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Random MUTATION Perk after reaching a certian Lvl of Rads


jesterskull25

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Basically depending on your character is built, after getting extremely mutated from Rads and surviving long enough(Like after a couple in game weeks), you gain a Random MUTATION Perk, which has it's perks and disadvantages. Sort of like Fallout New Vegas Traits, but more similar to things you hear from X Men.

 

Possibly Stacks Depending on the Playtrough and Playstyle (But to an obvious limit.)

 

Examples:

 

Bruiser - Gain +2 Strength, -20 Action Points.

Heavy Handed - Gain +20 Melee Damage, -30% critical hits

Wild Wasteland Adds additional 'wacky' content and modifies existing content and special encounters. Removes access to some 'sane' content.

Four Eyes + 2 Perception when wearing glasses. Bonus does not apply when determining Perk requirements. - 1 Perception permanent reduction. Penalty will still apply when determining Perk requirements.

Trigger Discipline Guns and energy weapons you fire are 20% more accurate. Guns and energy weapons you fire are 20% less quick, AP cost for your guns and energy weapons are 20% higher.

Chem Reliant Recovery time from chem addictions Twice the chance to get addicted

Fast Metabolism +2 Healing rate Poison Resistance and Radiation Resistance start at 0%

Jinxed More critical failures for people around you More critical failures for you, too

Finesse +10% Critical chance -30% overall damage

Small Frame +1 Agility Carry Weight = 25 + (15 x your Strength)

Edited by jesterskull25
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We had a feature similar to this up until 0.9.7 of PIRAD. Ended up removing it in the end because it forced some ugly choices in our main script. Now, having settled on a stable feature set in 0.9.9, I'm actually thinking of finding a new implementation for mutations.

 

I like your approach, giving people perks with upsides and downsides. I just don't want to have to cough up a whole set of perks to make this happen. If I were to provide the framework (PIRAD and a new script), someone could provide the perks to go with it.

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