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Things in fallout 4 that simply dont make sense......


syntarro

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How can I carry 350 whatever they are units of junk yet if I try to move a Super Mutant I get told "This item is too heavy to carry" ?

 

How can a Bloatfly carry a Legendary Plasma Rifle ?

 

What is the point of a Poisoners Missile Launcher ?

 

Why do Danse and the DC Guards make sarcastic remarks about Synth Curie being a "robot" when they have absolutely no way of knowing anything about her ?

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How come cats did not suffer any mutation ? There are not that many ... probably the mole rats ate them all instead the opposite ... lol ...

 

How come there are not snakes and spiders in the commonwealth ? How come ravens are normal and did not suffer any mutation as well ? Would have been nice to be attacked by mutated and very aggressive ravens in the game !

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The age of Kellogg.

 

Kellogg looks the same when he breaks into the Vault, as he does the day you meet him.

 

There's a section in the Institute Director's terminal related to Kellogg and his apparent agelessness. He's had multiple life extension experiments performed on him and cybernetic implants fitted, the mix of those slowed his aging down considerably.

 

The work was apparently discontinued in general, but Kellogg still takes advantage of his altered state.

 

I could go with this, but then we don't know how many years have passed between entering the pod and when he "turns it off" and when the system fails later. We just know it was 210 years since entering the pod.

Edited by Rasikko
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The age of Kellogg.

 

Kellogg looks the same when he breaks into the Vault, as he does the day you meet him.

 

There's a section in the Institute Director's terminal related to Kellogg and his apparent agelessness. He's had multiple life extension experiments performed on him and cybernetic implants fitted, the mix of those slowed his aging down considerably.

 

The work was apparently discontinued in general, but Kellogg still takes advantage of his altered state.

 

I could go with this, but then we don't know how many years have passed between entering the pod and when he "turns it off" and when the system fails later. We just know it was 210 years since entering the pod.

 

 

Thats not true, it was 60 years between Kellogg stealing shawn and you meeting shawn as an old man.

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Thats not true, it was 60 years between Kellogg stealing shawn and you meeting shawn as an old man.

 

^ This.

 

Director Shaun mentions the amount of time that's passed during the conversation when you first meet him.

 

As a side note, I don't think the time of Kellogg's "enhancement" is specified. be interesting to know. Think I'll check the terminal again, see the date listed on the entry about discontinuing the cybernetics project.

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The age of Kellogg.

 

Kellogg looks the same when he breaks into the Vault, as he does the day you meet him.

 

There's a section in the Institute Director's terminal related to Kellogg and his apparent agelessness. He's had multiple life extension experiments performed on him and cybernetic implants fitted, the mix of those slowed his aging down considerably.

 

The work was apparently discontinued in general, but Kellogg still takes advantage of his altered state.

 

I could go with this, but then we don't know how many years have passed between entering the pod and when he "turns it off" and when the system fails later. We just know it was 210 years since entering the pod.

 

 

Thats not true, it was 60 years between Kellogg stealing shawn and you meeting shawn as an old man.

 

Forgot all about that scene which touch on that.

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Thats not true, it was 60 years between Kellogg stealing shawn and you meeting shawn as an old man.

 

^ This.

 

Director Shaun mentions the amount of time that's passed during the conversation when you first meet him.

 

As a side note, I don't think the time of Kellogg's "enhancement" is specified. be interesting to know. Think I'll check the terminal again, see the date listed on the entry about discontinuing the cybernetics project.

 

 

Kellogg is about 40 in appearance so if you add 60 years since Shaun's abduction then he would be about 100 which I think is a figure I have seen mentioned before.

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So it is possible if you lessen the stress on the brain (ie the body) then it can live up to five times its normal amount, in theory that could be up to 500 years. So if body = stress in this case, replacing inefficent organics with (again in theory) the slick tech could increase his lifspan dramatically. And you do get some sweet cyber from him, although unusable, can't quite recall but you I seem to remember some sort of brain augmentation tech you use to recall his memories (I like the option of me ripping it out of his brain pan). Again just all nerd here, you'd have to go over the wiki to get the real details.

 

But it should be worth mentioning that cybernetic technology is pretty advanced in the fallout universe, you could get upgraded in both Vault City and New Vegas (it NV it was how you go your special stats higher than the base).

 

Also a complete aside from this thought; do you think Mama Murphy is one of the Masters psionic children, from fallout 1, all grown up?

Edited by Undeadbob666
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