [RTS NW - Volume 1st.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [RTS NW - Volume 1st.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [RTS NW - Volume 1st.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Building FormID index

[00:16] Background Loader: [RTS NW - Volume 1st.esp] FormID index built

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Building EditorID index

[00:16] Background Loader: [RTS NW - Volume 1st.esp] EditorID index built

[00:16] Background Loader: [RTS NW - Volume 1st.esp] Processing completed

[00:16] Background Loader: loading "RTS NW - Volume 2nd.esp"...

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Loading file

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] File loaded

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Start processing

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Adding master "RTS NW.esm"

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Header processed. Expecting 55 records

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] GRUP Top "MGEF" processed

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] GRUP Top "ALCH" processed

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Building FormID index

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] FormID index built

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Building EditorID index

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] EditorID index built

[00:16] Background Loader: [RTS NW - Volume 2nd.esp] Processing completed

[00:16] Background Loader: loading "RTS NW - Volume 3rd.esp"...

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Loading file

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] File loaded

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Start processing

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Adding master "RTS NW.esm"

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Header processed. Expecting 423 records

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "MGEF" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "DOOR" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "SCOL" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "MSTT" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "ALCH" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "DIAL" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "PACK" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] GRUP Top "MESG" processed

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Building FormID index

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] FormID index built

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Building EditorID index

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] EditorID index built

[00:16] Background Loader: [RTS NW - Volume 3rd.esp] Processing completed

[00:16] Background Loader: loading "Classic Fallout Weapons BETA.esp"...

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Loading file

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] File loaded

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Start processing

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Header processed. Expecting 582 records

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "TXST" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "SOUN" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "MGEF" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "ENCH" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "LIGH" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "STAT" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "WEAP" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "AMMO" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "PROJ" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "LVLI" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "NAVI" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "CELL" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "EFSH" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "EXPL" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "FLST" processed

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Building FormID index

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] FormID index built

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Building EditorID index

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] EditorID index built

[00:16] Background Loader: [Classic Fallout Weapons BETA.esp] Processing completed

[00:16] Background Loader: loading "MTC Wasteland Travellers.esp"...

[00:16] Background Loader: [MTC Wasteland Travellers.esp] Loading file

[00:16] Background Loader: [MTC Wasteland Travellers.esp] File loaded

[00:16] Background Loader: [MTC Wasteland Travellers.esp] Start processing

[00:16] Background Loader: [MTC Wasteland Travellers.esp] Adding master "Fallout3.esm"

[00:16] Background Loader: [MTC Wasteland Travellers.esp] Header processed. Expecting 1387 records

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "FACT" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MGEF" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "SCPT" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ACTI" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ARMO" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "CONT" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MISC" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "NPC_" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "CREA" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "ALCH" processed

[00:16] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [MTC Wasteland Travellers.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [MTC Wasteland Travellers.esp] Building FormID index

[00:17] Background Loader: [MTC Wasteland Travellers.esp] FormID index built

[00:17] Background Loader: [MTC Wasteland Travellers.esp] Building EditorID index

[00:17] Background Loader: [MTC Wasteland Travellers.esp] EditorID index built

[00:17] Background Loader: [MTC Wasteland Travellers.esp] Processing completed

[00:17] Background Loader: loading "Mutagen.esp"...

[00:17] Background Loader: [Mutagen.esp] Loading file

[00:17] Background Loader: [Mutagen.esp] File loaded

[00:17] Background Loader: [Mutagen.esp] Start processing

[00:17] Background Loader: [Mutagen.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mutagen.esp] Header processed. Expecting 191 records

[00:17] Background Loader: [Mutagen.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "ACTI" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "TERM" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [Mutagen.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [Mutagen.esp] Building FormID index

[00:17] Background Loader: [Mutagen.esp] FormID index built

[00:17] Background Loader: [Mutagen.esp] Building EditorID index

[00:17] Background Loader: [Mutagen.esp] EditorID index built

[00:17] Background Loader: [Mutagen.esp] Processing completed

[00:17] Background Loader: loading "MTC Wasteland Travellers (Optional)- Crowded Cities.esp"...

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Loading file

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] File loaded

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Start processing

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Adding master "MTC Wasteland Travellers.esp"

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Header processed. Expecting 188 records

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] GRUP Top "LVLN" processed

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Building FormID index

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] FormID index built

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Building EditorID index

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] EditorID index built

[00:17] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Processing completed

[00:17] Background Loader: loading "DCInteriors_DLC_Collectables.esp"...

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Loading file

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] File loaded

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Start processing

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "Zeta.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Adding master "DCInteriors_ComboEdition.esm"

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Header processed. Expecting 277 records

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] GRUP Top "NAVI" processed

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Building FormID index

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] FormID index built

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Building EditorID index

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] EditorID index built

[00:17] Background Loader: [DCInteriors_DLC_Collectables.esp] Processing completed

[00:17] Background Loader: loading "D9 Prawns.esp"...

[00:17] Background Loader: [D9 Prawns.esp] Loading file

[00:17] Background Loader: [D9 Prawns.esp] File loaded

[00:17] Background Loader: [D9 Prawns.esp] Start processing

[00:17] Background Loader: [D9 Prawns.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [D9 Prawns.esp] Header processed. Expecting 764 records

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "DOOR" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "NAVI" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "ARMA" processed

[00:17] Background Loader: [D9 Prawns.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [D9 Prawns.esp] Building FormID index

[00:17] Background Loader: [D9 Prawns.esp] FormID index built

[00:17] Background Loader: [D9 Prawns.esp] Building EditorID index

[00:17] Background Loader: [D9 Prawns.esp] EditorID index built

[00:17] Background Loader: [D9 Prawns.esp] Processing completed

[00:17] Background Loader: loading "FOOK2 - Main.esp"...

[00:17] Background Loader: [FOOK2 - Main.esp] Loading file

[00:17] Background Loader: [FOOK2 - Main.esp] File loaded

[00:17] Background Loader: [FOOK2 - Main.esp] Start processing

[00:17] Background Loader: [FOOK2 - Main.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [FOOK2 - Main.esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [FOOK2 - Main.esp] Adding master "FOOK2 - Main.ESM"

[00:17] Background Loader: [FOOK2 - Main.esp] Header processed. Expecting 2364 records

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "GMST" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "CLAS" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "HDPT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "HAIR" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "ACTI" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "TACT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "TERM" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "BOOK" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "DOOR" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "LIGH" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "MSTT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "LVLN" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "KEYM" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "CLMT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "REGN" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "IDLE" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "LSCR" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "WATR" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "IMGS" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "BPTD" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "AVIF" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "IPCT" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "IPDS" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "ARMA" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [FOOK2 - Main.esp] GRUP Top "LGTM" processed

[00:17] Background Loader: [FOOK2 - Main.esp] Building FormID index

[00:17] Background Loader: [FOOK2 - Main.esp] FormID index built

[00:17] Background Loader: [FOOK2 - Main.esp] Building EditorID index

[00:17] Background Loader: [FOOK2 - Main.esp] EditorID index built

[00:17] Background Loader: [FOOK2 - Main.esp] Processing completed

[00:17] Background Loader: loading "FOOK2 - [DIK] DLC Improvement Kit.esp"...

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Loading file

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] File loaded

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Start processing

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "Zeta.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "FOOK2 - Main.ESM"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.ESM"

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Header processed. Expecting 1207 records

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CLAS" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "RACE" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ACTI" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "TACT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "TERM" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "BOOK" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "DOOR" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LIGH" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "MSTT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LVLN" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "IDLM" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CLMT" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "REGN" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ANIO" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "WATR" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "IMGS" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ARMA" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Building FormID index

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] FormID index built

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Building EditorID index

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] EditorID index built

[00:17] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Processing completed

[00:17] Background Loader: loading "FOOK2 - Main [Hotfix].esp"...

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Loading file

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] File loaded

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Start processing

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Adding master "FOOK2 - Main.ESM"

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Header processed. Expecting 85 records

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "CELL" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "QUST" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "FLST" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] GRUP Top "MESG" processed

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Building FormID index

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] FormID index built

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Building EditorID index

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] EditorID index built

[00:17] Background Loader: [FOOK2 - Main [Hotfix].esp] Processing completed

[00:17] Background Loader: loading "FOOK2 - DIK [Hotfix].esp"...

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Loading file

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] File loaded

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Start processing

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "Zeta.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "FOOK2 - Main.ESM"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.ESM"

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Header processed. Expecting 107 records

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "ACTI" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "CELL" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "QUST" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "FLST" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] GRUP Top "MESG" processed

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Building FormID index

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] FormID index built

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Building EditorID index

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] EditorID index built

[00:17] Background Loader: [FOOK2 - DIK [Hotfix].esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory.esp"...

[00:17] Background Loader: [Apocalypse Armory.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory.esp] Header processed. Expecting 708 records

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Apocalypse Armory.esp] GRUP Top "ADDN" processed

[00:17] Background Loader: [Apocalypse Armory.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory - CALIBR.esp"...

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Header processed. Expecting 419 records

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory - CALIBR.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory - CRAFTing.esp"...

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Adding master "CRAFT.esm"

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Header processed. Expecting 206 records

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory - CRAFTing.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory - xCALIBR.esp"...

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Adding master "xCALIBR.esm"

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Adding master "Apocalypse Armory - CALIBR.esp"

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Header processed. Expecting 244 records

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory - xCALIBR.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory - DLC Enhancements.esp"...

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "Zeta.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Header processed. Expecting 60 records

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory - Optional Historical Names.esp"...

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Header processed. Expecting 14 records

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Processing completed

[00:17] Background Loader: loading "WeaponModKits.esp"...

[00:17] Background Loader: [WeaponModKits.esp] Loading file

[00:17] Background Loader: [WeaponModKits.esp] File loaded

[00:17] Background Loader: [WeaponModKits.esp] Start processing

[00:17] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [WeaponModKits.esp] Building FormID index

[00:17] Background Loader: [WeaponModKits.esp] FormID index built

[00:17] Background Loader: [WeaponModKits.esp] Building EditorID index

[00:17] Background Loader: [WeaponModKits.esp] EditorID index built

[00:17] Background Loader: [WeaponModKits.esp] Processing completed

[00:17] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start processing

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "WeaponModKits.esp"

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header processed. Expecting 99 records

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building FormID index

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index built

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building EditorID index

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID index built

[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing completed

[00:17] Background Loader: loading "WeaponModKits - ThePitt.esp"...

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Loading file

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] File loaded

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Start processing

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponModKits.esp"

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expecting 58 records

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built

[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed

[00:17] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "WeaponModKits.esp"

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. Expecting 80 records

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID index

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID index

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index built

[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing completed

[00:17] Background Loader: loading "WeaponModKits - PointLookout.esp"...

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Loading file

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] File loaded

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Start processing

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "WeaponModKits.esp"

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Header processed. Expecting 51 records

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID index

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID index

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index built

[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Processing completed

[00:17] Background Loader: loading "WeaponModKits - Zeta.esp"...

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Loading file

[00:17] Background Loader: [WeaponModKits - Zeta.esp] File loaded

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Start processing

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKits.esp"

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expecting 83 records

[00:17] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index

[00:17] Background Loader: [WeaponModKits - Zeta.esp] FormID index built

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index

[00:17] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built

[00:17] Background Loader: [WeaponModKits - Zeta.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory + WMK.esp"...

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Adding master "WeaponModKits.esp"

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Adding master "Apocalypse Armory.esp"

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Header processed. Expecting 263 records

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory + WMK.esp] Processing completed

[00:17] Background Loader: loading "Tactical Weapons by gRs Frederyck.esp"...

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Loading file

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] File loaded

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Start processing

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Header processed. Expecting 102 records

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Building FormID index

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] FormID index built

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Building EditorID index

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] EditorID index built

[00:17] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Processing completed

[00:17] Background Loader: loading "Dark Justice Duster.esp"...

[00:17] Background Loader: [Dark Justice Duster.esp] Loading file

[00:17] Background Loader: [Dark Justice Duster.esp] File loaded

[00:17] Background Loader: [Dark Justice Duster.esp] Start processing

[00:17] Background Loader: [Dark Justice Duster.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Dark Justice Duster.esp] Header processed. Expecting 16 records

[00:17] Background Loader: [Dark Justice Duster.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [Dark Justice Duster.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [Dark Justice Duster.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [Dark Justice Duster.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Dark Justice Duster.esp] Building FormID index

[00:17] Background Loader: [Dark Justice Duster.esp] FormID index built

[00:17] Background Loader: [Dark Justice Duster.esp] Building EditorID index

[00:17] Background Loader: [Dark Justice Duster.esp] EditorID index built

[00:17] Background Loader: [Dark Justice Duster.esp] Processing completed

[00:17] Background Loader: loading "kikaiEquipment.esp"...

[00:17] Background Loader: [kikaiEquipment.esp] Loading file

[00:17] Background Loader: [kikaiEquipment.esp] File loaded

[00:17] Background Loader: [kikaiEquipment.esp] Start processing

[00:17] Background Loader: [kikaiEquipment.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [kikaiEquipment.esp] Header processed. Expecting 681 records

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "NAVI" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [kikaiEquipment.esp] GRUP Top "ARMA" processed

[00:17] Background Loader: [kikaiEquipment.esp] Building FormID index

[00:17] Background Loader: [kikaiEquipment.esp] FormID index built

[00:17] Background Loader: [kikaiEquipment.esp] Building EditorID index

[00:17] Background Loader: [kikaiEquipment.esp] EditorID index built

[00:17] Background Loader: [kikaiEquipment.esp] Processing completed

[00:17] Background Loader: loading "level100mod.esp"...

[00:17] Background Loader: [level100mod.esp] Loading file

[00:17] Background Loader: [level100mod.esp] File loaded

[00:17] Background Loader: [level100mod.esp] Start processing

[00:17] Background Loader: [level100mod.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [level100mod.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [level100mod.esp] Header processed. Expecting 2 records

[00:17] Background Loader: [level100mod.esp] GRUP Top "GMST" processed

[00:17] Background Loader: [level100mod.esp] Building FormID index

[00:17] Background Loader: [level100mod.esp] FormID index built

[00:17] Background Loader: [level100mod.esp] Building EditorID index

[00:17] Background Loader: [level100mod.esp] EditorID index built

[00:17] Background Loader: [level100mod.esp] Processing completed

[00:17] Background Loader: loading "Merc Adventurer Armor - eng.esp"...

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Loading file

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] File loaded

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Start processing

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Header processed. Expecting 8 records

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Building FormID index

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] FormID index built

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Building EditorID index

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] EditorID index built

[00:17] Background Loader: [Merc Adventurer Armor - eng.esp] Processing completed

[00:17] Background Loader: loading "NAPA.esp"...

[00:17] Background Loader: [NAPA.esp] Loading file

[00:17] Background Loader: [NAPA.esp] File loaded

[00:17] Background Loader: [NAPA.esp] Start processing

[00:17] Background Loader: [NAPA.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [NAPA.esp] Header processed. Expecting 226 records

[00:17] Background Loader: [NAPA.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "TERM" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "DOOR" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "EFSH" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "ARMA" processed

[00:17] Background Loader: [NAPA.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [NAPA.esp] Building FormID index

[00:17] Background Loader: [NAPA.esp] FormID index built

[00:17] Background Loader: [NAPA.esp] Building EditorID index

[00:17] Background Loader: [NAPA.esp] EditorID index built

[00:17] Background Loader: [NAPA.esp] Processing completed

[00:17] Background Loader: loading "Stealthboy Recon Armor - CRAFT.esp"...

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Loading file

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] File loaded

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Start processing

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Adding master "CRAFT.esm"

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Header processed. Expecting 43 records

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "NOTE" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Building FormID index

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] FormID index built

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Building EditorID index

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] EditorID index built

[00:17] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Processing completed

[00:17] Background Loader: loading "EVE.esp"...

[00:17] Background Loader: [EVE.esp] Loading file

[00:17] Background Loader: [EVE.esp] File loaded

[00:17] Background Loader: [EVE.esp] Start processing

[00:17] Background Loader: [EVE.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [EVE.esp] Adding master "EVE.esm"

[00:17] Background Loader: [EVE.esp] Header processed. Expecting 40 records

[00:17] Background Loader: [EVE.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "EFSH" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [EVE.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [EVE.esp] Building FormID index

[00:17] Background Loader: [EVE.esp] FormID index built

[00:17] Background Loader: [EVE.esp] Building EditorID index

[00:17] Background Loader: [EVE.esp] EditorID index built

[00:17] Background Loader: [EVE.esp] Processing completed

[00:17] Background Loader: loading "EVE Operation Anchorage.esp"...

[00:17] Background Loader: [EVE Operation Anchorage.esp] Loading file

[00:17] Background Loader: [EVE Operation Anchorage.esp] File loaded

[00:17] Background Loader: [EVE Operation Anchorage.esp] Start processing

[00:17] Background Loader: [EVE Operation Anchorage.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [EVE Operation Anchorage.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [EVE Operation Anchorage.esp] Header processed. Expecting 96 records

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "TXST" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "EFSH" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "CPTH" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "IPCT" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] GRUP Top "IPDS" processed

[00:17] Background Loader: [EVE Operation Anchorage.esp] Building FormID index

[00:17] Background Loader: [EVE Operation Anchorage.esp] FormID index built

[00:17] Background Loader: [EVE Operation Anchorage.esp] Building EditorID index

[00:17] Background Loader: [EVE Operation Anchorage.esp] EditorID index built

[00:17] Background Loader: [EVE Operation Anchorage.esp] Processing completed

[00:17] Background Loader: loading "Apocalypse Armory + EVE.esp"...

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Loading file

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] File loaded

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Start processing

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Adding master "EVE.esm"

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Adding master "Apocalypse Armory.esm"

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Adding master "EVE.esp"

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Header processed. Expecting 67 records

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Building FormID index

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] FormID index built

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Building EditorID index

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] EditorID index built

[00:17] Background Loader: [Apocalypse Armory + EVE.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod.esp"...

[00:17] Background Loader: [Mart's Mutant Mod.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 942 records

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed

[00:17] Background Loader: [Mart's Mutant Mod.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 95 records

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed. Expecting 50 records

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header processed. Expecting 137 records

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZN" processed

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header processed. Expecting 25 records

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header processed. Expecting 134 records

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header processed. Expecting 24 records

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - FOOK2.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Adding master "FOOK2 - Main.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Header processed. Expecting 251 records

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "LVLN" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Processing completed

[00:17] Background Loader: loading "Mart's Mutant Mod - FOOK2 - DIK.esp"...

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Loading file

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] File loaded

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Start processing

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "FOOK2 - Main.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.esm"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC The Pitt.esp"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC Point Lookout.esp"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC Anchorage.esp"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - FOOK2.esp"

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Header processed. Expecting 46 records

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "FACT" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Building FormID index

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] FormID index built

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Building EditorID index

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] EditorID index built

[00:17] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Processing completed

[00:17] Background Loader: loading "bittercup_comp.esp"...

[00:17] Background Loader: [bittercup_comp.esp] Loading file

[00:17] Background Loader: [bittercup_comp.esp] File loaded

[00:17] Background Loader: [bittercup_comp.esp] Start processing

[00:17] Background Loader: [bittercup_comp.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [bittercup_comp.esp] Header processed. Expecting 154 records

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "CLAS" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [bittercup_comp.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [bittercup_comp.esp] Building FormID index

[00:17] Background Loader: [bittercup_comp.esp] FormID index built

[00:17] Background Loader: [bittercup_comp.esp] Building EditorID index

[00:17] Background Loader: [bittercup_comp.esp] EditorID index built

[00:17] Background Loader: [bittercup_comp.esp] Processing completed

[00:17] Background Loader: loading "RTS Camp.esp"...

[00:17] Background Loader: [RTS Camp.esp] Loading file

[00:17] Background Loader: [RTS Camp.esp] File loaded

[00:17] Background Loader: [RTS Camp.esp] Start processing

[00:17] Background Loader: [RTS Camp.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [RTS Camp.esp] Header processed. Expecting 459 records

[00:17] Background Loader: [RTS Camp.esp] GRUP Top "PWAT" processed

[00:17] Background Loader: [RTS Camp.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [RTS Camp.esp] GRUP Top "NAVI" processed

[00:17] Background Loader: [RTS Camp.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [RTS Camp.esp] GRUP Top "PACK" processed

[00:17] Background Loader: [RTS Camp.esp] GRUP Top "WATR" processed

[00:17] Background Loader: [RTS Camp.esp] Building FormID index

[00:17] Background Loader: [RTS Camp.esp] FormID index built

[00:17] Background Loader: [RTS Camp.esp] Building EditorID index

[00:17] Background Loader: [RTS Camp.esp] EditorID index built

[00:17] Background Loader: [RTS Camp.esp] Processing completed

[00:17] Background Loader: loading "ComboHeadgear.esp"...

[00:17] Background Loader: [ComboHeadgear.esp] Loading file

[00:17] Background Loader: [ComboHeadgear.esp] File loaded

[00:17] Background Loader: [ComboHeadgear.esp] Start processing

[00:17] Background Loader: [ComboHeadgear.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [ComboHeadgear.esp] Header processed. Expecting 81 records

[00:17] Background Loader: [ComboHeadgear.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [ComboHeadgear.esp] Building FormID index

[00:17] Background Loader: [ComboHeadgear.esp] FormID index built

[00:17] Background Loader: [ComboHeadgear.esp] Building EditorID index

[00:17] Background Loader: [ComboHeadgear.esp] EditorID index built

[00:17] Background Loader: [ComboHeadgear.esp] Processing completed

[00:17] Background Loader: loading "ComboHeadgearOA.esp"...

[00:17] Background Loader: [ComboHeadgearOA.esp] Loading file

[00:17] Background Loader: [ComboHeadgearOA.esp] File loaded

[00:17] Background Loader: [ComboHeadgearOA.esp] Start processing

[00:17] Background Loader: [ComboHeadgearOA.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [ComboHeadgearOA.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [ComboHeadgearOA.esp] Header processed. Expecting 11 records

[00:17] Background Loader: [ComboHeadgearOA.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [ComboHeadgearOA.esp] Building FormID index

[00:17] Background Loader: [ComboHeadgearOA.esp] FormID index built

[00:17] Background Loader: [ComboHeadgearOA.esp] Building EditorID index

[00:17] Background Loader: [ComboHeadgearOA.esp] EditorID index built

[00:17] Background Loader: [ComboHeadgearOA.esp] Processing completed

[00:17] Background Loader: loading "ComboHeadgearPITT.esp"...

[00:17] Background Loader: [ComboHeadgearPITT.esp] Loading file

[00:17] Background Loader: [ComboHeadgearPITT.esp] File loaded

[00:17] Background Loader: [ComboHeadgearPITT.esp] Start processing

[00:17] Background Loader: [ComboHeadgearPITT.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [ComboHeadgearPITT.esp] Adding master "ThePitt.esm"

[00:17] Background Loader: [ComboHeadgearPITT.esp] Header processed. Expecting 4 records

[00:17] Background Loader: [ComboHeadgearPITT.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [ComboHeadgearPITT.esp] Building FormID index

[00:17] Background Loader: [ComboHeadgearPITT.esp] FormID index built

[00:17] Background Loader: [ComboHeadgearPITT.esp] Building EditorID index

[00:17] Background Loader: [ComboHeadgearPITT.esp] EditorID index built

[00:17] Background Loader: [ComboHeadgearPITT.esp] Processing completed

[00:17] Background Loader: loading "SeducedDLC03.esp"...

[00:17] Background Loader: [seducedDLC03.esp] Loading file

[00:17] Background Loader: [seducedDLC03.esp] File loaded

[00:17] Background Loader: [seducedDLC03.esp] Start processing

[00:17] Background Loader: [seducedDLC03.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [seducedDLC03.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [seducedDLC03.esp] Adding master "SeducingWomen.esm"

[00:17] Background Loader: [seducedDLC03.esp] Header processed. Expecting 106 records

[00:17] Background Loader: [seducedDLC03.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [seducedDLC03.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [seducedDLC03.esp] Building FormID index

[00:17] Background Loader: [seducedDLC03.esp] FormID index built

[00:17] Background Loader: [seducedDLC03.esp] Building EditorID index

[00:17] Background Loader: [seducedDLC03.esp] EditorID index built

[00:17] Background Loader: [seducedDLC03.esp] Processing completed

[00:17] Background Loader: loading "SeducingWomen_patch_156.esp"...

[00:17] Background Loader: [seducingWomen_patch_156.esp] Loading file

[00:17] Background Loader: [seducingWomen_patch_156.esp] File loaded

[00:17] Background Loader: [seducingWomen_patch_156.esp] Start processing

[00:17] Background Loader: [seducingWomen_patch_156.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [seducingWomen_patch_156.esp] Adding master "SeducingWomen.esm"

[00:17] Background Loader: [seducingWomen_patch_156.esp] Header processed. Expecting 2 records

[00:17] Background Loader: [seducingWomen_patch_156.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [seducingWomen_patch_156.esp] Building FormID index

[00:17] Background Loader: [seducingWomen_patch_156.esp] FormID index built

[00:17] Background Loader: [seducingWomen_patch_156.esp] Building EditorID index

[00:17] Background Loader: [seducingWomen_patch_156.esp] EditorID index built

[00:17] Background Loader: [seducingWomen_patch_156.esp] Processing completed

[00:17] Background Loader: loading "1PipboyPDA.esp"...

[00:17] Background Loader: [1PipboyPDA.esp] Loading file

[00:17] Background Loader: [1PipboyPDA.esp] File loaded

[00:17] Background Loader: [1PipboyPDA.esp] Start processing

[00:17] Background Loader: [1PipboyPDA.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [1PipboyPDA.esp] Header processed. Expecting 17 records

[00:17] Background Loader: [1PipboyPDA.esp] GRUP Top "GMST" processed

[00:17] Background Loader: [1PipboyPDA.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [1PipboyPDA.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [1PipboyPDA.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [1PipboyPDA.esp] GRUP Top "PERK" processed

[00:17] Background Loader: [1PipboyPDA.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [1PipboyPDA.esp] Building FormID index

[00:17] Background Loader: [1PipboyPDA.esp] FormID index built

[00:17] Background Loader: [1PipboyPDA.esp] Building EditorID index

[00:17] Background Loader: [1PipboyPDA.esp] EditorID index built

[00:17] Background Loader: [1PipboyPDA.esp] Processing completed

[00:17] Background Loader: loading "RTS NW - Volume 4 Stone.esp"...

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Loading file

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] File loaded

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Start processing

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Adding master "RTS NW.esm"

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Header processed. Expecting 125 records

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "MISC" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "STAT" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "SCOL" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "MSTT" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "DIAL" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Building FormID index

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] FormID index built

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Building EditorID index

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] EditorID index built

[00:17] Background Loader: [RTS NW - Volume 4 Stone.esp] Processing completed

[00:17] Background Loader: loading "SpiderAnts.esp"...

[00:17] Background Loader: [spiderAnts.esp] Loading file

[00:17] Background Loader: [spiderAnts.esp] File loaded

[00:17] Background Loader: [spiderAnts.esp] Start processing

[00:17] Background Loader: [spiderAnts.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [spiderAnts.esp] Header processed. Expecting 25 records

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "ENCH" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "WEAP" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "CREA" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "LVLC" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "LVLI" processed

[00:17] Background Loader: [spiderAnts.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [spiderAnts.esp] Building FormID index

[00:17] Background Loader: [spiderAnts.esp] FormID index built

[00:17] Background Loader: [spiderAnts.esp] Building EditorID index

[00:17] Background Loader: [spiderAnts.esp] EditorID index built

[00:17] Background Loader: [spiderAnts.esp] Processing completed

[00:17] Background Loader: loading "Fellout-pipboylight.esp"...

[00:17] Background Loader: [Fellout-pipboylight.esp] Loading file

[00:17] Background Loader: [Fellout-pipboylight.esp] File loaded

[00:17] Background Loader: [Fellout-pipboylight.esp] Start processing

[00:17] Background Loader: [Fellout-pipboylight.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Fellout-pipboylight.esp] Header processed. Expecting 4 records

[00:17] Background Loader: [Fellout-pipboylight.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Fellout-pipboylight.esp] GRUP Top "LIGH" processed

[00:17] Background Loader: [Fellout-pipboylight.esp] Building FormID index

[00:17] Background Loader: [Fellout-pipboylight.esp] FormID index built

[00:17] Background Loader: [Fellout-pipboylight.esp] Building EditorID index

[00:17] Background Loader: [Fellout-pipboylight.esp] EditorID index built

[00:17] Background Loader: [Fellout-pipboylight.esp] Processing completed

[00:17] Background Loader: loading "Enhanced Weather - Rain and Snow in Fallout.esp"...

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Loading file

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] File loaded

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Start processing

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Adding master "Enhanced Weather - Rain and Snow.esm"

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Header processed. Expecting 31 records

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building FormID index

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] FormID index built

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building EditorID index

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] EditorID index built

[00:17] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Processing completed

[00:17] Background Loader: loading "cybermenV1.esp"...

[00:17] Background Loader: [cybermenV1.esp] Loading file

[00:17] Background Loader: [cybermenV1.esp] File loaded

[00:17] Background Loader: [cybermenV1.esp] Start processing

[00:17] Background Loader: [cybermenV1.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [cybermenV1.esp] Header processed. Expecting 27 records

[00:17] Background Loader: [cybermenV1.esp] GRUP Top "ARMO" processed

[00:17] Background Loader: [cybermenV1.esp] GRUP Top "CONT" processed

[00:17] Background Loader: [cybermenV1.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [cybermenV1.esp] GRUP Top "FLST" processed

[00:17] Background Loader: [cybermenV1.esp] GRUP Top "ARMA" processed

[00:17] Background Loader: [cybermenV1.esp] Building FormID index

[00:17] Background Loader: [cybermenV1.esp] FormID index built

[00:17] Background Loader: [cybermenV1.esp] Building EditorID index

[00:17] Background Loader: [cybermenV1.esp] EditorID index built

[00:17] Background Loader: [cybermenV1.esp] Processing completed

[00:17] Background Loader: loading "Essential Walter.esp"...

[00:17] Background Loader: [Essential Walter.esp] Loading file

[00:17] Background Loader: [Essential Walter.esp] File loaded

[00:17] Background Loader: [Essential Walter.esp] Start processing

[00:17] Background Loader: [Essential Walter.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Essential Walter.esp] Header processed. Expecting 2 records

[00:17] Background Loader: [Essential Walter.esp] GRUP Top "NPC_" processed

[00:17] Background Loader: [Essential Walter.esp] Building FormID index

[00:17] Background Loader: [Essential Walter.esp] FormID index built

[00:17] Background Loader: [Essential Walter.esp] Building EditorID index

[00:17] Background Loader: [Essential Walter.esp] EditorID index built

[00:17] Background Loader: [Essential Walter.esp] Processing completed

[00:17] Background Loader: loading "Enhanced Weather - Radioactive Rain and Snow Plugin.esp"...

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Adding master "Enhanced Weather - Rain and Snow.esm"

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Header processed. Expecting 12 records

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] GRUP Top "GLOB" processed

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] GRUP Top "EXPL" processed

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] GRUP Top "MESG" processed

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Building FormID index

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] FormID index built

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Building EditorID index

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] EditorID index built

[00:17] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Processing completed

[00:17] Background Loader: loading "Enhanced Weather - Weather Sounds in Interiors.esp"...

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Loading file

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] File loaded

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Start processing

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Adding master "Enhanced Weather - Rain and Snow.esm"

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Header processed. Expecting 16 records

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "SOUN" processed

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building FormID index

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] FormID index built

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building EditorID index

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] EditorID index built

[00:17] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Processing completed

[00:17] Background Loader: loading "Enhanced Weather - Sneak Bonus during Storms.esp"...

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Loading file

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] File loaded

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Start processing

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Enhanced Weather - Rain and Snow.esm"

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Adding master "Enhanced Weather - Rain and Snow in Fallout.esp"

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Header processed. Expecting 6 records

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "SPEL" processed

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building FormID index

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] FormID index built

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building EditorID index

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] EditorID index built

[00:17] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Processing completed

[00:17] Background Loader: loading "Enhanced Weather - REBOOT.esp"...

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Loading file

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] File loaded

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Start processing

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanced Weather - Rain and Snow.esm"

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanced Weather - Rain and Snow in Fallout.esp"

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Header processed. Expecting 9 records

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "MGEF" processed

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "SCPT" processed

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "ALCH" processed

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "QUST" processed

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Building FormID index

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] FormID index built

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Building EditorID index

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] EditorID index built

[00:17] Background Loader: [Enhanced Weather - REBOOT.esp] Processing completed

[00:17] Background Loader: loading "Fellout-Full.esp"...

[00:17] Background Loader: [Fellout-Full.esp] Loading file

[00:17] Background Loader: [Fellout-Full.esp] File loaded

[00:17] Background Loader: [Fellout-Full.esp] Start processing

[00:17] Background Loader: [Fellout-Full.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Fellout-Full.esp] Header processed. Expecting 294 records

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "LIGH" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "CLMT" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "WATR" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "IMGS" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [Fellout-Full.esp] GRUP Top "LGTM" processed

[00:17] Background Loader: [Fellout-Full.esp] Building FormID index

[00:17] Background Loader: [Fellout-Full.esp] FormID index built

[00:17] Background Loader: [Fellout-Full.esp] Building EditorID index

[00:17] Background Loader: [Fellout-Full.esp] EditorID index built

[00:17] Background Loader: [Fellout-Full.esp] Processing completed

[00:17] Background Loader: loading "Fellout-Anchorage.esp"...

[00:17] Background Loader: [Fellout-Anchorage.esp] Loading file

[00:17] Background Loader: [Fellout-Anchorage.esp] File loaded

[00:17] Background Loader: [Fellout-Anchorage.esp] Start processing

[00:17] Background Loader: [Fellout-Anchorage.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Fellout-Anchorage.esp] Adding master "Anchorage.esm"

[00:17] Background Loader: [Fellout-Anchorage.esp] Header processed. Expecting 9 records

[00:17] Background Loader: [Fellout-Anchorage.esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [Fellout-Anchorage.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [Fellout-Anchorage.esp] Building FormID index

[00:17] Background Loader: [Fellout-Anchorage.esp] FormID index built

[00:17] Background Loader: [Fellout-Anchorage.esp] Building EditorID index

[00:17] Background Loader: [Fellout-Anchorage.esp] EditorID index built

[00:17] Background Loader: [Fellout-Anchorage.esp] Processing completed

[00:17] Background Loader: loading "Fellout-BrokenSteel.esp"...

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Loading file

[00:17] Background Loader: [Fellout-BrokenSteel.esp] File loaded

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Start processing

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Adding master "BrokenSteel.esm"

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Header processed. Expecting 10 records

[00:17] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "LIGH" processed

[00:17] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "CLMT" processed

[00:17] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "WATR" processed

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Building FormID index

[00:17] Background Loader: [Fellout-BrokenSteel.esp] FormID index built

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Building EditorID index

[00:17] Background Loader: [Fellout-BrokenSteel.esp] EditorID index built

[00:17] Background Loader: [Fellout-BrokenSteel.esp] Processing completed

[00:17] Background Loader: loading "Fellout-PointLookout.esp"...

[00:17] Background Loader: [Fellout-PointLookout.esp] Loading file

[00:17] Background Loader: [Fellout-PointLookout.esp] File loaded

[00:17] Background Loader: [Fellout-PointLookout.esp] Start processing

[00:17] Background Loader: [Fellout-PointLookout.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Fellout-PointLookout.esp] Adding master "PointLookout.esm"

[00:17] Background Loader: [Fellout-PointLookout.esp] Header processed. Expecting 23 records

[00:17] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WTHR" processed

[00:17] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WRLD" processed

[00:17] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WATR" processed

[00:17] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMGS" processed

[00:17] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMAD" processed

[00:17] Background Loader: [Fellout-PointLookout.esp] Building FormID index

[00:17] Background Loader: [Fellout-PointLookout.esp] FormID index built

[00:17] Background Loader: [Fellout-PointLookout.esp] Building EditorID index

[00:17] Background Loader: [Fellout-PointLookout.esp] EditorID index built

[00:17] Background Loader: [Fellout-PointLookout.esp] Processing completed

[00:17] Background Loader: loading "Fellout-Zeta.esp"...

[00:17] Background Loader: [Fellout-Zeta.esp] Loading file

[00:17] Background Loader: [Fellout-Zeta.esp] File loaded

[00:17] Background Loader: [Fellout-Zeta.esp] Start processing

[00:17] Background Loader: [Fellout-Zeta.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [Fellout-Zeta.esp] Adding master "Zeta.esm"

[00:17] Background Loader: [Fellout-Zeta.esp] Header processed. Expecting 85 records

[00:17] Background Loader: [Fellout-Zeta.esp] GRUP Top "CELL" processed

[00:17] Background Loader: [Fellout-Zeta.esp] GRUP Top "IMGS" processed

[00:17] Background Loader: [Fellout-Zeta.esp] Building FormID index

[00:17] Background Loader: [Fellout-Zeta.esp] FormID index built

[00:17] Background Loader: [Fellout-Zeta.esp] Building EditorID index

[00:17] Background Loader: [Fellout-Zeta.esp] EditorID index built

[00:17] Background Loader: [Fellout-Zeta.esp] Processing completed

[00:17] Background Loader: loading "xCALIBRammo_override.esp"...

[00:17] Background Loader: [xCALIBRammo_override.esp] Loading file

[00:17] Background Loader: [xCALIBRammo_override.esp] File loaded

[00:17] Background Loader: [xCALIBRammo_override.esp] Start processing

[00:17] Background Loader: [xCALIBRammo_override.esp] Adding master "Fallout3.esm"

[00:17] Background Loader: [xCALIBRammo_override.esp] Adding master "CALIBR.esm"

[00:17] Background Loader: [xCALIBRammo_override.esp] Adding master "xCALIBR.esm"

[00:17] Background Loader: [xCALIBRammo_override.esp] Header processed. Expecting 223 records

[00:17] Background Loader: [xCALIBRammo_override.esp] GRUP Top "AMMO" processed

[00:17] Background Loader: [xCALIBRammo_override.esp] GRUP Top "PROJ" processed

[00:17] Background Loader: [xCALIBRammo_override.esp] Building FormID index

[00:17] Background Loader: [xCALIBRammo_override.esp] FormID index built

[00:17] Background Loader: [xCALIBRammo_override.esp] Building EditorID index

[00:17] Background Loader: [xCALIBRammo_override.esp] EditorID index built

[00:17] Background Loader: [xCALIBRammo_override.esp] Processing completed

[00:17] Background Loader: [Anchorage.esm] Building reference info.

[00:26] Background Loader: [ThePitt.esm] Building reference info.

[00:32] Background Loader: [streetLights.esm] Building reference info.

[00:33] Background Loader: [brokenSteel.esm] Building reference info.

[00:39] Background Loader: [PointLookout.esm] Building reference info.

[00:45] Background Loader: [Zeta.esm] Building reference info.

[00:48] Background Loader: [unofficial Fallout 3 Patch.esm] Building reference info.

[00:48] Background Loader: [The Librarian.esm] Building reference info.

[00:51] Background Loader: [RH_NEWRACES.esm] Building reference info.

[00:51] Background Loader: [CRAFT.esm] Building reference info.

[00:51] Background Loader: [CALIBR.esm] Building reference info.

[00:51] Background Loader: [xCALIBR.esm] Building reference info.

[00:51] Background Loader: [TheInstitute.esm] Building reference info.

[00:51] Background Loader: [Mothership Crew.esm] Building reference info.

[00:57] Background Loader: [Alton, IL.esm] Building reference info.

[01:05] Background Loader: [EVE.esm] Building reference info.

[01:05] Background Loader: [Apocalypse Armory.esm] Building reference info.

[01:06] Background Loader: [FOOK2 - Main.ESM] Building reference info.

[01:14] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Building reference info.

[01:16] Background Loader: [Mart's Mutant Mod.esm] Building reference info.

[01:17] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building reference info.

[01:17] Background Loader: [RTS NW.esm] Building reference info.

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobCrMutfruitTrunk4 [TREE:1603D5B8]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobMutfruitTrunk [TREE:16016392]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobMutfruitTrunk2 [TREE:1603D5B9]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobMutfruitTrunk3 [TREE:1603D5BA]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobMutfruitTrunk4 [TREE:1603D5BB]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobPearTrunk [TREE:16045AD0]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobPearTrunk2 [TREE:1603C1BE]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobPearTrunk3 [TREE:1603C1BF]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobPearTrunk4 [TREE:1603C1C0]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobPotatobush [TREE:16037890]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobAppleTrunk [TREE:16016391]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobAppleTrunk2 [TREE:1603FDA6]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobAppleTrunk3 [TREE:1603FDA7]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobAppleTrunk4 [TREE:1603FDA8]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobCrMutfruitTrunk [TREE:16016393]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobCrMutfruitTrunk2 [TREE:1603D5B6]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DEST 54534544

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTD 44545344

[01:17] Background Loader: Error: record TREE contains unexpected (or out of order) subrecord DSTF 46545344

[01:17] Background Loader: Errors were found in: bbBobCrMutfruitTrunk3 [TREE:1603D5B7]

[01:17] Background Loader: Contained subrecords: EDID OBND MODL ICON DEST DSTD DSTF DSTD DSTF DSTD DSTF DSTD DSTF SNAM CNAM BNAM

[01:17] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XOWN 4E574F58

[01:17] Background Loader: Errors were found in: ArmorConREF [ACHR:160366CD] (places aaaRoTSBesssContainer2 "Armor inventory" [NPC_:160366D1] in GRUP Cell Persistent Children of aaaRoTSDummyCell "Dummy Cell" [CELL:16000EAA])

[01:17] Background Loader: Contained subrecords: EDID NAME XOWN DATA

[01:17] Background Loader: [CrossModData.esm] Building reference info.

[01:17] Background Loader: [Animy_prostitution.esm] Building reference info.

[01:18] Background Loader: [DCInteriors_ComboEdition.esm] Building reference info.

[01:24] Background Loader: [DCInteriors_SideQuests.esm] Building reference info.

[01:25] Background Loader: [seducingWomen.esm] Building reference info.

[01:25] Background Loader: [sharing and Caring Companions.esm] Building reference info.

[01:25] Background Loader: [unofficial Fallout 3 Patch - Operation Anchorage.esp] Building reference info.

[01:25] Background Loader: [unofficial Fallout 3 Patch - The Pitt.esp] Building reference info.

[01:25] Background Loader: [unofficial Fallout 3 Patch - Broken Steel.esp] Building reference info.

[01:25] Background Loader: [unofficial Fallout 3 Patch - Point Lookout.esp] Building reference info.

[01:25] Background Loader: [unofficial Fallout 3 Patch - Mothership Zeta.esp] Building reference info.

[01:25] Background Loader: [infected.esp] Building reference info.

[01:25] Background Loader: [YearlingsGlasses.esp] Building reference info.

[01:25] Background Loader: [CRAFT - Activation Perk.esp] Building reference info.

[01:25] Background Loader: [Overhead3PCamera.esp] Building reference info.

[01:25] Background Loader: [sprint Mod.esp] Building reference info.

[01:25] Background Loader: [tchos-goth bittercup edits caucasian no pirate.esp] Building reference info.

[01:25] Background Loader: [Maria_essential-prettyV1.esp] Building reference info.

[01:25] Background Loader: [Existence2.0.esp] Building reference info.

[01:25] Background Loader: [Wasteland Soldier Armor.esp] Building reference info.

[01:25] Background Loader: [uPP - Pack 1.esp] Building reference info.

[01:25] Background Loader: [uPP - Pack 2.esp] Building reference info.

[01:25] Background Loader: [uPP - Experience Perks.esp] Building reference info.

[01:25] Background Loader: [uPP - Quest Perks.esp] Building reference info.

[01:25] Background Loader: [AQFH_C_103.esp] Building reference info.

[01:26] Background Loader: [CD Area 51 WHAT.esp] Building reference info.

[01:26] Background Loader: [The Librarian - Market Comes Alive.esp] Building reference info.

[01:26] Background Loader: [Pyramidhead.esp] Building reference info.

[01:26] Background Loader: [shogo_ronin_assault_armor.esp] Building reference info.

[01:26] Background Loader: [The Librarian - Market Music.esp] Building reference info.

[01:26] Background Loader: [RTS NW - Volume 1st.esp] Building reference info.

[01:26] Background Loader: [RTS NW - Volume 2nd.esp] Building reference info.

[01:26] Background Loader: [RTS NW - Volume 3rd.esp] Building reference info.

[01:27] Background Loader: [Classic Fallout Weapons BETA.esp] Building reference info.

[01:27] Background Loader: [MTC Wasteland Travellers.esp] Building reference info.

[01:27] Background Loader: [Mutagen.esp] Building reference info.

[01:27] Background Loader: [MTC Wasteland Travellers (Optional)- Crowded Cities.esp] Building reference info.

[01:27] Background Loader: [DCInteriors_DLC_Collectables.esp] Building reference info.

[01:27] Background Loader: [D9 Prawns.esp] Building reference info.

[01:27] Background Loader: [FOOK2 - Main.esp] Building reference info.

[01:28] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Building reference info.

[01:29] Background Loader: [FOOK2 - Main [Hotfix].esp] Building reference info.

[01:29] Background Loader: [FOOK2 - DIK [Hotfix].esp] Building reference info.

[01:29] Background Loader: [Apocalypse Armory.esp] Building reference info.

[01:29] Background Loader: [Apocalypse Armory - CALIBR.esp] Building reference info.

[01:29] Background Loader: [Apocalypse Armory - CRAFTing.esp] Building reference info.

[01:29] Background Loader: [Apocalypse Armory - xCALIBR.esp] Building reference info.

[01:29] Background Loader: [Apocalypse Armory - DLC Enhancements.esp] Building reference info.

[01:30] Background Loader: [Apocalypse Armory - Optional Historical Names.esp] Building reference info.

[01:30] Background Loader: [WeaponModKits.esp] Building reference info.

[01:30] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building reference info.

[01:30] Background Loader: [WeaponModKits - ThePitt.esp] Building reference info.

[01:30] Background Loader: [WeaponModKits - BrokenSteel.esp] Building reference info.

[01:30] Background Loader: [WeaponModKits - PointLookout.esp] Building reference info.

[01:30] Background Loader: [WeaponModKits - Zeta.esp] Building reference info.

[01:30] Background Loader: [Apocalypse Armory + WMK.esp] Building reference info.

[01:30] Background Loader: [Tactical Weapons by gRs Frederyck.esp] Building reference info.

[01:30] Background Loader: [Dark Justice Duster.esp] Building reference info.

[01:30] Background Loader: [kikaiEquipment.esp] Building reference info.

[01:31] Background Loader: [level100mod.esp] Building reference info.

[01:31] Background Loader: [Merc Adventurer Armor - eng.esp] Building reference info.

[01:31] Background Loader: [NAPA.esp] Building reference info.

[01:31] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Building reference info.

[01:31] Background Loader: [EVE.esp] Building reference info.

[01:31] Background Loader: [EVE Operation Anchorage.esp] Building reference info.

[01:31] Background Loader: [Apocalypse Armory + EVE.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Building reference info.

[01:31] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Building reference info.

[01:31] Background Loader: [bittercup_comp.esp] Building reference info.

[01:31] Background Loader: [RTS Camp.esp] Building reference info.

[01:31] Background Loader: [ComboHeadgear.esp] Building reference info.

[01:32] Background Loader: [ComboHeadgearOA.esp] Building reference info.

[01:32] Background Loader: [ComboHeadgearPITT.esp] Building reference info.

[01:32] Background Loader: [seducedDLC03.esp] Building reference info.

[01:32] Background Loader: [seducingWomen_patch_156.esp] Building reference info.

[01:32] Background Loader: [1PipboyPDA.esp] Building reference info.

[01:32] Background Loader: [RTS NW - Volume 4 Stone.esp] Building reference info.

[01:32] Background Loader: [spiderAnts.esp] Building reference info.

[01:32] Background Loader: [Fellout-pipboylight.esp] Building reference info.

[01:32] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Building reference info.

[01:32] Background Loader: [cybermenV1.esp] Building reference info.

[01:32] Background Loader: [Essential Walter.esp] Building reference info.

[01:32] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Building reference info.

[01:32] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp] Building reference info.

[01:32] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Building reference info.

[01:32] Background Loader: [Enhanced Weather - REBOOT.esp] Building reference info.

[01:32] Background Loader: [Fellout-Full.esp] Building reference info.

[01:32] Background Loader: [Fellout-Anchorage.esp] Building reference info.

[01:32] Background Loader: [Fellout-BrokenSteel.esp] Building reference info.

[01:32] Background Loader: [Fellout-PointLookout.esp] Building reference info.

[01:32] Background Loader: [Fellout-Zeta.esp] Building reference info.

[01:32] Background Loader: [xCALIBRammo_override.esp] Building reference info.

[01:32] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.

[01:32] Background Loader: Warning: <Can't find C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data\ArchiveInvalidation Invalidated!.bsa>

[01:32] Background Loader: [Fallout - Textures.bsa] Skipped.

[01:32] Background Loader: [Fallout - Meshes.bsa] Skipped.

[01:32] Background Loader: [Fallout - Voices.bsa] Skipped.

[01:32] Background Loader: [Fallout - Sound.bsa] Skipped.

[01:32] Background Loader: [Fallout - MenuVoices.bsa] Skipped.

[01:32] Background Loader: [Fallout - Misc.bsa] Skipped.

[01:32] Background Loader: [Anchorage - Main.bsa] Skipped.

[01:32] Background Loader: [Anchorage - Sounds.bsa] Skipped.

[01:32] Background Loader: [ThePitt - Main.bsa] Skipped.

[01:32] Background Loader: [ThePitt - Sounds.bsa] Skipped.

[01:32] Background Loader: [brokenSteel - Main.bsa] Skipped.

[01:32] Background Loader: [brokenSteel - Sounds.bsa] Skipped.

[01:32] Background Loader: [PointLookout - Main.bsa] Skipped.

[01:32] Background Loader: [PointLookout - Sounds.bsa] Skipped.

[01:32] Background Loader: [Zeta - Main.bsa] Skipped.

[01:32] Background Loader: [Zeta - Sounds.bsa] Skipped.

[01:32] Background Loader: [unofficial Fallout 3 Patch.bsa] Skipped.

[01:32] Background Loader: [The Librarian - Main.bsa] Skipped.

[01:32] Background Loader: [The Librarian - Market Comes Alive.bsa] Skipped.

[01:32] Background Loader: [CALIBR.bsa] Skipped.

[01:32] Background Loader: [xCALIBR.bsa] Skipped.

[01:32] Background Loader: [TheInstitute.bsa] Skipped.

[01:32] Background Loader: [FOOK2 - Main.BSA] Skipped.

[01:32] Background Loader: [RTS NW.bsa] Skipped.

[01:32] Background Loader: [The Librarian - Market Comes Alive.bsa] Skipped.

[01:32] Background Loader: [FOOK2 - Main.BSA] Skipped.

[01:32] Background Loader: [Dark Justice Duster.bsa] Skipped.

[01:32] Background Loader: [spiderAnts.bsa] Skipped.

[01:32] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data\] Setting Resource Path.

[01:32] Background Loader: finished

 

 

Edited by dyga19
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Have you been able to start the game without any mods? Do you use BOSS to set your load order. Do you have a body replacer as required by animated prostitution? Did you start the game and save and than add your mods one at a time, checking that they perform before adding another? Do you have FOSE. Since you are using FO3Edit, do you have the training manual and did you check for conflicts after filtering? Why don't you have a merged patch? Have you read this: http://forums.nexusmods.com/index.php?/topic/120735-how-to-install-mods-for-fallout-3/? Or this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/?
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Have you been able to start the game without any mods? Do you use BOSS to set your load order. Do you have a body replacer as required by animated prostitution? Did you start the game and save and than add your mods one at a time, checking that they perform before adding another? Do you have FOSE. Since you are using FO3Edit, do you have the training manual and did you check for conflicts after filtering? Why don't you have a merged patch? Have you read this: http://forums.nexusmods.com/index.php?/topic/120735-how-to-install-mods-for-fallout-3/? Or this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/?

 

Yes, I've been able to get it running without mods. I used the newest FOMM to set the load order, and I also have the Type 3 body replacer for females and Breeze's for males. And no...I didn't install them one at a time and test them....just installed a crap load with FOMM and crossed my fingers...a mistake I will correct in the future. Yes, I also have FOSE. I don't have the FO3Edit manual, but I did check for errors with it and removed/repaired where appropriate. I don't have a merged patch because, well....frankly I have no idea what you mean by that. And no, those are my first time seeing those tutorials, but from what I can see (so far, still reading them) the only thing I did that was a no-no was installing FO3 to the default folder and installing all my mods at once. Hope this helps narrow down the problem a bit.

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deactivated FWE so I could use FOOK (Since I hear they don't play well together yet).

They'll never be able to play together at all.

 

[01:32] Background Loader: Warning: <Can't find C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data\ArchiveInvalidation Invalidated!.bsa>

Did you deactivate Archive invalidation? If so, why? Archive Invalidation can be activated once, then basically forgotten. (You do have Archive Invalidation, right?)

 

As for the crash on startup:

Do you have the FOIP patches for FOOK + MMM? If so, bear in mind that those patches are for for MMM RC 5.0 and FOOK2 1.0. only. Not for newer versions.

 

 

PS:

Seriously consider putting such a looooong list as a log from FO3Edit between some spoiler tags next time.

Like this:

*insert spoiler here*[/spoiler ] (remove the extra space behind the last spoiler tag to make it work)

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deactivated FWE so I could use FOOK (Since I hear they don't play well together yet).

They'll never be able to play together at all.

 

[01:32] Background Loader: Warning: <Can't find C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data\ArchiveInvalidation Invalidated!.bsa>

Did you deactivate Archive invalidation? If so, why? Archive Invalidation can be activated once, then basically forgotten. (You do have Archive Invalidation, right?)

 

As for the crash on startup:

Do you have the FOIP patches for FOOK + MMM? If so, bear in mind that those patches are for for MMM RC 5.0 and FOOK2 1.0. only. Not for newer versions.

 

 

PS:

Seriously consider putting such a looooong list as a log from FO3Edit between some spoiler tags next time.

Like this:

*insert spoiler here*[/spoiler ] (remove the extra space behind the last spoiler tag to make it work)

 

I do indeed have Archive Invalidation, and it's still active. No idea why it can't find it, I checked to make sure it was in the location it was looking. I do have the FOIP patch for MMM and FOOK, but it's just the one patch. Also took your advice and did the spoiler thing, my bad.

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You should uninstall FWE instead of deactivating it because of HUD element changes. Do you have FOSE installed? Your MMM/FOOK2 compatibility patches are for MMM 5.x and you are using MMM 6.x. MMM RC6.1, FOOK2 1.2OB Compatibility Patches are the up to date CPs.

 

The main FWE is uninstalled, although there may be some others related to FWE that I need to uninstall. FOSE is indeed installed. And thank you for the link, I'll be sure to update the patch as soon as I can. :)

 

UPDATE: After testing the mods one by one, the main problem seemed to be that I installed FOSE wrong. That's now taken care of. I've made it as far as the check-up with the character's dad, just before the G.O.A.T.; at that point the game freezes. I'm gonna keep working on it. Thanks for the help so far everyone!

Edited by dyga19
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