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Variable Removal Venting


SirGalahad

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I realize I could have gone to Nuka World long ago, but wanted to save the add-on for later, after finishing the main quest. Variable Removal sent me to Nuka World. This ruined the experience for me, as I was bent on removing a Courser, and saw everything else as a distraction, rather than experiencing the DLC as I originally imagined. In fact, once the Courser was taken care of, I got out of Nuka World as fast as I could, without touching the two new quests it had given me.

 

If I play again, I'll not put Nuka World on the back burner the same way.

 

I do wish the DLC had not been a possible location for the Courser, that it had been confined to the Commonwealth.

 

Another point of contention is having to kill a friendly. At the least, the player should have been afforded an opportunity to draw the Courser into open hostility by way of dialogue, but there is no measurable interaction available throughout the quest.

 

This one quest has left a bad taste in my mouth and decreased the likelihood I'll play the game again.

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Similar thing happened to me too. I was low level and doing the radiant quests for the BOS out of the Cambridge PD and they sent me to Far Harbor to collect a piece of technology for the scribe. Except I wasn't really ready for Far Harbor.

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