AstralFire Posted May 24, 2012 Share Posted May 24, 2012 I'm new to the Elder Scrolls series, though I did my reading on the uesp wiki. I thought freedom was the big sell of the series, but I'm pretty much forced to help both of them, and the thieves' guild. I might have been okay with the thieves' guild if they were more anti-heroic, but they're just outright thugs. I decided to unleash my own brand of justice... But everyone is essential! So even if I use the console to kill them, no one reacts appropriately... Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted May 24, 2012 Share Posted May 24, 2012 (edited) Maven becomes Jarl if you side with the Stormcloaks, as does Silver-Blood, they are essential because they are required for the Civil War quests. Edited May 24, 2012 by sajuukkhar9000 Link to comment Share on other sites More sharing options...
landy8 Posted May 24, 2012 Share Posted May 24, 2012 Sadly, freedom was constantly reduced from game to game. (As well as skills, spells, equippable items, etc.) But Skyrim is especially railroaded. Even compared to Oblivion (previous chapter). There the guild entrance quests looked more like invitations (and ignorable ones). Link to comment Share on other sites More sharing options...
BrettM Posted May 24, 2012 Share Posted May 24, 2012 Unfortunately you can't get much satisfaction with either family. The best you can do to thwart the Black Briars is to lie to Sibbi about the whereabouts of his former girlfriend, unless you're willing to go far enough to the dark side to steal Frost. For the Silver-Bloods, you do have the opportunity to kill Thonar after you escape Cidhna Mine, and I am always more than happy to put an arrow in him after I get my gear back. Thonar seems to be the one who directly manages all the corruption in Markarth, from extortion to assassination to bribery of the guards. It isn't clear that Thongvor, who can become jarl, is fully aware of everything going on, so I give him some benefit of the doubt. (Not that he's much better than Thonar. At best his ignorance is willfull.) Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted May 24, 2012 Share Posted May 24, 2012 (edited) Sadly, freedom was constantly reduced from game to game. (As well as skills, spells, equippable items, etc.) But Skyrim is especially railroaded. Even compared to Oblivion (previous chapter). There the guild entrance quests looked more like invitations (and ignorable ones).Railroading is forcing the player to use something, or do a specific action, Skyrim lets you flat out refuse anyone's pleases for help. Also lowing the total number of things is not reducing freedom, those are two entirely different things. Edited May 24, 2012 by sajuukkhar9000 Link to comment Share on other sites More sharing options...
Perraine Posted May 24, 2012 Share Posted May 24, 2012 Sadly, freedom was constantly reduced from game to game. (As well as skills, spells, equippable items, etc.) But Skyrim is especially railroaded. Even compared to Oblivion (previous chapter). There the guild entrance quests looked more like invitations (and ignorable ones).Railroading is forcing the player to use something, or do a specific action, Skyrim lets you flat out refuse anyone's pleases for help. Also lowing the total number of things is not reducing freedom, those are two entirely different things. Have you actually played Skyrim? You physically cannot complete several of the main quests WITHOUT following the predetermined path set out by Bethesda, to say nothing of your journal filling with useless junk, simply because you overhear a conversation or comment from an NPC and man, many of the games locations and items can't be gotten/visited WITHOUT following that same railroad path that Bethesda put you on. IF, and it's a big IF, you only want to play the game for about 1 hour, and IF you know exactly what your doing (i.e. you've played through the game several times before) you can very carefully sidestep certain areas and conditions/triggers and do just the main Dragonborn quest, but then, that hardly makes this an open and expansive game then does it? Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted May 24, 2012 Share Posted May 24, 2012 (edited) Have you actually played Skyrim? You physically cannot complete several of the main quests WITHOUT following the predetermined path set out by Bethesda, to say nothing of your journal filling with useless junk, simply because you overhear a conversation or comment from an NPC and man, many of the games locations and items can't be gotten/visited WITHOUT following that same railroad path that Bethesda put you on. IF, and it's a big IF, you only want to play the game for about 1 hour, and IF you know exactly what your doing (i.e. you've played through the game several times before) you can very carefully sidestep certain areas and conditions/triggers and do just the main Dragonborn quest, but then, that hardly makes this an open and expansive game then does it?On about 400 hours in actually, why? -Having only one way to beat a quest is not railroading.-Having your journal fill up with quests is not railroading.-Having to do certain quests to get certain items is not railroading. You dont seem to know what railroading is. Edited May 24, 2012 by sajuukkhar9000 Link to comment Share on other sites More sharing options...
billyro Posted May 24, 2012 Share Posted May 24, 2012 Have you actually played Skyrim? You physically cannot complete several of the main quests WITHOUT following the predetermined path set out by Bethesda, to say nothing of your journal filling with useless junk, simply because you overhear a conversation or comment from an NPC and man, many of the games locations and items can't be gotten/visited WITHOUT following that same railroad path that Bethesda put you on. IF, and it's a big IF, you only want to play the game for about 1 hour, and IF you know exactly what your doing (i.e. you've played through the game several times before) you can very carefully sidestep certain areas and conditions/triggers and do just the main Dragonborn quest, but then, that hardly makes this an open and expansive game then does it?On about 400 hours in actually, why? -Having only one way to beat a quest is not railroading.-Having your journal fill up with quests is not railroading.-Having to do certain quests to get certain items is not railroading. You dont seem to know what railroading is.Nevertheless, MOST quests require you to beat it the way Bethesda intended you to. Yes, there are some quests where you can choose something that determines the outcome, but in effect you will still go down the same road. Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted May 24, 2012 Share Posted May 24, 2012 (edited) Nevertheless, MOST quests require you to beat it the way Bethesda intended you to. Yes, there are some quests where you can choose something that determines the outcome, but in effect you will still go down the same road.You mean like?..... GASPS!!!!!...... Oblivion and Morrowind were 9 out of every 10 quests only had 1 chooseable option, or the other options all leds to the same basic end and the same next quest? That doesn't constitute railroading. Edited May 24, 2012 by sajuukkhar9000 Link to comment Share on other sites More sharing options...
Perraine Posted May 25, 2012 Share Posted May 25, 2012 Apparently you have a different interpretation of 'railroading' so let's leave it at that ... Link to comment Share on other sites More sharing options...
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