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Things in fallout 4 that simply dont make sense......


syntarro

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You got a car in Fallout 2, the Highwayman. In Fallout Tactics you got a Humvee and fought raiders with a slew of crazy patchwork cars. So only the new games don't have cars, because they can't be bothered to put them in really it would just make the tiny game maps seem really really small and the player would just keep asking "why can't I drive past this invisible wall."

Fallout 2 takes place in a area that is more technologically advanced thanks to the work of the Followers and trade with the BoS, not to mention Fallout 2 is in a time where the wasteland is more safe and both 3 and 4 show a more harsh location then 1, 2 and NV.

 

Tactics is again the BoS who are one of the most advanced factions in the wasteland technology wise due to their ideology. Another thing is the engine is not really built for vehicles. Even the mods that add in vehicles it ends up being pretty dang janky.

 

In 3 most people get by via scavenging it seems, which was dumb. Whereas in 4 the main focus was on agriculture, which is understandable as with the decline of the Minutemen most settlements ended up getting decimated by raiders, gunners or wildlife as well as the fact the Commonwealth's last attempt at creating a unified government ended with in-fighting and most likely settlements ending up fighting each other in armed conflicts. Besides the agricultural farming areas all you're left with is the trade focused Diamond City and Bunker Hill with scavengers doing the rest. Sure there are other types of workers but the problem is due to a good portion of the center of trades being in a highly urban area filled with deadly creatures and raiders having a loud as heck car going about makes you an opened target as opposed to the Long 15's open space where attacks aren't as easy as say in a crowded street with plenty of buildings to use as a way to launch surprise attacks.

 

Oh, also another important fact is the Highwayman is one of the few vehicles built to rely on energy cells instead of fossil fuels, meaning no one would use them as the limited fossil fuels settlers can find would most likely go to powering their settlements and the Highwayman wasn't jury-rigged to be built with that, it came with it.

 

 

Just being an obviously fake looking early model synth was enough to help Nick be accepted instead of feared, after all.

Took Nick a long time to prove to people he was trustworthy though, I imagine the first time he walked into Diamond city was quite a risk, even if he did enter with someone who was friendly.

Takahashi and the others mentioned are likewise long term "residents" of their locations for the most part. People see a Handy model that doesn't shoot at them on sight tend to not to worry too much. The teacher/handy pairing I didn't know about, I don't think I've ever talked to someone in-game mentioning that.

Far as maintaining them, Codsworth seemed capable of looking after himself, so I'd suspect that the Graygarden models are likewise as self maintaining. Protectrons seem to function as long as they stay in largely one piece.

 

Robobrains likely have some form of repair sequence loaded, at least on a basic level. Sentries and assaultrons - well, military models are tougher than the standard, and any damage done is is usually done to a point they no longer function (via combat encounters).

 

The only real "tech heads" in the Boston area as far as robotics seem to be the Rust Devils, or the Mechanist. Ada's friends/trader caravan seemed capable while alive, so maybe they did some repair work in their travels.

 

Tbf the Gunners also used robots. There were a fair use of robots in the game. Not everyone in the Commonwealth though is going to have a robot companion though just like not everyone in 1, 2, 3 and NV had robot companions. Most likely case is there is just the owners of robots learned how to fix their's as the lack of demand means no one is going to specialize in robot repairs.

Edited by CiderMuffin
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How is that Settlers and many named NPC's cannot find their way through an open door or past a table blocking their path and yet Feral Ghouls can run at high speed through doorways, dodge missiles and flank you expertly ?

 

Its a way to increase the difficulty, for the player, without mucking up the perfectly stable 1980s AI given to the friendly NPCs.

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Cats - Find a settlement, mooch off the locals.

 

 

In our own reality, house and alley cats tend to be alpha predators that do a real number on the native songbirds in their areas. Their claws are very sharp, they also allow them to climb trees and other things with ease to escape the rare predator that might threaten them.

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It's a subtle thing that bugs me more than it should, but containers in pre-war places that presumably should only have pre-war stuff... Having post-war stuff. Like, I doubt any city folk were really eating iguanas or squirrels, or stashing them in the office fridge, before society fell apart. And I'm pretty sure pipe guns are a post-war thing only too. I realize this is almost certainly due to containers using the same random contents lists, and in that regard it makes sense, but you'd think they could made specific content lists that only included things that made sense by pre-war standards and used those on relevant containers. But nope, game after game that same subtle inconsistency is there, despite it seeming like a tiny matter compared to everything else that goes into making the games.

 

The parking meters in Fallout 3 accepted bottlecaps. Most cash registers in any of the games contain bottlecaps. Apparently you're the only person in the wasteland who knows what the No Sale button does...

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why do they use pack bramins, when a reprogrammed centrybot can ...1 pull a cart full of tradables, 2 provide caravan protection, and 3 serve as caravan transportation by riding in the cart with the gear.

 

Because robot are expensive and costly to maintain. Brahmins are cheap and easy to obtain. Also, odds are that over 90% of the Commonwealth denizens DON'T have a lvl 3 maxed robotics expert perk, and/or are as technologically savvy as your protagonist.....

 

Sturgis, in the museum of freedom, tells you " i can fix most stuff, but bypassing security isnt my forte."

 

Think he meant he was good at tinkering, not hacking :laugh:

 

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Cats - Find a settlement, mooch off the locals.

In our own reality, house and alley cats tend to be alpha predators that do a real number on the native songbirds in their areas. Their claws are very sharp, they also allow them to climb trees and other things with ease to escape the rare predator that might threaten them.

 

The devs of 1 and 2 has a real stick up their butt about cats surviving in the wasteland when the opposite would be true. There are still small prey for them to capture and we know fish still exist, also why are bears and dogs allowed to mutate but suddenly cats who for the longest time have been expert survivalists not adapting?

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Not sure what would happen to cats if they don't go extinct. If they survived, that implies there are still mice, rats, or similar creatures which they subsist on, which simply aren't visible in the game. Like the squirrels.

If these prey animals were to get larger, I guess so could the cats. But it doesn't look like there is any niche giant rats could fill. The next one is filled by the molerats already. And those are outside of the cat prey range already, there's no way cats could evolve to hunt them anymore.

They probably can't eat roaches either. Roaches are highly resistant to a lot of RL stuff already, I think we can assume that in Fallout they got so big because they can handle radiation better than any other animal and just accumulate it in their bodies, so that nothing can safely eat them anymore.

 

However, there's still FEV, which is basically magic. But why didn't it affect cats? No idea...

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Not sure what would happen to cats if they don't go extinct. If they survived, that implies there are still mice, rats, or similar creatures which they subsist on, which simply aren't visible in the game. Like the squirrels.

If these prey animals were to get larger, I guess so could the cats. But it doesn't look like there is any niche giant rats could fill. The next one is filled by the molerats already. And those are outside of the cat prey range already, there's no way cats could evolve to hunt them anymore.

They probably can't eat roaches either. Roaches are highly resistant to a lot of RL stuff already, I think we can assume that in Fallout they got so big because they can handle radiation better than any other animal and just accumulate it in their bodies, so that nothing can safely eat them anymore.

 

However, there's still FEV, which is basically magic. But why didn't it affect cats? No idea...

 

Iguana bits is a common food in FO4 but where do they come from ? I have never seen one.

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However, there's still FEV, which is basically magic. But why didn't it affect cats? No idea...

 

That's close to FIV feline immunodeficiency virus. I'm sure the umbrella corporation could tune it for feral ghoul cats.
ps Iguana bits are lore based euphemism for human bits from a previous fallout.
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