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Mounted Combat arrives in Skyrim's 1.6


hector530

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Hoping for improved horse controls and 1st person riding.

 

I mean I can barely steer my horse anyway.

 

My sentiments exactly. I avoid horses like the plague. They killed me more often than anything else in the game.

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As soon as SKSE releases a beta, I'm backing up my crap and giving this a go. I'll have to say goodbye to a couple of script dragon mods for a month or so.
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I just tried it...and my character just stands on the horse very awkwardly playing no animations. Possibly a skeleton issue as I do have a mod that replaces the player skeleton. Edited by deathjam
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Bug Fixes:

- General stability and memory optimizations

- General AI pathfinding optimizations and bug fixes

- Optimizations and crash fixes for data leaks

- Fixed rare crash with lighting

- Fixed crashes related to loading and saving games

- Fixed crash with summoned creatures/NPCs

- Fixed rare issue where saves would be corrupted

- Improved logic for when ranged kill cams are played

- Fixed issue with ranged kill cams while killing a dragon

- Fixed rare issue with certain ranged kill cams not playing properly

- Fixed issue with nirnroot lighting not properly cleaning up

- Fixed issue where bow damage was being calculated incorrectly

- Fixed rare problem with werewolf kill moves would not finish animating properly

- In "The Break of Dawn" fixed rare issue where Meridia's Beacon would disappear from player's inventory

- Fixed occasional issue where followers would disappear after player pays off a county after committing a crime

- Fixed issue where certain creatures and NPCs would fail to respawn properly

- Fixed rare issue with dialogue subtitles not displaying properly

- Fixed issue with water appearing blurry when loading a saved game after creating a save underwater

- Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)

- Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)

- Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

 

I can only hope it's the navmesh bug they fixed. I doubt it, though.

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