Jump to content

An independent New Vegas mod.


devinpatterson

Recommended Posts

  • Replies 1.6k
  • Created
  • Last Reply

Top Posters In This Topic

I seen in an earlier post that you think that the Dam is too important to let the brotherhood proside and use. That makes sense if you are just on good terms with them, but many actually get the full membership. Wouldn't it make sense for a member to want his chapter to maintain old world tech of that value. I have always wanted to have a mod that made the brotherhood do more.

 

I also would think that there should be an option (if you are a member) to have the brotherhood set up FO 1&2 style posts/offices in some of the cities. Effectively policing the cities that are too unimportant for protection by others.

 

I would set it up like this. You talk to the the Brotherhood, you make them a deal, If they protect the small settlements (Novac, goodsprings, Prim, Boulder, etc...) then you will give the scribes access to the dam, let them have Helios, and let their scribs study some of the lucky 38's preware tech. If you run the NCR out (withdraw order) then they will also watch Aerospace Office Park Refuge Camp. I think that is preferable to just leaving the dam empty (if you are a member).

 

Edit: I also think that since house is gone (independent) then the Followers can now set up in NV. They could set up a real medical clinic/hospital. Maybe in the NCR Station (if you are not keeping the current treaty)

Edited by blaze1514
Link to comment
Share on other sites

I seen in an earlier post that you think that the Dam is too important to let the brotherhood proside and use. That makes sense if you are just on good terms with them, but many actually get the full membership. Wouldn't it make sense for a member to want his chapter to maintain old world tech of that value. I have always wanted to have a mod that made the brotherhood do more.

 

I also would think that there should be an option (if you are a member) to have the brotherhood set up FO 1&2 style posts/offices in some of the cities. Effectively policing the cities that are too unimportant for protection by others.

 

I would set it up like this. You talk to the the Brotherhood, you make them a deal, If they protect the small settlements (Novac, goodsprings, Prim, Boulder, etc...) then you will give the scribes access to the dam, let them have Helios, and let their scribs study some of the lucky 38's preware tech. If you run the NCR out (withdraw order) then they will also watch Aerospace Office Park Refuge Camp. I think that is preferable to just leaving the dam empty (if you are a member).

 

Edit: I also think that since house is gone (independent) then the Followers can now set up in NV. They could set up a real medical clinic/hospital. Maybe in the NCR Station (if you are not keeping the current treaty)

It does make sense for a BoS member to want to keep control of the Dam. However, the current BoS doesn't have the manpower to effectively defend those small yet very spread out settlements. Otherwise, why would Elder McNamara needed to rely on the Courier to contact his 3 two man Paladin teams and 3 one-man scout teams? Plus look at the small size of the teams themselves.

 

Nor are the existing Paladins actually any good (which would explains why three of their two-man teams ended up dead). As J.E Sawyer, the lead designer of FNV said, many of the remaining BoS members are very inexperienced.

 

As for the Followers, I don't think anything changes even with the Independent ending. The FoA still has piss-poor organizational skills and logistics train. The ending slide for the FoA if you choose to go Independent says that the FoA was unable to keep with demand for their services in light of the heavy violence. That sounds to me that they would not be able to maintain a real hospital for long if they can't even supply their outposts and clinics.

 

Link to comment
Share on other sites

Plus, I think the BoS would be too proud and dogmatic to agree to that. They want all the technology, not just your scraps, and I don't think they'd deign to be policemen. We all saw how hostile most were to the idea of getting help from an "outsider", even when their very survival depended on it.

Link to comment
Share on other sites

I am not saying they protect the dam, I am saying they have 2 or so scribs there studying it. The other towns however would only need 2 or so BoS guards (maybe just one in Aerotek and Boulder.

 

As to you're too proud and scraps comment, you would have to be a member for this option, That means your scraps are theirs.

 

I understand that their are less than 100 members in that bunker (under 50 if you go by literal in-game amounts), but what I am suggesting would take 15 or less members to accomplish. There is a reason I left out Freeside, Westside and North Vegas, Because of the brotherhoods small member count it would be impossible for them to protect those places.

 

I understand that they are not designed to be a police force, that is why this is so good. It has many opportunities for bad things to happen. On one hand the members will protect from raiders and other things, but they will be extremely nervous and make mistakes when it comes to the policing of the settlements themselves. It opens up lots of sidequest options.

Edited by blaze1514
Link to comment
Share on other sites

 

I understand that they are not designed to be a police force, that is why this is so good. It has many opportunities for bad things to happen. On one hand the members will protect from raiders and other things, but they will be extremely nervous and make mistakes when it comes to the policing of the settlements themselves. It opens up lots of sidequest options.

 

I have a difficult time imagining them being nervous when it came to policing. I believe they would just be lacking police training and many of them would handle situations more militarily thus causing friction between the BoS and civilians.

 

As for the bunker; add some more areas to it. There are 2 large doors inside the bunker that can't be opened by the player. After the end of the game maybe the BoS finds a way to open it, or if the NCR get's their hands on the bunker then they find a way and they mention that the BoS might not have wanted you in those locations do to the work being done.

Link to comment
Share on other sites

 

 

I understand that they are not designed to be a police force, that is why this is so good. It has many opportunities for bad things to happen. On one hand the members will protect from raiders and other things, but they will be extremely nervous and make mistakes when it comes to the policing of the settlements themselves. It opens up lots of sidequest options.

 

I have a difficult time imagining them being nervous when it came to policing. I believe they would just be lacking police training and many of them would handle situations more militarily thus causing friction between the BoS and civilians.

 

As for the bunker; add some more areas to it. There are 2 large doors inside the bunker that can't be opened by the player. After the end of the game maybe the BoS finds a way to open it, or if the NCR get's their hands on the bunker then they find a way and they mention that the BoS might not have wanted you in those locations do to the work being done.

 

Remember they are isolationist at nature. So I can see them being nervous just being around others, let alone having to be responsible for them. Also it is stated that the NCR has the same problem of handling situations militarily and not like a police force. So what is the difference between having the BoS protecting them and not the NCR

 

 

I kind of do not understand what you mean about the bunker (do you mean the L38 or the BOS bunker), and the second part of that statement was hard for me to understand. Can you reword that?

Edited by blaze1514
Link to comment
Share on other sites

So is someone actually making it?Is it gonna be done?

Yes. Two versions, one reflecting the immediate aftermath of the battle at hoover and a later version that will have extended questlines.

 

What changed and how?

That's essentially what we are trying to determine in this thread based on teh end slides, logical extrapolation and whatever canon (and sometimes not so canon) sources we can find.

Link to comment
Share on other sites

your ideas seem amazing and have always loved the thought of running vegas. but has anyone thought of being able to subvert the rangers back to the Mojave ,and tearing down that god awful D**k waving statue, this would allow a mass free up of security to use the robots as a quick reaction force

First a disclaimer, I never played the earlier fallout games, so my knowledge comes almost exclusively from teh wiki. But.......it's my understanding that the desert rangers have been integrated into the NCR for at least 10 years (possibly longer depending on how long it takes the courier to complete the game), and have spilled a lot of blood, not only at the first battle of hoover but on countless other missions to protect the nearly 3/4 of a million strong NCR population in the core region.

 

Frankly I think separating them from NCR would be *extremely* difficult. But opinions differ. And although the NCR had it's own rangers prior to the unification treaty, they do rely heavily on the vetern rangers unique skills and experience....especially in teh borderlands.

Link to comment
Share on other sites

I seen in an earlier post that you think that the Dam is too important to let the brotherhood proside and use. That makes sense if you are just on good terms with them, but many actually get the full membership. Wouldn't it make sense for a member to want his chapter to maintain old world tech of that value. I have always wanted to have a mod that made the brotherhood do more.

I can't comment specifically on what you'v seen (of an earlier post by me) unless you can link to it. But what your discussing is similar to something I'v mentioned in one of the viva threads and is in regard to some requests to increase the BOS's power and transform them into a major faction. I believe something like that is possible if the player wants to champion the faction and abdicate the reigns of power to the elder.

 

All of the above is assuming the securitron army has been activated/upgraded. Without it, the BOS cannot hold against the NCR or Legion (IMHO).

 

Although this is somewhat different than your proposal of a alliance or a limited power sharing type agreement, I think it would make for an interesting parallel reality. And no other faction would be as adapt at managing the robotic resources of NV (other than the late House and arguably some skilled members of the followers). It would also be something of a last bastion of the western BOS, as things are not going well fro them.

 

Anyway, a bit of a different vision, but I think it could be interesting and fulfill some of the requests I'v had for raising the BOS to the status as a major faction. I thought it might be interesting to bring it up for discussion and see if it has a wider appeal.

 

So on to your suggestion......

 

I also would think that there should be an option (if you are a member) to have the brotherhood set up FO 1&2 style posts/offices in some of the cities. Effectively policing the cities that are too unimportant for protection by others.

 

I would set it up like this. You talk to the the Brotherhood, you make them a deal, If they protect the small settlements (Novac, goodsprings, Prim, Boulder, etc...) then you will give the scribes access to the dam, let them have Helios, and let their scribs study some of the lucky 38's preware tech. If you run the NCR out (withdraw order) then they will also watch Aerospace Office Park Refuge Camp. I think that is preferable to just leaving the dam empty (if you are a member).

I think it's possible to ally the BOS with the independent cause and provide support to each other. However I should mention that the BOS take the opportunity that the 2nd battle at hoover dam provides, to retake Helios one (under the independent and legion endings).

 

Edit: I also think that since house is gone (independent) then the Followers can now set up in NV. They could set up a real medical clinic/hospital. Maybe in the NCR Station (if you are not keeping the current treaty)

I believe the independent ruler of NV could certainly culture a more substantial relationship with the Followers.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...