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Fallout 4 Strange terrain bug in Sanctuary Hills


fede4avar

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I have a very annoying ground bug in Sanctuary, someone can help me? maybe it's a question of loading the mods? look at the pictures to understand



Thanks for all the help





My Load Order

# This file was automatically generated by Mod Organizer.

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

Unofficial Fallout 4 Patch.esp

ArmorKeywords.esm

Arbitration - Resources.esm

Homemaker.esm

HUDFramework.esm

AmmoType223Caliber.esm

SettlementKeywords.esm

EthreonMasterPlan.esm

NAC.esm

NewCalibers.esp

SimSettlements.esm

Tan_Paint_PA.esp

BetterModDescriptions.esp

AllSetsExtended.esp

ASEFarHarbor.esp

RadiantBirdsv05.esp

Merged Patch 02.esp

Reverb and Ambiance Overhaul.esp

NEST_BUNKER_PROJECT.esp

BTInteriors_Project.esp

VanillaExtensions.esp

RedRocket.esp

Enhanced Flickering Firelight.esp

BetterSettlers.esp

BetterWeaponModDescriptions.esp

Fr4nssonsLightTweaks.esp

Armorsmith Extended.esp

FalloutRapture.esp

subwayrunnnerdynamiclighting.esp

SOTS.esp

BTInt_Optimization.esp

Remove Interior Fog - All Dlc.esp

Modern Firearms.esp

MojaveImports.esp

RaiderOverhaul.esp

moreXplore.esp

Boston State Prison.esp

WBO.esp

Raider Overhaul - AE Patch-Restored Content-VIS.esp

Immersive Fallout (DLC).esp

Atomic World.esp

GlowingSeaExtended.esp

Eli_Armour_Compendium.esp

Merged Patch 01.esp

Fusion Gun.esp

ProjectVariance.esp

QuazVehicleOverhaul.esp

SuperMutantOverhaul.esp

NewMerge.esp

DrunkenGnomes_Gnomepocolypse.esp

Vivid Waters.esp

UniqueUniques.esp

Cyrolator Weapon Rework - Mav's Marvelous Mods.esp

MoreVariedBodyShapesAndSkins.esp

DiverseChildren.esp

Orphans.esp

Mercenary.esp

My_Minutemen.esp

NVUMP.esp

Wastelanders XM2076 by giggity12345.esp

Cinematic Lensflares.esp

officersRevolver.esp

Police Car By Mr. Mobius.esp

CorvalhoWidowShotgun.esp

G36Complex.esp

MK_CanteensofCommonwealth.esp

Modern Weapon Replacer - G36 Complex.esp

Institute Patch for PRC.esp

New Vegas Weapons.esp

mk14.esp

survival bunker sanctuary.esp

NewCalibers_ModernFirearms.esp

mjp_PTRS41ATR.esp

Crossbow.esp

Remington 1858.esp

Family Mauser.esp

870.esp

DWUK_LexingtonInteriors.esp

Nuka World Bottle Fix.esp

FO4 NPCs Travel.esp

VarmintRifle.esp

EASRadio.esp

BullpupBozar.esp

9x39Project.esp

SCAR-L.esp

AK47.esp

AK74M.esp

Ambient Wasteland.esp

Campsite.esp

Campsite-AWKCR.esp

Armored General by Hothtrooper44.esp

AssaultFlamer.esp

P99.esp

CrudeBlowback.esp

HandmadeRevolver.esp

MilitarizedMinutemen.esp

Sanctuary items.esp.esp

AtomicRadio.esp

AWKCR - Last Resort CTD FIX.esp

mk14-awkcr.esp

BetterAutomatronWeapons.esp

BetterCompanions.esp

EveryonesBestFriend.esp

Give Me That Bottle.esp

Better Cooking Stations.esp

BetterCraftingStationPerkRequirements.esp

Cryolator.esp

BetterGenerators.esp

BetterSettlersNoLollygagging.esp

BrighterSettlementLights_ExtraBrightv1.1.esp

SlowTime.esp

Arbitration - Button Lowered Weapons.esp

CBBE.esp

CarryWeight99999.esp

chem redux.esp

DN Music.esp

Classic Fallout Music.esp

AxePack.esp

AxePackAWKCR.esp

KSHairdos.esp

Cook With Purified Water.esp

CraftableAmmo.esp

CraftableAmmo_plus.esp

Craftable Armor Size - Fix Material Requirements.esp

Craftable Armor Size.esp

Craftable Vault 81 Cure (Earned).esp

Crafting Workbench.esp

CROSS_Cybernetics.esp

CrudeBlowback - AWKCR-VW.esp

CTHHostileNPCs.esp

D13SynthSpyDetectionElimination.esp

DD_bleu_Ump_Extreme_Lore_friendly_edition.esp

Yona_Weapon_DefenseGun.esp

DeployableTurretsPack.esp

DTP - AWKCR Compatibility.esp

DV-Durable Vertibirds.esp

Dynamic Music Overhaul.esp

DYNAVISION.esp

dD-Enhanced Blood Basic.esp

FlaconOil HD ReTexture_High Quality Pack_Part_1.esp

FlaconOil HD ReTexture_High Quality Pack_Part_2.esp

Extended weapon mods.esp

NAC-AE Patch.esp

EAMR.esp

female Presets.esp

fn five-seven v3.0.esp

FO4Hotkeys.esp

Friffy_Holstered Weapons.esp

Live Dismemberment - Regular.esp

GibsofGlory.esp

Grasslands - Healthy.esp

HandmadeRevolver - AWKCR-VW.esp

Reload Sounds.esp

USP Mod.esp

USP_Animation.esp

ImmersiveTP.esp

ImmersiveFastTravel.esp

Immersive HUD.esp

ImmersiveVendors.esp

InstitWeapPosit.esp

K9TacticalHarness.esp

KaBarBeckerBK9.esp

Laser Musket Mods.esp

AranLaserCarbine.esp

Primez Military Fatigues.esp

WM Chinese Assault Rifle - Standalone.esp

Nate US Army Reserve Equipment LR.esp

JaguarLMG.esp

SPECIAL40.esp

LegendaryModification.esp

LegendaryModification Enhanced.esp

LetsMoveLikeRealPeopleHuh.esp

Lever Action Reload Fix.esp

LightSupportWeapon.esp

LongerHeadlampLight.esp

LongerPowerLines3x.esp

LongRangeBulletHoles.esp

LooksMenu Customization Compendium.esp

LooksMenu.esp

Lore Friendly Flags.esp

NewRecipesFH.esp

LoreFriendlySurvivalChems.esp

Lots More Facial Hair.esp

Lots More Female Hairstyles.esp

Lots More Male Hairstyles.esp

DOOM1911.esp

M9.esp

MA5Rifle.esp

MGSOutfit.esp

MiscHairstyle.esp

MKIIGrenadeReplacer.esp

MK14EBR_Apparel.esp

RU556.esp

MoBettaScrap.esp

AN94.esp

ModularKalash.esp

MOPP Suit.esp

More Realistic Cats.esp

Move (Get Out the Way).esp

NoVanillaRadiantDLCLocations.esp

No More Fake Puddles - Nuka World 1-0.esp

No Scope Fade In.esp

NoWildFruit.esp

Northland Diggers New.esp

OCDecorator.esp

OCDecoratorDLC.esp

OCDispenser.esp

OTs33Pernach.esp

OutfitSwitcher.esp

AzarPonytailHairstyles.esp

PA-Quick Animations.esp

PowerArmorHUD.esp

Quieter Settlements - Contraptions.esp

Quieter Settlements - Vanilla.esp

Quieter Settlements - Wasteland Workshop.esp

RainofBrassPetals.esp

dD-Realistic Ragdoll Force.esp

Reduced Scope Fade In.esp

Relax.esp

RU556AWKCR.esp

DOOMSCARLK.esp

P220.esp

WestTekTacticalOptics.esp

3dscopes.esp

3dscopes-AddToSpawnList.esp

3dscopes-framework.esp

3dscopes-G67rep-patch.esp

Survivalist GoBags-Chem Station.esp

Tactical Flashlights.esp

Tactical Flashlights - Settings.esp

The Eyes Of Beauty.esp

M14.esp

M2216.esp

TheMobileMechanic.esp

TrenchGun.esp

EFF.esp

VarmintRifle - AWKCR-VW.esp

VisibleWeapons.esp

zzjay_Wasteland attire.esp

WastelandScarf.esp

Wasteland Sniper by Hothtrooper44.esp

WBO-Automatron.esp

1CAS_serviceRifle.esp

Colt1911.esp

XCE.esp

CommonwealthConifersREDUX.esp

More 10 S.P.E.C.I.A.L.esp

Raider Overhaul - AE Patch-Restored Content.esp

PRC Patch for Enbs.esp

Depth of Field Removal.esp

Armorsmith All DLCs Patch.esp

Clothing Of The Commonwealth.esp

RaidersInRags.esp

MP153.esp

HaxAUG.esp

DX_Banshee_Recon_Armor.esp

Skibs-WH77Redux.esp

Skibs-IF54Redux.esp

Elysium.esp

Scrap Everything.esp

Scrap Everything - Ultimate Edition.esp

Sivaas Boss.esp.esp

GreaseGunSMG.esp

EnhancedLightsandFX.esp

EPO Redux.esp

Every Companion Can Hack and Pick Locks.esp

NMC Bundle VERY HIGH.esp

MoreVariationsOfRadChickens.esp

stimpacks hurt.esp

Power_Armors_Redone.esp

Regent.esp

Factor.esp

JUNKLANDFIREARMS.esp

OTs-02 Kiparis.esp

M9A1.esp

NAC-FarHarbor.esp

NAC-NukaWorld.esp

SOTS_AWKCR_AS_Patch.esp

Meleebangs.esp

Quad_Technetronic.esp

TheDude.esp

Vivid Fallout - All in One - 4k.esp

Diamond City Amb.esp

MK_ComponentsRedone.esp

Stm_DiamondCityExpansion.esp

StartMeUp.esp

Edited by fede4avar
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probably load order, i can already see problems

 

1. vivid landscapes should not be right down the bottom of the load order. retexture mods do not need high priority. especially when you do have mods that should be down the bottom but are not. as such it should be in the middle or higher in the load order (their sole purpose is to replace vanilla textures, and as such, the vanilla textures are in the fallout 4 master files (Right at the Very Top of the Load Order), so retexture mods only need to be placed below these, below other ESM but near the very top)

 

2. scrap everything should be right down the bottom of the load order. (1 Above Start Me Up, as Start Me Up is in the correct place)

 

3. you are missing part 3 of FlaconOil Retexture Project.

 

4. All Craftable Armor, Weapons, Clothing etc etc, Should be near the bottom of the load order, basically any mod that adds stuff to any of the Workbenches (As In Chemistry Lab or any of the Armorsmith Workbenches).

 

5. Weapon mods, should be even closer to the bottom of the load order then craftable gear. (Weapon mods as in, extended weapons mods, scopes, basically mods that add new stuff for weapons)

 

6. Armorsmith Extended should be near the bottom of the load order as well, as it adds stuff to all vanilla clothing/arrmor, etc etc, as such it should have high priority.

 

7. Craftable Armor Size mod is made redundant by the latest version of AWKCR (Armor weapons and keywords community Resource - Simply Called *ArmorKeywords.Esm*)

 

8. I Dont Believe Remove Interior Fog is Compatible with Enhanced Lights and Fx. and probably that Dynamic Lighting Mod you have, which might also conflict with ELFX (depending if said mod uses custom lights or not)

 

9. Enhanced Lights and FX probably Conflicts with f4nnson's Lighting Tweaks mod, since they both edit Interior Lighting

Edited by Guest
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