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An independent New Vegas mod.


devinpatterson

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I would have to consider Old World Blues as my favorite New Vegas dlc. In addition to getting new toys and a base I find that it's quirky and zany sense of humor makes it an enjoyable change to the doom and gloom of the other dlcs.

 

I've got some more ideas I wanted to throw out for Old World Blues:

 

1: A repeatable quest to collect genetic samples of wasteland wildlife and abominations for Dr Borous. Maybe even the opportunity to hand over some eggs for him although I shudder at the thought at what he'll do with them.

 

2: After repeated viewing Dala's formography tapes begin to break down and the player is given a quest to find some more "research" tapes for her.

 

3: Adding in a Sierra Madre vending machine to the Sink if there's room. Maybe also the opportunity to add more items that can dispensed such as gun ammunition for example. Obviously there would still be a limit to what the machines can create for the player due to the size of the machine.

 

4: Dala is still creating lobotomites simply because the Courier neglected to tell her to stop doing it. The player can be tasked to find the latest batch of lobotomites, use a tranquilizer gun on them, locate and restore their brains, assist in removing their memories of Big MT and drop them off in the Mojave. It would be more hilarious if it was a Brotherhood patrol that was captured and lobotomized. An evil karma player can choose to leave them be but it might be a good idea to have some securitrons guarding the Mojave Drive In to prevent further incidents.

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1: A repeatable quest to collect genetic samples of wasteland wildlife and abominations for Dr Borous. Maybe even the opportunity to hand over some eggs for him although I shudder at the thought at what he'll do with them.

Sounds good. Some of the experiments results could depend solely on the courier retriving the samples (or even on the order the so we have some variety). For instance if the courier retrieves teh deathclaw & the cazadores eggs/samples then we get the winged deathclaws (cazaclaws?). If the player retrives a deathclaw matriarch or alpha as part of the samples it's a giant caza claw. If s/he retrieves a deathclaw matriarch, alpha or Legendary and a legendary cazadore then the result is a legendary cazaclaw (which promptly breaks free and has to be dealt with). Borus will say he can't use the OWB samples as they are sterile, infected or some such.

 

Damn gotta run, I'll hit those other ideas soon.

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So here's a list of the technology and information inside Hidden Valley that could be of some use to the NCR/Independent

 

Confirmed:

Captured energy, conventional, explosive, unarmed, and melee weapons.

Captured armour

CANDLE Fusion Power system

DERVISH camouflage system

Information on power armour

Information on various energy weapons

Various medical equipment and medicinal drugs

 

Here are confirmed weapons that can either purchased from the BoS or seen on their members

12.7mm submachine gun

anti-materiel rifle

caravan shotgun

hunting rifle

Marksman carbine

minigun

riot shotgun

service rifle

varmint rifle

ballistic fist

displacer glove

super sledge

thermic lance

Fat Man

laser rifle

plasma rifle

Gatling Laser

Tri-Beam Laser

Laser Pistol

Plasma Pistol

Gauss Rifle

 

Heres a list of confirmed armour that can either purchased from the BoS or seen on their members

combat armor

combat helmet

Combat armor, reinforced

Combat helmet, reinforced

Combat armor, reinforced mark 2

Combat helmet, reinforced mark 2

T-45d Power Armour

T-51b Power Armour

Recon Armour

 

Optional technology and information (This information would be limited and depends on the completion of multiple quests done in a specific way):

HELIOS One, Archimedes II, Euclid's C-Finder

Farming Technology

Pulse Gun

5 Mk VI Turrets (this depends on if the player shut them down before killing everyone)

 

Speculative information and technology:

Information about various factions throughout the Mojave (This would most likely be limited and outdated)

Information about various locations throughout the Mojave and possibly in California (Again, limited and outdated)

Information on the inner workings of the BoS

Information on western BoS chapters that survived the NCR-BoS war (Some of this could be outdated, but I would suspect not all)

Medical information and techniques that may not be known to the NCR (The BoS do have advanced technology and knowledge, I think it's safe to say they know more about medicine than the NCR)

Knowledge on how to produce and maintain various weapons

Edited by sgtKraigO
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  • 3 weeks later...

Regarding Old World Blues, if the player has already killed the Think Tank I was thinking that the player could maybe put together a group of scientists from various factions such as the Followers of the Apocalypse, Mojave Brotherhood and the OSI. I would agree that accessing all the goodies from Big MT should rely on the survival of the Think Tank. Allowing Brotherhood scribes into Big MT should be possible if McNamara is still the elder. Hardin on the other hand would probably stab the player in the back and try to hoard all of Big MT's technology. I can imagine that it could possible to recruit Veronica and Arcade into the Big MT science team.

 

On another note I was wondering how things are looking for the first chapter of the mod. What I know so far is that the player will have to deal with the riots that are mentioned in the endings. I assume that the riots would take place in Freeside with an increase in Freeside thugs and may be resolved by locating and eliminating a ring leader. I can imagine the Kings playing an important part in trying to keep the peace.

 

Novac is also attacked by the Legion during the final battle at Hoover Dam as stated in the ending so I can imagine a mission to remove any remaining Legion members there. I would also assume that the Legion managed to take back Nelson during the final battle and possibly take over Camp Forlorn Hope in the Independent and House versions when the NCR begin to withdraw from the Mojave.

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Regarding Old World Blues, if the player has already killed the Think Tank I was thinking that the player could maybe put together a group of scientists from various factions such as the Followers of the Apocalypse, Mojave Brotherhood and the OSI. I would agree that accessing all the goodies from Big MT should rely on the survival of the Think Tank. Allowing Brotherhood scribes into Big MT should be possible if McNamara is still the elder. Hardin on the other hand would probably stab the player in the back and try to hoard all of Big MT's technology. I can imagine that it could possible to recruit Veronica and Arcade into the Big MT science team.

 

On another note I was wondering how things are looking for the first chapter of the mod. What I know so far is that the player will have to deal with the riots that are mentioned in the endings. I assume that the riots would take place in Freeside with an increase in Freeside thugs and may be resolved by locating and eliminating a ring leader. I can imagine the Kings playing an important part in trying to keep the peace.

 

Novac is also attacked by the Legion during the final battle at Hoover Dam as stated in the ending so I can imagine a mission to remove any remaining Legion members there. I would also assume that the Legion managed to take back Nelson during the final battle and possibly take over Camp Forlorn Hope in the Independent and House versions when the NCR begin to withdraw from the Mojave.

 

I can't see the brotherhood allowing the FoA or the OSI help them in Big MT. But I could see the player being allowed to tell the OSI or BoS about the place and help them set up a research outpost there. The player could be given an option to have the FoA help the OSI if they helped the NCR at the 2nd Battle of Hoover Dam.

 

Nelson could be attacked by Nelson but I'd imagine the attack would fail depending on the strength of Camp Forlorn Hope. If Forlorn Hope can reinforce Nelson then the attacking troops will be routed and regroup around Techatticup Mine and digs in because they cannot escape. The NCR asks the player for aid to wipe them out since they can't do it for what ever reason (The only reason I can think of is the NCR commanding officer at Nelson was killed in it's defense). Alternatively you can capture a few who then tell the NCR information about Legion troops positions, terrain, etc. in Arizona.

 

I never liked the NCR endings when it comes to Novac. They basically ignore the pro-NCR town that is on an important trade route and instead allows them to stay independent. Honestly I would love to see that changed and have them become apart of the NCR. About the legion attack on Novac, it's such a small target for the Legion I can't imagine them sending a lot of troops to attack the town. It would most likely end in legion defeat although if they control Helios One they may have been able to inflict more damage and causalities to the town.

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This post is going to be a bit disjointed. I'll have time to contribute and mod a little this evening and I'll try to cover some of the points/questions etc I'm skipping.

 

Regarding Old World Blues, if the player has already killed the Think Tank I was thinking that the player could maybe put together a group of scientists from various factions such as the Followers of the Apocalypse, Mojave Brotherhood and the OSI.

I sort of had it in teh back of my mind that OWB and Dead Money would be relatively closed to outsiders, while honest hearts & lonesome road would be the opposite. For OWB the radar fence would be the greatest barrier (even though the think tank info only lists it's ability to keep things in, and at least three people have breached it's defense), but that's not written in stone. If there is a great quest idea dealing with outsiders entering OWB we can include it. If it's just a natural extension of the storyline, (ie the think tanks are dead, pacified or otherwise not a threat, so it simply makes sense for peeps to come in and benefit from the advanced tech) as justification for outsiders entering OWB I'd suggest we 86 it. Mostly just for atmosphere. I got the impression from the OWB end slides that the BigMT would always be isolated. If the courier was good/neutral it would be kept watch over until needed and if the courier was evil it would be a base for reign of terror. Neither really conducive to outsiders whether the courier is a guardian of it's technology or the exploiter.

 

Also I believe the think tanks themselves would have some serious conniptions at even the mention of strangers in teh BigMT.

 

But that's not written in stone. If there is a great story line that centers on outsiders and requires them for the plot we can include them. If that's the case then the courier could uncover info on disarming the radar fence. I'd also recommend, if we go that way, that the first group in (whether BOS or FOTA) be lobotomized shortly after they leave the couriers presence. Old habits die hard and the think tanks will most likely believe that progress requires sacrifice etc. They may even be completely flabbergasted that the courier has a problem with them scooping out peoples brains.....they simply don't think of people the same way as the courier (as evidenced by all the lobotimites running amok, all over the place). After that the courier can take precautions or safeguards to make sure the next group is safe (or at least safer).

 

I'd also like to introduce new sink personalities. They would currently be located in new research facilities, but the idea goes off of the concept that the think tank's later work catered to civilian contracts as well as military (don't remember where I read that, but I'm think it's somewhere in teh wiki). Long story short, consumer projects;

Both a intelligent nuka cola vending machine and a susnet one (they fight like cat's and dogs and will try to draw the courier into their little, convoluted battle of wits/dual to the death). The sunset one has a western accent, and the nuka one will sound like the clips in FO3.

 

A eat-o-matic 4000, that is a cornucopia of food, but has a dark aspect to it, reflective of soylent green. Having been designed when food was very scarce (the food riots of 2060 & 70's), a unique design function of the unit is the ability to construct various food types by utilizing basic proteins and other building blocks. These basic components can come from almost any source as long as they are complete, including, of course, corpses. The units personality/programming also reflects it's function. It has a morbid curiosity about death, constantly talks about death and all the ways one can die, and will even try to get anyone/thing around it killed (by misdirection, out right lies etc "oh those meds are perfectly safe")

 

Maybe a pitching machine that likes to pelt the cr*p out of anything that moves and has a baseball announcers voice and mannerisms. Or intelligent, portable laser trip wires that just can't wait to be blown up.....relishing with psychopathic delight their impending fiery immolation. Perhaps intelligent portable turrets with a military personality?

 

So we'd need new facilities to recover both the new personalities hardware and their tapes. I think using the howitzer or a experiment that goes wrong (and results in a massive explosion) could open up a new path in the cliff exposing a way toward several new facilities.

 

This will also allow us to work on new themes. One of which should be neural research in regard to the think tank technology itself. Where are the equipment and research that actually removed the brain, constructed the new bot bodies etc. There could be all kinds of neural based tech that could be fun. & I'd like to tie in two new enemies to this particular facility;

 

My thoughts are that not all lobotomite brains are "whoooshed" down the drain (as Boris would say), but some are kept for experimentation. So we could have a swam of tiny think tanks about the size of an eyebot or smaller (just large enough for the globe to hold a human sized brain). By themselves each is weak, but in a large enough swarm they may be a challenge.

 

The second would be the very first think tank ever attempted. he's named himself Mortis to reflect his pure focus on revenge. He was the first scientist to undergo the think tank procedure and it was botched.......badly. He's a criminally insane brain in a protoype think tank bot model locked away (shortly after the dust settled) and long ago forgotten by the think tanks. He will be accidentally released by teh courier from his stasis field, escape and begin to implement his plan to destroy the other think tanks in teh most painful way possible. If they are already dead, then he will take his vengeance out on any living thing, but especially the courier (for robbign him of his revenge). He will also control the mini think tank swarms.

 

Anyway I'll try to pitch in more, later tonight

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Oh, little bit of a tangent, but re: lonesome road it had a society that Ulysses thought could change the post apocalyptic world and the courier was either instrumental in starting it, or a part of it (IIRC). It might be interesting to see if history could repeat itself and that culture/settlement could begin again.
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But that's not written in stone. If there is a great story line that centers on outsiders and requires them for the plot we can include them. If that's the case then the courier could uncover info on disarming the radar fence. I'd also recommend, if we go that way, that the first group in (whether BOS or FOTA) be lobotomized shortly after they leave the couriers presence. Old habits die hard and the think tanks will most likely believe that progress requires sacrifice etc. They may even be completely flabbergasted that the courier has a problem with them scooping out peoples brains.....they simply don't think of people the same way as the courier (as evidenced by all the lobotimites running amok, all over the place). After that the courier can take precautions or safeguards to make sure the next group is safe (or at least safer).

 

 

Radar fence only keeps unpaired brains/bodies in. Lobotomites and Think Tanks get pulled back, anything with a brain in a (biological)body can walk straight through.

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Hey, been a while since I posted here, but finally had something to say:

 

1. Mortis - sounds like an idea I had in the OWB thread, sounds cool. Might I suggest part of the reason Mortis wants the courier is because the Courier was enhanced by The Sink and survived being shot in the head, thus making him a superior human as a new host body?

 

2. The Divide - I was kicking around the following scenario:

 

The town the Courier helped found in the Divide (let's call it Spes - latin for hope) was made up of survivalists and generally hard-to-kill individuals. After the area became a hell-hole, the surviving townspeople managed to seek refuge on the top floor of an old office building to protect themselves from the tunnelers. This new "town" is called Relinquere (latin for abandon) and is slowly dying as their numbers aren't replenished from being isolated, and the horrors of the Divide slowly grind them away. The Courier was thought to be dead, but the events of Lonesome Road have revealed his existence once more, and the people of Relinquere are feeling vengeful - both because the Courier seems to have caused the disaster and seemingly abandoned them.

 

The Courier is ambushed somewhere in the Mojave and forcibly taken to Relinquere to face the town's judgement. There could be several branching paths, such as escaping and leaving them to their fate or working to make them more secure (killing a ton of tunnelers and their Queen for example).

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