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Problems w/ MGE and internal MWSE when running MGSO + Rebirth + Rebuilt Mods


mcjoh

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Hey guys, I have been trying to get MGSO + Rebuilt + Rebirth working together for over a week. I am so exhausted and just looking for anyone to help me



During my troubleshooting I noticed that the only way I can get them to all work together is by going to MGEXEgui --> "In-Game" --> I then disable "MGE" and "internal MWSE"



If I don't disable these two things, my game will simply crash almost as soon as I launch it (shows a load screen and "Morrowind.esm" at the bottom and crashes within a second).



I even tried just installing MGSO and nothing else. The game still crashes if MGE and internal MWSE are not disabled



The game looks better than vanilla with the MGE and internal MWSE disabled, but a lot of graphical changes are missing.



Any thoughts on how I can get these mods working without disabling these key components


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Thank you dragon32

 

Now I am having an issue with getting the MGEXE to run (this is the only mod I am trying to get working first before I try the other ones). I did a fresh install of Morrowind. I downloaded the latest version of MGEXE, extracted it to my Morrowind folder. I went into the MGEXE gui.

 

When I click distant land generator I get this warning, " Distant land files already exist, but are either incomplete, corrupt, or from an older version of MGE and must be deleted to continue. Would you like to continue?"

 

I then press continue and click "Automatic setup everything" which runs for about one

second and then I get the error message that starts with saying:

 

"A fatal error occured creating the landscape textures. Distand land setup cannot continue.

SlimDxCompilationException ---> SlimDX.Direct3D9.Direct3D9Exception:

ERROR_MOD_NOT_FOUND: n/a (-2147024770)

at SlimDx.Result.Throw[t](Object dataKey, Object dataValue)

at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object datakey, Object dataValue

at SlimDX.Result.Record[T](Int 32 hr, Object dataKey, Object dataValue)

 

Do you have any idea what I am doing wrong?

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Are you using MGE XE 0.10.1? hrnchamd fixed some distant land generator errors recently

 

Second thought is, have you installed DirectX 9c? (completely separate to other DX versions, if you have 10 say you don't necessarily have all the things needed for 9. Link's on the MGE XE page, I think

 

If none of that fixes it, report it on the MGE XE page. Could be an error which hrnchamd needs to fix.

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Thank you Dragon 32!

 

Turns out the MGSO 3.0 interface somehow detected DirectX9c on my computer (it showed up as installed already) but it was never actually installed. I installed DirectX9c and MGEXE began working.

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Version of MGE included with MGSO is years out of date.

 

<snip>

 

Have a read of this OP:

http://forums.bethsoft.com/topic/1541166-morrowind-overhaul-sounds-graphics-30-thread-7/

No. MGE are not outdated, because it's the latest stable. Instead, it is the included MGE-XE with MGSO 3.0 that's outdated.

 

Turjia posted a new MGSO 3.0 thread at TAL, just before the old forum was closed. :wink:

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