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Piracy. As in "stealing" Software or Music etc.


rustydog10

How do you stand on the debate of Piracy  

4 members have voted

  1. 1. How do you stand on the debate of Piracy?

    • Attempting to control is a big waste of resources let it happen
    • its fine as long as you do not gain financially aside as in no profits from selling copied software
    • Piracy is bad no matter what the reasons


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Bad idea to start a debate on piracy.

 

Expect this to get locked in no-time just like all the other threads on piracy in this section. (search this section for "Piracy" and you'll see what I mean)

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I agree with both choices: Piracy is bad and there is also a waste of time trying to control. The reason is that a normal person cant really do anything about piracy, cant tell them to stop, cant call the police. but it is also killing the games industry. The only people with the ability to do anything about piracy are also the people who don't give a rats ass about it. :wallbash:

 

rant over

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Bad idea to start a debate on piracy.

 

Expect this to get locked in no-time just like all the other threads on piracy in this section. (search this section for "Piracy" and you'll see what I mean)

 

 

Ah crap well if a moderator sees this well wish me luck ill see what i can do to shut this poll/topic down

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If you have insane DRM like Diablo 3 or some of the crap Ubisoft throws at you, then people are going to be pirating your game way more.

:facepalm: DRM software was invented because of piracy. Piracy wasn't invented because of DRM software. Cause > effect. If anyone is to blame for restrictive DRM software it's the pirates.

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If you have insane DRM like Diablo 3 or some of the crap Ubisoft throws at you, then people are going to be pirating your game way more.

:facepalm: DRM software was invented because of piracy. Piracy wasn't invented because of DRM software. Cause > effect. If anyone is to blame for restrictive DRM software it's the pirates.

Blame doesn't matter here. What matters is what DRM is causing. DRM causes more piracy. There would be a lot less piracy if DRM did not exist.

 

Piracy would still be around of course, but it wouldn't be as big of a issue as it is now.

 

If companies want people to buy their games they should be a bit more consumer friendly and not force you to be online to play the game, or force you to do an online checkup.

 

Restrictive DRM is the fault of companies. If they actually wanted to stop piracy they would be nicer to consumers.

 

Some people are just dicks, but I think most people pirate games because they don't want to deal with the crap that gets thrown at them.

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There will never be an effective form of DRM. The pirates can crack it faster than the companies can plug the holes. It is an added expense for developers, and an added headache for folks legitimately trying to play the game. Instead of combating piracy, DRM is actually DRIVING IT.

 

As for "losing billions of dollars per year because of piracy"..... that's a farce, and a null argument. Because companies insist on putting draconian DRM on their software, that requires a constant internet connection, or wrappers around various hardware, and the complications that causes...... truly frustrates the folks that buy the game.... It's this frustration that is driving UP the popularity of piracy. There is no way to completely eliminate software piracy. The companies would be MUCH farther ahead just doing a simple disk check, or some such, and calling it good. Their games would not require serious hoop-jumping on the part of legitimate buyers, eliminating the need for them to pirate the game instead. Not to mention it would make their customers happier.... but, seems the company stockholders would rather the company blow money on useless software, rather than take care of their customers.

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There is also the side-effect of how making piracy harder just leads to better informed pirates. For example, the blocking of "the bay" by UK and EU ISPS just resulted in a flood of people going there all of a sudden, and a good portion of them learning about various ways to go around that block. Great for getting around censorship measures... But totally defeats the purpose from a "stopping piracy" standpoint.

 

The solution is not to just sit back and do nothing, but rather to accept that piracy WILL happen and spend your time and effort that would have been spent on the next intrusive DRM on things that give added benefit to legal owners of that game. Going back over a decade, Diablo 2 probably had the most successful DRM. Sure, it was pirated, but pirates weren't able to connect to Battlenet, so either had to use private (and usually shady) work-arounds for online play, or people just bought a copy. It was successful enough that instead of people trying to hack the software and make work-arounds, they felt it was easier just to steal battlenet accounts. As most games these days have an online feature somewhere already, this solution addresses most of the issue without any additional overhead. As illegal private servers can be unreliable, hard to implement, costly to maintain, and potentially dangerous to users, the incentive to have a legal copy is significantly higher than an illegal one.

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