blah6662012 Posted July 27, 2018 Share Posted July 27, 2018 Wondering if you would have to recreate entirely new textures or could you apply a coloured tint for each version for a dyeing system for equipment? Like take either vanilla textures or a mods texture with a modders permission of course and say colour each set piece on a crafting station akin to the shield design board from Immersive Armour with only a few basic colours like say black, white, blue, red, and yellow or gold? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 27, 2018 Share Posted July 27, 2018 With SKSE there is SetModelPath for armor, armor addon and weapon records. In theory, you could create multiple meshes that have their own re-colored textures and change the assigned model in game. Thus giving the appearance of applying a dye. This method can affect ALL instances of an object. But there is a way without SKSE. That would be to create additional armor and armor addon records that use the same mesh but apply a different texture set to the individual nodes (done by means of the armor addon form). Using some crafting station, require the base item and a dye with the result being one of the recolored versions. But no matter which way you go, you'll have to make whole new texture files. Link to comment Share on other sites More sharing options...
DarkRudra Posted July 28, 2018 Share Posted July 28, 2018 Apparently it may have been done already: https://www.nexusmods.com/skyrim/mods/56420The mod description says it only works with Steel Plate armor, but people in the posts tab say there are files for all the vanilla armors and the description is out of date. Link to comment Share on other sites More sharing options...
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