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Insanely large log files


bcaton

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I noticed things slowing to a crawl in my later game and was trying to figure out which mod might be doing it. I tried to have a look at the papyrus logs but they are actually too large for my editors! From what I can see from notepad++, at least some of the problem might be bad scripts e.g. [07/29/2018 - 02:30:07AM] warning: Property ZUnused05 on script VCA_Affinity_Holotape_QuestScript attached to VCA_Affinity_Holotape_Quest (63000809) cannot be initialized because the script no longer contains that property

Ok, well, I can start a new game without that mod, it's not critical...

[07/29/2018 - 02:30:09AM] error: Unable to bind script simsettlements:beerrecipe to Item 853 in container (00000014) because their base types do not match
[07/29/2018 - 02:30:09AM] Errors occurred while loading the Papyrus save game data
[07/29/2018 - 02:30:14AM] VM is thawing...

Huh. VM is thawing? Is that bad?

I kinda wanted sim settlements, I have to admit it's the main reason for me to keep playing atm.

stack:
[ (FF01EF8A)].SOEPackTimeDisplayScript.PlayGamebryoAnimation() - "<native>" Line ?
[ (FF01EF8A)].SOEPackTimeDisplayScript.updateTime() - "C:\Program Files\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SOEPackTimeDisplayScript.psc" Line 87
[ (FF01EF8A)].SOEPackTimeDisplayScript.OnTimer() - "C:\Program Files\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SOEPackTimeDisplayScript.psc" Line 21
[07/29/2018 - 02:30:15AM] error: (0019D36E): has no 3d and cannot have an animation played on it.


Ok, now I see this repeated A LOT. Is that possibly trying up the cpu? Looks like the clock from Settlement Objects Extended is buggy, which is a shame as it is very useful and cool looking. 100,683 matches in my last papyrus file as far as notepad++ is concerned, and i'm not sure it even managed to load up the whole file.

[07/29/2018 - 02:27:37AM] Papyrus log opened (PC-64)

...

stack:
[WorkshopParent (0002058E)].workshopparentscript.TryToAssignResourceType() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 2571
[WorkshopParent (0002058E)].workshopparentscript.ResetWorkshop() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 3266
[WorkshopParent (0002058E)].workshopparentscript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 1050
[07/29/2018 - 04:45:52AM] VM is freezing...
[07/29/2018 - 04:45:52AM] VM is frozen
[07/29/2018 - 04:45:52AM] Saving game...
[07/29/2018 - 04:45:52AM] VM is thawing...
[07/29/2018 - 04:45:53AM] VM is freezing...
[07/29/2018 - 04:45:53AM] VM is frozen

so you can see how many hours the logfile covers.

Does it seem likely the SOE clock is causing the problem? I asked over at that forum but i didn't see anyone else reporting problems. Maybe they just don't use the clocks.

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  • 3 years later...

I noticed things slowing to a crawl in my later game and was trying to figure out which mod might be doing it. I tried to have a look at the papyrus logs but they are actually too large for my editors! From what I can see from notepad++, at least some of the problem might be bad scripts e.g. [07/29/2018 - 02:30:07AM] warning: Property ZUnused05 on script VCA_Affinity_Holotape_QuestScript attached to VCA_Affinity_Holotape_Quest (63000809) cannot be initialized because the script no longer contains that property

 

Ok, well, I can start a new game without that mod, it's not critical...

 

[07/29/2018 - 02:30:09AM] error: Unable to bind script simsettlements:beerrecipe to Item 853 in container (00000014) because their base types do not match

[07/29/2018 - 02:30:09AM] Errors occurred while loading the Papyrus save game data

[07/29/2018 - 02:30:14AM] VM is thawing...

 

Huh. VM is thawing? Is that bad?

 

I kinda wanted sim settlements, I have to admit it's the main reason for me to keep playing atm.

 

stack:

[ (FF01EF8A)].SOEPackTimeDisplayScript.PlayGamebryoAnimation() - "<native>" Line ?

[ (FF01EF8A)].SOEPackTimeDisplayScript.updateTime() - "C:\Program Files\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SOEPackTimeDisplayScript.psc" Line 87

[ (FF01EF8A)].SOEPackTimeDisplayScript.OnTimer() - "C:\Program Files\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SOEPackTimeDisplayScript.psc" Line 21

[07/29/2018 - 02:30:15AM] error: (0019D36E): has no 3d and cannot have an animation played on it.

 

 

Ok, now I see this repeated A LOT. Is that possibly trying up the cpu? Looks like the clock from Settlement Objects Extended is buggy, which is a shame as it is very useful and cool looking. 100,683 matches in my last papyrus file as far as notepad++ is concerned, and i'm not sure it even managed to load up the whole file.

 

[07/29/2018 - 02:27:37AM] Papyrus log opened (PC-64)

 

...

 

stack:

[WorkshopParent (0002058E)].workshopparentscript.TryToAssignResourceType() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 2571

[WorkshopParent (0002058E)].workshopparentscript.ResetWorkshop() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 3266

[WorkshopParent (0002058E)].workshopparentscript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 1050

[07/29/2018 - 04:45:52AM] VM is freezing...

[07/29/2018 - 04:45:52AM] VM is frozen

[07/29/2018 - 04:45:52AM] Saving game...

[07/29/2018 - 04:45:52AM] VM is thawing...

[07/29/2018 - 04:45:53AM] VM is freezing...

[07/29/2018 - 04:45:53AM] VM is frozen

 

so you can see how many hours the logfile covers.

 

Does it seem likely the SOE clock is causing the problem? I asked over at that forum but i didn't see anyone else reporting problems. Maybe they just don't use the clocks.

 

 

 

I just noticed this now. It wasn't doing that in the first few days of playing it, but it's taking up half of my 30MB log file now.

The large files are quite normal, especially for mods that make continuous calls for something, much like the clock does.

I thought it might have something to do with me having changed the timescale, but I guess not.

Pity as it's a really great idea that nobody else is doing.

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Guest deleted34304850

I noticed things slowing to a crawl in my later game and was trying to figure out which mod might be doing it. I tried to have a look at the papyrus logs but they are actually too large for my editors! From what I can see from notepad++, at least some of the problem might be bad scripts e.g. [07/29/2018 - 02:30:07AM] warning: Property ZUnused05 on script VCA_Affinity_Holotape_QuestScript attached to VCA_Affinity_Holotape_Quest (63000809) cannot be initialized because the script no longer contains that property

 

Ok, well, I can start a new game without that mod, it's not critical...

 

[07/29/2018 - 02:30:09AM] error: Unable to bind script simsettlements:beerrecipe to Item 853 in container (00000014) because their base types do not match

[07/29/2018 - 02:30:09AM] Errors occurred while loading the Papyrus save game data

[07/29/2018 - 02:30:14AM] VM is thawing...

 

Huh. VM is thawing? Is that bad?

 

I kinda wanted sim settlements, I have to admit it's the main reason for me to keep playing atm.

 

stack:

[ (FF01EF8A)].SOEPackTimeDisplayScript.PlayGamebryoAnimation() - "<native>" Line ?

[ (FF01EF8A)].SOEPackTimeDisplayScript.updateTime() - "C:\Program Files\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SOEPackTimeDisplayScript.psc" Line 87

[ (FF01EF8A)].SOEPackTimeDisplayScript.OnTimer() - "C:\Program Files\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SOEPackTimeDisplayScript.psc" Line 21

[07/29/2018 - 02:30:15AM] error: (0019D36E): has no 3d and cannot have an animation played on it.

 

 

Ok, now I see this repeated A LOT. Is that possibly trying up the cpu? Looks like the clock from Settlement Objects Extended is buggy, which is a shame as it is very useful and cool looking. 100,683 matches in my last papyrus file as far as notepad++ is concerned, and i'm not sure it even managed to load up the whole file.

 

[07/29/2018 - 02:27:37AM] Papyrus log opened (PC-64)

 

...

 

stack:

[WorkshopParent (0002058E)].workshopparentscript.TryToAssignResourceType() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 2571

[WorkshopParent (0002058E)].workshopparentscript.ResetWorkshop() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 3266

[WorkshopParent (0002058E)].workshopparentscript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\WorkshopParentScript.psc" Line 1050

[07/29/2018 - 04:45:52AM] VM is freezing...

[07/29/2018 - 04:45:52AM] VM is frozen

[07/29/2018 - 04:45:52AM] Saving game...

[07/29/2018 - 04:45:52AM] VM is thawing...

[07/29/2018 - 04:45:53AM] VM is freezing...

[07/29/2018 - 04:45:53AM] VM is frozen

 

so you can see how many hours the logfile covers.

 

Does it seem likely the SOE clock is causing the problem? I asked over at that forum but i didn't see anyone else reporting problems. Maybe they just don't use the clocks.

 

 

all that logging - what do you get from it? i mean its not all that useful - aside from filling up your hard disk i suppose.

genuinely interested in what benefit you think you get from it.

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