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Assigning bark/billboard textures to custom speedtrees?


Jeux

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I've been stumped on this for months. When importing new, custom spt files into the GECK, how does one assign the bar texture to the tree? There's only the option to change the leaf texture. So far, I've had to go by duplicating a vanilla spt form in GECK, then change the spt and leaf texture that way (so the custom speedtree at least uses a vanilla billboard texture).

 

Any thoughts or answers?

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