greenknightfury Posted March 6, 2014 Share Posted March 6, 2014 (edited) So right now I'm looking at trimming dialog (we'll add more soon, post battle appropriate) and changes to teh biger locations based on factions. Some are straight forward, but others are a bit more.....subjective. And I'd love to hear feedback on how everyone sees (at the very least) the strip, the dam and the fort/camp with each faction ending. Hmm well depending I can see several ways the Strip could end up, we'd need to make sure it doesn't suddenly resurrect anyone that you've killed off/reverse any changes in leadership in the Strip due to your actions. But for an outline here are some thoughts: Strip : NCR: Replace Securitrons with NCR soldiers, NCR guards (and possibly inspectors/directors, making sure NCR laws and interests are being followed) in the casinos. Independent: Best thing here would be the ability to kick out the Families that run the casinos and let someone else take over. Other than that it would be best left alone I believe. House: Perhaps the same sort of ability to recommend replacing the Families in charge at the casinos. Legion: From the hints I've seen (yet to do a Legion playthrough) they would change it the most, it seems likely that the casinos would no longer be running (or would do so with heavy Legion control) and of course the NCR embassy would become the office of the new Legion governor of the Mojave. Fort/Camp: NCR: It would become a new forward camp for NCR troops. Independent: I see possibilities, Securitron forces camp or a camp for Mojave troop group. House: I see much the same possibilities here as for Independent. Legion: I don't see any real changes taking place here...except if Caesar and his companions survived, then they would most likely move into the Strip probably the Lucky 38. Hoover Dam: NCR: The fortifications would be gone to better lead to the new forward NCR troop camp, formerly the Fort/Camp. Independent: Securitron and/or Mojave troop group guards and local scientists replacing the NCR ones (likely Followers of the Apocalypse). House: Much the same as Independent. Legion: Most likely the Legion would disable this, but if they didn't it would be full of Legion troops (not sure what scientists they would have filling the place). Edited March 6, 2014 by greenknightfury Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 6, 2014 Share Posted March 6, 2014 (edited) Strip - General - after the game, the player is given a certain 'cut' of the profits of the groups. The exact amount could be tweaked based on gameplay, and might alter depending on the number of casinos active and quest completion. NCR - Securitrons replaced by NCR troopers, NCR MPs in casinos. Gomorrah might well be put out of business, and the prostitution banned and thrown out. If the player didn't finish Beyond The Beef, the Ultra-Luxe would likely be put out of business after their cannibalism was discovered. Fixed medium-sized cut received by player, lower if Beyond The Beef isn't completed. Independent - Depends on the player's quest outcomes. Tops would likely remain unchanged, but the size of the cut received would likely vary widely depending on how many related quests were completed. Who's in charge of Gomorrah would change depending on the quests completed, although I haven't played those quests in ages, so I can't say how that would alter the cut. Ultra-Luxe's cut would be increased if the player fixed their cannibalism problem, since they'd be better able to focus on making money instead of not getting caught (and the casino wouldn't develop a reputation for disappearances). No more NCR on the strip, and number of gamblers would vary based upon cut size. The cut would vary between very low and very high, depending on the quests completed - what the player did with the Securitron army would also affect this. House - Very little would change, I suspect, although there would be no NCR MPs on the strip. Cut would vary depending on the player's Strip reputation. Legion - No cuts received, all casinos put out of business and turned into barracks and training grounds (Gomorrah might be used for Roman-style orgies, though). However, the player would receive a massive cap bonus after the final battle from the Legion's sacking of the Strip. Fort - General - If the Boomers bombed it, it would be razed to the ground, regardless of ending. Nothing would remain, although the player might be able to find some good loot in armoured containers (kinda like if the player nukes the Citadel in Fallout 3). NCR - Basically identical to normal, but all Legion NPCs turned into NCR ones. Dale Barton might be thrown into a jail cell somewhere. Slave pen might be turned into a refugee camp for the slaves. Colonel Hsu would be based here now instead of McCarran. Independent - Not sure here. Maybe a Securitron staging ground? House - Mr House would have it razed to the ground, I feel, to allow that which threatened the Strip to be forgotten. Legion - Likely abandoned, many of the tents removed from the location. No NPCs, although probably more than a few slave corpses around from the slaughter of the Legion's victory celebrations. Maybe leave some implications of the horrors that occurred there after the Legion's victory. McCarran - NCR - Unchanged, possibly with fewer soldiers around the place and more support staff. Hsu would be missing, having moved to the Fort. Independent - If the player backed the Brotherhood and Boomers, they might be in control now, using it as an airbase (the Brotherhood's technology, combined with the Boomer's knowledge of flight, could quite easily get some of the aircraft there working). House - Completely abandoned, possibly a white flag of NCR's surrender flying over the camp. Legion - As above, but without the flag and with a hell of a lot of NCR corpses around the place. Hoover Dam - NCR - The fortifications would be removed, but other than that, it would remain identical. Independent - Even more heavily-fortified in case of attack by a new force from the East. If the Brotherhood were backed, they might have Scribes there working out how to use the power plant. If the Securitron Army was activated, it would be patrolled by Securitrons. House - As above, minus the Brotherhood bit. Legion - No change, but occupied by Legion. NCR engineer corpses inside; the Legion likely wouldn't make much effort to get the camp running. I imagine a long line of crucified prisoners of war along the wall of the Dam, likely facing west - so that, in Lanius' words, 'They could watch their world die'. Edited March 6, 2014 by MarchUntoTorment Link to comment Share on other sites More sharing options...
Semper45 Posted March 7, 2014 Share Posted March 7, 2014 Strip - General - after the game, the player is given a certain 'cut' of the profits of the groups. The exact amount could be tweaked based on gameplay, and might alter depending on the number of casinos active and quest completion. NCR - Securitrons replaced by NCR troopers, NCR MPs in casinos. Gomorrah might well be put out of business, and the prostitution banned and thrown out. If the player didn't finish Beyond The Beef, the Ultra-Luxe would likely be put out of business after their cannibalism was discovered. Fixed medium-sized cut received by player, lower if Beyond The Beef isn't completed. Independent - Depends on the player's quest outcomes. Tops would likely remain unchanged, but the size of the cut received would likely vary widely depending on how many related quests were completed. Who's in charge of Gomorrah would change depending on the quests completed, although I haven't played those quests in ages, so I can't say how that would alter the cut. Ultra-Luxe's cut would be increased if the player fixed their cannibalism problem, since they'd be better able to focus on making money instead of not getting caught (and the casino wouldn't develop a reputation for disappearances). No more NCR on the strip, and number of gamblers would vary based upon cut size. The cut would vary between very low and very high, depending on the quests completed - what the player did with the Securitron army would also affect this. House - Very little would change, I suspect, although there would be no NCR MPs on the strip. Cut would vary depending on the player's Strip reputation. Legion - No cuts received, all casinos put out of business and turned into barracks and training grounds (Gomorrah might be used for Roman-style orgies, though). However, the player would receive a massive cap bonus after the final battle from the Legion's sacking of the Strip. Fort - General - If the Boomers bombed it, it would be razed to the ground, regardless of ending. Nothing would remain, although the player might be able to find some good loot in armoured containers (kinda like if the player nukes the Citadel in Fallout 3). NCR - Basically identical to normal, but all Legion NPCs turned into NCR ones. Dale Barton might be thrown into a jail cell somewhere. Slave pen might be turned into a refugee camp for the slaves. Colonel Hsu would be based here now instead of McCarran. Independent - Not sure here. Maybe a Securitron staging ground? House - Mr House would have it razed to the ground, I feel, to allow that which threatened the Strip to be forgotten. Legion - Likely abandoned, many of the tents removed from the location. No NPCs, although probably more than a few slave corpses around from the slaughter of the Legion's victory celebrations. Maybe leave some implications of the horrors that occurred there after the Legion's victory. McCarran - NCR - Unchanged, possibly with fewer soldiers around the place and more support staff. Hsu would be missing, having moved to the Fort. Independent - If the player backed the Brotherhood and Boomers, they might be in control now, using it as an airbase (the Brotherhood's technology, combined with the Boomer's knowledge of flight, could quite easily get some of the aircraft there working). House - Completely abandoned, possibly a white flag of NCR's surrender flying over the camp. Legion - As above, but without the flag and with a hell of a lot of NCR corpses around the place. Hoover Dam - NCR - The fortifications would be removed, but other than that, it would remain identical. Independent - Even more heavily-fortified in case of attack by a new force from the East. If the Brotherhood were backed, they might have Scribes there working out how to use the power plant. If the Securitron Army was activated, it would be patrolled by Securitrons. House - As above, minus the Brotherhood bit. Legion - No change, but occupied by Legion. NCR engineer corpses inside; the Legion likely wouldn't make much effort to get the camp running. I imagine a long line of crucified prisoners of war along the wall of the Dam, likely facing west - so that, in Lanius' words, 'They could watch their world die'. Dude you're saying what i'm pretty much thinking right now, but i think that McCarron would have more troops since they're not on the front lines and fighting the Legion. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 7, 2014 Author Share Posted March 7, 2014 (edited) Cr*p, slammed today, probably going to have to wait until tomorrow until I can contribute anything useful. But just wanted to throw out a few random thoughts. We really have three different mods here. 1. The post hoover dam battle mod (all factions), 2. a continuation of the game via faction quests and 3. a resource/kingmaker mod (independent initially, later the possibility for all factions). There's no reason why working for any of the other three factions won't eventually result in you becoming Mayor of NV (NCR), legate of NV (legion), or Boss of New Vegas (House's successor) *if the player wants*. So the resource/kingmaker mod is really on the table for all endings (eventually). Resource management will be different under each faction (although we can re-use a lot of the same material as we develop for the independent) as well as the kingmaker/expansion. Some factions lend themselves more readily to the kingmaker part. Legion adn NCR will focus heavily on expanding their lines into enemy territory, (independent potentially can as well, players choice), House not so much. So while optional (some players won't enjoy a mod of this type and their courier may decide not to take the reigns of power), this mod has the potential to be huuuuuuuge. We're focusing on the first mod (post hoover battle conditions) at the moment simply because that's the order, chronologically, that we need to get it done in. But I'll also be necroing lots of old topics that deal with the other 2 mods.......we need to solidify those story lines/quests before we can implement them. So I'd also love to hear more ideas on continuing the game and the kingmaker/resource mods as well. Most of it we won't implement until all the post game stuff is done, but a few quests will happen right away (the riots on the strip, a perusal of retreating Legions etc). Also since it looks like the Legion mod is going to expand to the equal of the other factions, how would you guys feel about splitting this thread. Leave this one the independent but make 3 (actually 2) new threads (Legion and House) for the other factions? We already have a NCR thread (it's a bit dusty at the moment), but it's good to go. I just think it would be a useful tool to really focus the story and our work. Opinions? EDIT added numerals to clarify. Edited March 7, 2014 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted March 7, 2014 Author Share Posted March 7, 2014 Oh almost forgot. I'm putting up the beta tomorrow. We need some wide scale testing. I wanted to wait until I had some time available to monitor it-in case there are problems. The weekend is also when I'll be hitting all of the modding (trimming dialog, responding to this thread & working a bit on some other mods). So if anyone has any pressing needs (custom models etc) for this mod let me know. I'll contact gunslinger and see if he has time to start working on the faction player homes again. Link to comment Share on other sites More sharing options...
PleaseHelpMeWithThis Posted March 7, 2014 Share Posted March 7, 2014 Also since it looks like the Legion mod is going to expand to the equal of the other factions, how would you guys feel about splitting this thread. Leave this one the independent but make 3 (actually 2) new threads (Legion and House) for the other factions? We already have a NCR thread (it's a bit dusty at the moment), but it's good to go. Yes please. Link to comment Share on other sites More sharing options...
sgtKraigO Posted March 7, 2014 Share Posted March 7, 2014 Strip - General - after the game, the player is given a certain 'cut' of the profits of the groups. The exact amount could be tweaked based on gameplay, and might alter depending on the number of casinos active and quest completion. NCR - Securitrons replaced by NCR troopers, NCR MPs in casinos. Gomorrah might well be put out of business, and the prostitution banned and thrown out. If the player didn't finish Beyond The Beef, the Ultra-Luxe would likely be put out of business after their cannibalism was discovered. Fixed medium-sized cut received by player, lower if Beyond The Beef isn't completed. Fort - General - If the Boomers bombed it, it would be razed to the ground, regardless of ending. Nothing would remain, although the player might be able to find some good loot in armoured containers (kinda like if the player nukes the Citadel in Fallout 3). NCR - Basically identical to normal, but all Legion NPCs turned into NCR ones. Dale Barton might be thrown into a jail cell somewhere. Slave pen might be turned into a refugee camp for the slaves. Colonel Hsu would be based here now instead of McCarran. McCarran - NCR - Unchanged, possibly with fewer soldiers around the place and more support staff. Hsu would be missing, having moved to the Fort. Hoover Dam - NCR - The fortifications would be removed, but other than that, it would remain identical. Strip General: I could see that working if the player owns the Lucky 38 via a mod (Can't remember the name of it). If not than I can't really think of a reason why they would give up money. NCR: I would like to see the Gamorrah open. Even though propitiation is illegal in the NCR doesn't mean the state New Vegas state couldn't legalize it. Correct me if I'm wrong but isn't prostitution illegal in the USA but legal in Las Vegas? I'm aware of a few laws that were in Canada that made organized prostitution illegal but if a friend slept with another friend and was later paid it was legal.Also I would like to see securitrons still guarding the strip and maybe even all of Freeside, Westside, and North Vegas Square. They could be controlled by the NCR and aid police officers in keeping the peace while also having majority of the bots used for military purposes. Fort General: I like the idea of the place being bombed IF it was bombed, I can't recall seeing it receiving any shelling during the Second Battle of Hoover Dam, but I may be wrong since it's been a while since I've played the ending. NCR: I like the idea of it being a stopping point for refugees, it could be very Ellis Island-esque (say that 10 times fast lol). Dale Barton would have a lot of knowledge of towns/cities, roads, terrain, weather, etc. etc. so he would be valuable to the NCR. I could also see him giving up said knowledge for getting a lighter prison sentence. Conol Hsu wouldn't be the best NPC to have at the fort since his lines are mostly about camp McCarren, the fiends, and the surrounding area. The female officer would probably be a better fit for the Fort. McCarren The changes would depend on whether or not the fiends have been dealt with. If they haven't than not much would change, maybe a few more troops patrolling and some Securitrons in and around the place. If the fiends have been dealt with than I could see the camp focusing on training recruits rather than combat operations. After all a lot of the service men and women will probably go back home after the battle since it's been about 6(?) years since the war started. Hoover Dam NCR: I think it would be best to leave some fortifcations up on the Nevada side of the dam since the NCR is still fighting with Legion. This would allow some defensive measures to be taken in case the Legion we're to counter attack Link to comment Share on other sites More sharing options...
Devilman1975 Posted March 7, 2014 Share Posted March 7, 2014 There's no reason why working for any of the other three factions won't eventually result in you becoming Mayor of NV (NCR), legate of NV (legion), or Boss of New Vegas (House's successor) *if the player wants*. I'm having a hard time seeing the Legion making the Courier as Legate of New Vegas as only one person can be a Legate at any time unless Caesar is already dead. Maybe coming up with the title of Senator of New Vegas could work instead but due to the Legion's misogynistic attitudes this might be a problem for female Couriers. The Legion may have minted a coin in the Courier's honor regardless of gender but I suspect that there are limits to the Legion's genorosity. As for being made Mayor of New Vegas I sure it's been established that the Courier is not an NCR citizen and will have to apply for NCR citizenship before that happens. If Arnold Schwarzeneggar can become a Republican governor despite not being born in America then I'm sure making the Courier a mayor shouldn't be out of the question. In regards to being House's successor I think it's a safe bet that House intends to live for another 200 years and beyond. However the offer to extend the Courier's natural lifespan is hinted at during the main game. In any case House is going to continue being the true boss of New Vegas with the Courier as his right hand man/gal. Legion adn NCR will focus heavily on expanding their lines into enemy territory, (independent potentially can as well, players choice), House not so much. So while optional (some players won't enjoy a mod of this type and their courier may decide not to take the reigns of power), this mod has the potential to be huuuuuuuge. While I think that the Legion and NCR will be consolidating their hold over the Mojave after Hoover Dam I do think that we'll we need to see some new world spaces created for this scenario but I doubt that we need to develop something on the scale of Project Brazil. I think there's already a mod which opens up the area beyond the Mojave Outpost which would come in handy. Dry Canyon is another mod which would be perfect for expanding Legion territory. In the Independent version securing a small bit of land is one thing but if the player intends to take control of more Legion and/or NCR territory it would be a bad idea for a new nation to rapidly expand it's borders. This would lead to the very same mistakes that the NCR made by expanding too far and too fast. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 8, 2014 Author Share Posted March 8, 2014 OK guys uploaded the beta 1.01 here, because I thought now would be a good time to monitor it.....figured I'd be home for at least a few hours. However I have to take off (some sort of murphy's law thing going on here), so I'd appreciate it if you guys would check in now and then and answer any non technical questions about it. When I get home I'll try to address any technical query's. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 11, 2014 Share Posted March 11, 2014 Hooray! Beta's finally up. Anyway, any progress on making it installable pre-final battle? Link to comment Share on other sites More sharing options...
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