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Is there a building location registry?


flyddon

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Hello all,

 

So I am new and all fired-up to do my second Mod (it only took me a year to do my first)... and I wanted to head off any conflicts with other mods dealing with Player homes or buildings place in the world space. I was searching and could not find anything like a building location registry in these forums. A simple list where modders could note the cell they are using for their mod, so that when a modder makes plans to build something new he or she can check a central list of cells being used.

 

Now of course this would not limit a modder from using that cell... you would just know the other mod that is also there would be an issue.

 

So does such a think exist?

 

 

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Unfortunately such a thing doesn't exist, and if it did I doubt many authors would be too committed to it. The best you can do is look at a few of the top mods and see if the pictures show a location.

 

Honestly though, I wouldn't be too worried about it. There are plenty of places to build homes, and unless you're right outside, say, Whiterun or Solitude, chances are you'll never conflict (or the mod you conflict with will be so unknown that the users of your mod who also use that mod will be none).

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You can check some of the most popular player home mods but you will inevitably conflict with something wherever you put it, Not necessarily a player home - it could be someone's tree mod or one that adds extra spawn points, all kinds of things. So don't worry about it. Just build it and publish it. Put in your mod description "conflicts with anything that modifies the same cell(s)" and you are in the clear.

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Hello all,

 

So I am new and all fired-up to do my second Mod (it only took me a year to do my first)... and I wanted to head off any conflicts with other mods dealing with Player homes or buildings place in the world space. I was searching and could not find anything like a building location registry in these forums. A simple list where modders could note the cell they are using for their mod, so that when a modder makes plans to build something new he or she can check a central list of cells being used.

 

Now of course this would not limit a modder from using that cell... you would just know the other mod that is also there would be an issue.

 

So does such a think exist?

 

 

It's incomplete, but there are wiki entries for mods on this wiki:

http://tes-mods.wikia.com/wiki/Player_Homes_(Skyrim)

 

If i were in your shoes, i'd look at the most commonly used/popular homes and sidestep those. Gotta be a hard task to track every single house mod out there.

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I found several conflicts for my house mod and it was located in a remote area near Ivarstead. Basically came down to me looking at other house mods to see what conflicted. Some users also gave me a heads up once the mod was published. All known conflicts are published on my mod page. Any concern about this for me would be with highly popular mods that I obviously did not want the a lot of users to have to choose between the popular mod and mine.

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Unfortunately such a thing doesn't exist, and if it did I doubt many authors would be too committed to it. The best you can do is look at a few of the top mods and see if the pictures show a location.

 

Maybe not the mod authors, but there are some hardcore mod users that might love the idea. Anyone have interest in doing this for Fallout 4? I'd gladly spend a couple hours updating a wiki of the locations altered by quest, settlement, and location mods, if there were several other people who would commit to doing the same. Publish a prelim wiki (or guide via a mod pointing to the wiki) and then let mod users update it from there.

 

If you look at the top (non-sticky) comment on Fallout 4 Tales from the Commonwealth (currently) about the door conflict, that's an example of a dumb mistake being made (by me) that would have been easily preventable with a registry.

 

And with Fallout 5 being years away, FO76 potentially not allowing much in the way of modding, modders are going to be adding stuff to the Fallout 4 world for a long time. There are so many questions on mods, "does this conflict with...?" How great would it be to answer that question with, "no, see the link here".

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