Darkf0rge Posted July 26, 2018 Share Posted July 26, 2018 Apologies if this has been brought up or is a known issue. I couldn't find anything on it. The profile system just doesn't seem to be working right. But i thought I would post here before leaving feedback or a bug report in case I am just doing something dumb. I cloned a profile of a completed 255 esp modded game and while troubleshooting a CTD at Ivanstead problem. Which ended up being due to a cleaned Bethesda esm. (interesting in itself.)After fixing the issue and attempting to go back to the profile. I find it hasn't saved the latest state and I was now missing 10 mods that had been installed and many plugins where disabled. soooo. Does it not save the current state of the enabled profile at all times?If not how do you force it to do so?I have tried cloning to another profile but it doesn't seem to be cloning the complete enabled profiles list either. =/ Link to comment Share on other sites More sharing options...
Tannin42 Posted July 26, 2018 Share Posted July 26, 2018 I can't read from your description when you had which profile active. You said you cloned your profile but did you then also activate the clone?What do you mean by "attempting to go back to the profile", did you attempt or did you do? If it failed, did you get an error message or anything? And what is "the profile", you cloned one so you have to, do you mean you tried to activate the original profile again and you had the clone active during testing? Profiles contain their own list of which mods are active, which plugins are enabled and in what order. And if you check the boxes it will have its own copy of the game ini files and the savegames.However it does not copy the mods themselves. If you uninstall a mod it is gone from all profiles. That's pretty much the only reason we even have to make the distinction between "disabled" and "removed". Link to comment Share on other sites More sharing options...
Darkf0rge Posted July 31, 2018 Author Share Posted July 31, 2018 Thanks for the replySorry just had a chance to review this. No failure messages or anything just did not work as I expected it too. Most of the Plugins where disabled.I assume its my lack of understanding about how it works. Basically I cloned the enabled profile to have a Backup of my existing enabled configuration, before I started troubleshooting with the enabled profile.I expected to be able to enable the cloned profile to go back to the previously fully enabled state if needed. Are you saying I should clone the profile and then enable the clone to do this sort of thing? (troubleshooting bad mods) Link to comment Share on other sites More sharing options...
Tannin42 Posted July 31, 2018 Share Posted July 31, 2018 No, what you planned does work. You can clone and then test around with the original and use the clone as the backup, that's fine. I was just confused by your original description. However: When you create a clone it simply copies the entire profile directory which includes a copy of the plugins.txt file, I don't see why plugins shoud be disabled. Do you see a pattern in which plugins got enabled? Like is there a connection to the mods you had disabled for testing or something? Link to comment Share on other sites More sharing options...
Darkf0rge Posted July 31, 2018 Author Share Posted July 31, 2018 Not really, but on my last troubleshooting pass I went back to a vanilla profile to see if the game was CTD in that location (and it did) Have resolved that now.... So I restored my backup clone profile, and although all the right mods are present, it doesn't seem to save the state at all. All plugins were set to disabled.This gets frustrating because with esp's on 255 and using a bashed patch it gets tricky to go through every time and make sure the right plugins remain enabled. I'm using the latest build as of today, but I think this has always been an issue for me. Link to comment Share on other sites More sharing options...
Tannin42 Posted July 31, 2018 Share Posted July 31, 2018 The best thing to do would be to report this through the feedback system or directly to github.I can't look into this right now (don't even know where to start honestly because there isn't really a lot going on, it's just copying the plugins.txt around and this works fine for me) and in the forum your thread may get lost.If you want to help you could keep an eye on the plugins.txt file as you change the profile. As in: find the profile directories (usually at C:\Users\Tannin\AppData\Roaming\vortex\<game id>\profiles) and then see if the plugins.txt gets correctly updated in the profile when you switch away from it and then gets restored (to C:\Users\<username>\AppData\Local\<game name>) when you enable the profile. This would help narrow down when the error happens. Link to comment Share on other sites More sharing options...
Darkf0rge Posted August 2, 2018 Author Share Posted August 2, 2018 Thanks Tannin I have played around with it a bit more and something is definitely screwy. Cloned a profile and one worked ok apart from not enabling one mod that should have been. Then when trying to create a new profile all the plugins where disabled again.Ill see if I can get clear whats going on (it's a bit random) and log it as feedback through vortex. Thanks for the tips regarding the Plugins.txt file will keep an eye on it. Link to comment Share on other sites More sharing options...
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