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Can't Progress Further Than The Railroad Crossing At The Californi


bhattiman

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This is a real downer. Crashes in the same spot every time.

I'm running quite a few mods but the game is stable as a rock [i've had "real fun" getting it so! :wallbash: ] until I try to reach Novac up the Mountain Road.

I've got the game how I want it and I just want to play, real frustrated.

I don't have a clue what is causing the issue. I've tried everything I can think off all to no avail.

 

Here is the load order - Generated by BOSS via FOMM

Am I being retarded and missing something blatantly obvious?

If you need further info please let me know.

 

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] CaravanPack.esm

[X] Weapon Mod Expansion.esm

[X] Project Nevada - Core.esm

[X] Companion Core.esm

[X] NosCo Companion System.esm

[X] NCCS Nos' Premade Companions.esm

[X] NVInteriors_Core.esm

[X] NVInteriors_ComboEdition.esm

[X] NVStripOpen.esm

[X] rePopulated Wasteland.esm

[X] WME - Dead Money.esm

[X] WME - GRA.esm

[X] WME - GRA Light.esm

[X] WME - Honest Hearts.esm

[X] WME - Lonesome Road.esm

[X] WME - Old World Blues.esm

[X] WME - DLCs.esm

[X] RH_IRONSIGHTS_NV.esm

[X] Caliber.esm

[X] CaliberXgunrunners.esm

[X] CaliberXhonesthearts.esm

[X] RobCo Certified.esm

[X] Cannabis.esm

[X] Run the Lucky 38.esm

[X] Selective Fire.esm

[X] FreesideOpen.esm

[X] ELECTRO-CITY - Highways and Byways.esm

[X] TalonPack.esm

[X] oHUD.esm

[X] FOOK - New Vegas.esm

[X] FOOK - New Vegas DLCs.esm

[X] ELECTRO-CITY - CompletedWorkorders.esm

[X] IWS-Core.esm

[X] Project Nevada - Equipment.esm

[X] Mission Mojave - Ultimate Edition.esp

[X] DarNifiedUINV.esp

[X] CASM.esp

[X] The Mod Configuration Menu.esp

[X] populatedcasino.esp

[ ] populatedcasino-medium.esp

[ ] populatedcasino-light.esp

[X] NewVegasStripOverhaul.esp

[X] Rancho Villa.esp

[ ] dragongirl.esp

[X] The New Bison Steve Hotel.esp

[X] FOOK - New Vegas.esp

[X] FOOK - New Vegas DLCs.esp

[X] MMUE-CP-FOOK.esp

[X] Project Nevada - Rebalance.esp

[X] Project Nevada - Cyberware.esp

[X] Selective Fire - Project Nevada.esp

[X] TalonCompany.esp

[X] CONELRAD 640-1240.esp

[X] MojaveExtended100.esp

[X] RadioClassical.esp

[X] RadioClassical - Tune Dead Radios.esp

[X] Water Purification Overhaul V1.0X.esp

[X] NewVegasBounties.esp

[X] The Lucky 38 Empire.esp

[ ] Province_84.esp

[X] Wasteland Explorer.esp

[X] IWS-Core-Patrols.esp

[X] IWS-Core-Guards.esp

[X] IWS-Core-Civilians.esp

[X] IWS-DM.esp

[X] IWS-HH.esp

[X] IWS-OWB.esp

[X] IWS-LR.esp

[X] QS_Blackwolf_NV_Backpackmod.esp

[X] Spelling and Grammar Fix - Cannabis AddOn.esp

[X] PSNightShiftVendorPG.esp

[X] FlashlightNVSE.esp

[X] Gnome_Wrangler.esp

[X] sexysleepwear.esp

[X] sexysleepwearnr.esp

[X] MMUE-CP-PNCore.esp

[X] MMUE-CP-PNRebalance.esp

[X] MMUE-CP-PNEquipment.esp

[X] MMUE-CP-rePopulated.esp

[X] Follower Home Marker.esp

[X] Light Step ED-E.esp

[X] RobCo Certified Friendly Hit Fixer.esp

[X] Steve The Radroach.esp

[X] RogueArmor.esp

[X] Cass Drinks Whiskey.esp

[X] FoodFixes.esp

[X] UnlimitedCompanions.esp

[X] MaxFollowers12.esp

[X] BennyReturns.esp

[X] LFox Bottle That Water.esp

[X] No speed penalty.esp

[X] StripOpenMain.esp

[X] Reactive People - Ultimatum.esp

[X] FreesideOpenPatch.esp

[X] WeaponModsExpanded.esp

[X] ImplantsAsHoldout.esp

[X] WMX-FOOKNV CP.esp

[X] WMX-ModernWeapons.esp

[X] WMX-MW-GRA.esp

[X] WMX-DeadMoney.esp

[X] WMX-HonestHearts.esp

[X] WMX-OldWorldBlues.esp

[X] WMX-LonesomeRoad.esp

[X] WMX-GunRunnersArsenal.esp

[X] WMX-FOOKNV-DLCs CP.esp

[X] RH_IronSights_NV_Vanilla.esp

[X] Weapon Mod Expansion.esp

[X] NoBlurMenus2.esp

[X] WME - Ironsights.esp

[X] WME - Lonesome Road.esp

[X] WME - RH Ironsights.esp

[X] WME - FOOK.esp

[X] WME - Packless.esp

[X] WME - Packless - OWB.esp

[X] WME - Dead Money.esp

[X] WME - Honest Hearts.esp

[X] WME - Ironsights - DLCs + GRA.esp

[X] WME - Ironsights - DLCs.esp

[X] WME - Ironsights - GRA.esp

[X] WME - Old World Blues.esp

[X] WME - Packless - DLCs.esp

[X] WME - GRA Light.esp

[X] WME - GRA - Weapon Integration.esp

[X] WME - GRA - Vendor Reform.esp

[X] WME - GRA - Unique Integration.esp

[X] WME - GRA - Just Guns.esp

[X] WME - GRA - Complete.esp

[X] WME - GRA - All Weapons.esp

[X] WME - DLCs.esp

[X] WME - Ironsights - HH.esp

[X] WME - FOOK DLCs.esp

[X] EVE FNV.esp

[X] MMUE-CP-EVE.esp

[X] WMX-EVE.esp

[X] Fellout.esp

[X] Fellout-OWB.esp

[X] ELECTRO-CITY - Darker Nights.esp

[X] MMUE-CP-Electrocity.esp

[X] End.esp

 

Thanks in advance.

Edited by bhattiman
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Lol... Thanks for the suggestion. I already have a merged patch but thanks for the video link, It highlighted several features of FNVEdit that I was unaware of.

 

I've noticed several issues with my merged patch i.e. not fixing conflicts therefore I ask:

 

Is it practical to have several merged patches throughout the load order addressing certain mods and then a "master" merged patch slapped on the end?

 

Would this be exceptable?

Edited by bhattiman
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Lol... Thanks for the suggestion. I already have a merged patch but thanks for the video link, It highlighted several features of FNVEdit that I was unaware of.

 

I've noticed several issues with my merged patch i.e. not fixing conflicts therefore I ask:

 

Is it practical to have several merged patches throughout the load order addressing certain mods and then a "master" merged patch slapped on the end?

 

Would this be exceptable?

 

I haven't advance that far yet with FNVEdit sorry, the creator of that tutorial I linked to might know

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Ok... So I took a different route then returned to the problem spot from the opposite direction....

 

Drum roll please....

 

No Crash!

 

I then turned 180 and walked back, no sprinted back, to the problem spot... NO CRASH!!! :dance:

 

I am really hoping that it isn't something to do with the time of day sky effects yada yada...

 

Anyway, I'm now progressing towards Novac, I've tied all my fingers and toes crossed with cable ties and I'm sitting on an oak log...

 

I hope to god it's ok now.

 

It could also have been Bounty Hunters. In the linked vid the good sir said something about certain mods not liking FNVMasterUpdate but I have to use it, game won't start other wise.

 

Thanks to Craigsters :thumbsup: and HeyYou :thumbsup: for your suggestion, much appriciated and kudos sent.

 

Peace out, I'm returning to the wasteland :tongue:

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