Pfuscher Posted August 8, 2018 Share Posted August 8, 2018 (edited) There are quite a few Renthal, Realistic HD and so on mods I'd like to see in SSE.Hit me with your lists.We need to ask these gentleman if a port is allowed. Edited August 8, 2018 by Pfuscher Link to comment Share on other sites More sharing options...
fftfan Posted August 8, 2018 Share Posted August 8, 2018 I second this. Am coming back to Skyrim at some point after having bought SSE after having not played oldrim for about 6 years. So I'm extremely out of the loop on SSE, or Skyrim modding in general. Link to comment Share on other sites More sharing options...
HadToRegister Posted August 8, 2018 Share Posted August 8, 2018 I just open up two browser windows, look at my "TRACKED" Skyrim list, and search for the mods in the Skyrim SE window, to find any mods that have been ported to SSE.Sometimes the Oldrim mod will even have a link to the SSE mod.Easy to do, and you can make a list for everybody while you're doing it. Link to comment Share on other sites More sharing options...
Pfuscher Posted August 8, 2018 Author Share Posted August 8, 2018 Thought more of a list of the missing mods, so they can be ported. Link to comment Share on other sites More sharing options...
fftfan Posted August 8, 2018 Share Posted August 8, 2018 Thought more of a list of the missing mods, so they can be ported.Would definitely be interesting to see. From what I heard, it seems like almost everything from Oldrim has been ported. If you could make a list of missing mods that would be really helpful. I don't really know much for Skyrim modding. I played Oldrim for like 80 hours in 2012, I only beat the MQ, guilds, DLC quests and that's it. I hardly modded anything. Just bought SSE yesterday so coming back from 6 year absence. I got into Fallout 4 and that has ended up renewed my interest in Skyrim. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted August 9, 2018 Share Posted August 9, 2018 (edited) On Nexus alone, there are about 55000 mods for Oldrim and 'only' about 12000 mods for SSE so mathematically there are at least 43000 that haven't been ported. It will be quite a long list ... Edited August 9, 2018 by OldMansBeard Link to comment Share on other sites More sharing options...
HadToRegister Posted August 9, 2018 Share Posted August 9, 2018 Thought more of a list of the missing mods, so they can be ported. Right, and I told you how I find the ones that have been, and haven't been ported that are important to ME.Your list is going to be different than mine, so I suggested that you use the same method I do Link to comment Share on other sites More sharing options...
DavinaJo Posted September 17, 2018 Share Posted September 17, 2018 only one mod i would like to see ported and noone has bothered even though the mods that would benefitted from it have been ported , the mod in question is called "Show Race Menu Precache Killer". Thing is that SKSE64 needs to come out of Alpha since this file is basically a script file. Link to comment Share on other sites More sharing options...
fathairybeast Posted September 17, 2018 Share Posted September 17, 2018 it seems like almost everything from Oldrim has been ported. Not my experience at all. Perhaps with the major mods, yes, but the more niche items are hard to find ported. Case in point: Christmas mods. There are 3 pages of Christmas mods for oldrim but if you look at the SSE entries it's almost barren - the most Christmas-y one being one that I recently uploaded. I can't speak for the other unported mods but in this case, most of the authors are despondent and/or have reupload / asset-use unfriendly permissions. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted September 17, 2018 Share Posted September 17, 2018 only one mod i would like to see ported and noone has bothered even though the mods that would benefitted from it have been ported , the mod in question is called "Show Race Menu Precache Killer". Thing is that SKSE64 needs to come out of Alpha since this file is basically a script file.There is a precache killer for SSE but it's not called that. It's built into RaceMenu and the same one is built into SSE Engine Fixes. SKSE64 is in Beta and has been for the last two or three versions. SKSE itself and plugins that rely on it (such as Precache Killer) are not just script files, they contain dll files written in C++ that need to be rebuilt by the authors every time Bethesda updates the game. If they had just been Papyrus scripts, the Oldrim versions would have worked unchanged. Link to comment Share on other sites More sharing options...
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