Jump to content

Vortex Descriptions


Emophaze

Recommended Posts

After the mod has been installed (and only then), you can just add the nexus mod index number and it will fetch all the rest (including the description) from Nexus.

 

If you can't find where and how to do that (double click a Mod (not the archive!) and see the panel on the right), ask again and I'll explain this in more detail.

Link to comment
Share on other sites

After the mod has been installed (and only then), you can just add the nexus mod index number and it will fetch all the rest (including the description) from Nexus.

Why is this functionality limited to installed mods? I was struggling the other day to figure out how to edit some of those fields since there's no indication of that requirement.

Link to comment
Share on other sites

Because, as far as I understood Tannin, Vortex currently doesn't store any additional infos about downloaded archives. Unless you've installed them, they're just files sitting in their directory with no way of adding additional infos to them.

 

I agree that there should be some feedback, or, even better, some way to annotate uninstalled archives, too. I've wasted some time on this myself.

Link to comment
Share on other sites

Well, Vortex does store meta information about downloads, but the idea is that that data is supposed to be a mirror of the information provided by the source (nexus mods), customization happens only on installed mods.

Meta information for downloads and mods is kept separate because there is no 1:1 relationship. A download can be installed multiple times and an installed mod can be updated with a different archive (and you wouldn't want your customizations be replaced at that point, right?) so allowing customization to archives could end up be confusing as hell and frustrating if you edit meta info on an archive and expect it to carry over to the installed mod and it doesn't or if you find it did carry over and replaced stuff you entered yourself.

 

Some fields can be edited on uninstalled mods like the source and mod id, so you can set up a connection to the source if the mod was installed manually. The other fields are readonly and grayed out or missing entirely (like note, because an archive doesn't have that field), not sure what more feedback you need. It's not editable. Because you can't edit it. That's not unclear imho.

Link to comment
Share on other sites

The other fields are readonly and grayed out or missing entirely (like note, because an archive doesn't have that field), not sure what more feedback you need. It's not editable. Because you can't edit it. That's not unclear imho.

 

What was unclear wasn't that the textfields were disabled (though that could be clearer as well, see 1), but why they were disabled. There is no indication of that, so any feedback would have been helpful.

 

While the Nexus Mod ID of uninstalled mods is editable, the 'Guess' button is not available unless the mod is installed. This is not clear either; I didn't even know the button existed since it was hidden rather than disabled. That functionality really ought to be available to uninstalled mods as well. When migrating hundreds of archives from NMM you really don't want to install every single one just to be able to guess their IDs, just like you don't want to manually enter them all.

 

Edit: Didn't mean to transition this into a feedback thread. Sorry about that.

 

 

1 The visuals and behavior could still improve though; Disabled input fields usually have a different border color from their enabled brethren, and usually you can not give a disabled input focus by clicking or tabbing to them like you currently can in Vortex.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...