cumbrianlad Posted July 24, 2018 Share Posted July 24, 2018 Hi. Here's my problem. I created a custom worldspace with no parent. All seemed fine apart from the expected lack of LOD, except that I couldn't assign world location marker references to any of my named cells' locations, even the main worldspace location (also set to have no parent). Trying to do so results in the cursor crosshair remaining red when hovering over any object that should be viable, such as my mapmarkers, xmarkers and xmarker headings. Before I go much further I'd like to know if the map marker issue will be resolved once I've generated LOD and my own map data. Is this correct or should I be able to do it now? I've noticed the same thing before editing Solstheim and that does have its map data and LOD. Next question: I've seen three different ways to generate LOD... 1) Use CK2) Do it manually for the two mountain textures then using Nconvert and Oscape to finish the objects and trees.3) Use SSELODgenerator Nobody writing on the subject seemed to like using CK but I couldn't tell if the authors were writing about the latest 64 bit version or the old CK. Is it any good? I sort of doubt that it is or else why would people make programs like SSELODgenerator? Doing it by method 2 seems awfully long-winded. I'd do it if it guaranteed the best results but I've seen too many posts on forums with people saying that it totally screwed landscape, trees or both! I'm leaning towards SSELODgenerator at the moment, mainly because I love SSEedit... it's cleaned up lots of my stupid mistakes admirably in the past! So the question is should I use SSELODgenerator or is there a preferred method that people like from their own experience? Lastly, once I have LOD data, is it OK to generate local maps in CK using generate local maps, or would I be better off doing it by working around each quad and generating LOD land texture, then editing this in paintnet? I'm happy to do either. At least with paintnet, I can make it look like parchment, or anything else I fancy. I know this is a lot to ask for but I've put many hours of work into this and I don't want to screw it up! Thanks Link to comment Share on other sites More sharing options...
Di0nysys Posted July 24, 2018 Share Posted July 24, 2018 Hi. Here's my problem. I created a custom worldspace with no parent. All seemed fine apart from the expected lack of LOD, except that I couldn't assign world location marker references to any of my named cells' locations, even the main worldspace location (also set to have no parent). Trying to do so results in the cursor crosshair remaining red when hovering over any object that should be viable, such as my mapmarkers, xmarkers and xmarker headings. Before I go much further I'd like to know if the map marker issue will be resolved once I've generated LOD and my own map data. Is this correct or should I be able to do it now? I've noticed the same thing before editing Solstheim and that does have its map data and LOD. Next question: I've seen three different ways to generate LOD... 1) Use CK2) Do it manually for the two mountain textures then using Nconvert and Oscape to finish the objects and trees.3) Use SSELODgenerator Nobody writing on the subject seemed to like using CK but I couldn't tell if the authors were writing about the latest 64 bit version or the old CK. Is it any good? I sort of doubt that it is or else why would people make programs like SSELODgenerator? Doing it by method 2 seems awfully long-winded. I'd do it if it guaranteed the best results but I've seen too many posts on forums with people saying that it totally screwed landscape, trees or both! I'm leaning towards SSELODgenerator at the moment, mainly because I love SSEedit... it's cleaned up lots of my stupid mistakes admirably in the past! So the question is should I use SSELODgenerator or is there a preferred method that people like from their own experience? Lastly, once I have LOD data, is it OK to generate local maps in CK using generate local maps, or would I be better off doing it by working around each quad and generating LOD land texture, then editing this in paintnet? I'm happy to do either. At least with paintnet, I can make it look like parchment, or anything else I fancy. I know this is a lot to ask for but I've put many hours of work into this and I don't want to screw it up! ThanksTESVLODGEN has a new build that essentially can now generate both land and object lod, with a great deal of options built in. It's far superior to CK in terms of usability and stability as the build time is far shorter, and way more reliable in my experience. Of course, the older TES5LODGEN is still great to use for object lod alone, coupled with Oscape for Terrain LOD, and that is in itself also great for Terrain LOD if you don't have access to the new Xlodgen. My experience with CK lod generation has been poor altogether. There's so many hoops to jump through, it almost always failed for me, and it's generally not worth, and often times, the actual results u get in xlodgen are far superior. Map markers bear no relation to lod. Those are handplaced objects you put in the scene to designate a "location". Link to comment Share on other sites More sharing options...
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