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An independent New Vegas mod.


devinpatterson

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You seem to have a problem with placing your quotes....

 

So lets say BoS Paladins: Novac 6, Goodsprings 6, Prim 6, Arotech 2, Two Patrols of 4-6 (if you get one of the "patrol" endings). thats anywhere from 28 to 32 members

 

Then we add the scribes to the dam and the L-38 so about 4 scribes that total is somewhere from 32 to 36 members. (add 4-6 more if you think they should be protecting boulder and the Trading post)

 

Out of a chapter with less than 100 left, thats a lot of their forces. Normally it would be too many but this would be the ending where the NCR withdraws (or we wouldn't need scribes in the dam, and people protecting towns), so if the NCR is gone and You are in charge it means that they are in friendly territory. That means they wouldn't need to hoard up in a bunker. As such I feel that this is ok.

 

Now we should talk about implementation. What building would they take in each town? If they add a small building, what would it look like? What interactions would they have with the locals? Would we do a side quest based on this? Just keep in mind that everyone wants more to do, but the simpler the better.

 

 

Now as for your rogue NCR troopers, I think it would be a nice feature to add them to enemy spawns. Maybe even a sidequest about them. Lets talk about these in more details too. First they should be not in the NCR faction (as the withdrawal order doesn't make ncr hostile, but war option does).

Next they should look like the convicts in prim mixed with ncr personnel (Some have NCR armor others have Merc gear some have crappy guns others have service rifles) I am opposed to giving them unique armor as this isn't long after the dam, and it would be easier to just use the normal trooper gear. The "Rogue NCR Personnel leaders and veterans" should be wearing Berets, Vet Ranger armor (and patrol if the Desert rangers do not take the offer to side with you), NCR Salvaged Power armor.

They should spawn where soldiers that are fleeing the dam would go, or around areas that had heavy troop presence (Nipton R Restop as it is in between prim and the Mojave Outpost, near the abandoned BoS bunker as it is near CFH, around lake mead as that is near Golf, areas around Camp McCarran.

Maybe a friendly/sidequest group near Wolfhorn ranch (it is close to Mojave Outpost, and searchlight, and a ranger station charlie)

 

That being said, Who would take up the torch at Bitter Springs? The followers? Or would it be one of the few areas still safe for NCR troops?

Edited by blaze1514
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Yes, not quite understanding why the quotes are so f***ed.


I say even more patrols are needed to ensure that each of the protected towns has a sufficiently secured route of supply to the BoS bunker. So I would say three patrols are needed: one for each of the routes to protected towns. Before you ask, these three patrols would be patrolling and securing the roads/routes to the towns while the patrols stationed in the town are patrolling/securing the immediate area around the towns. In addition, another patrol would be needed for securing the route between Novac and Hoover Dam. Finally, there should be a fifth force of four BoS Paladins to act a quick reaction force in the event any of the patrols or towns encounter enemies that are a bit too strong for them to deal with alone.


Each patrol should have no less than 4 personnel. Personally I would prefer having a full squad of 8 rather than a mere fireteam of four but gotta make do and all that.


As for implementation, in terms of what the BoS would be doing, since the goal is defending these towns, there should be pretty decent interaction between the locals and the BoS since A) that would allow the BoS to later on gather the people into a makeshift militia with relatively little griping from the populace and B) would allow the BoS to get better intel from the locals. The patrols would run through the town of course to show that they're being protected. But the actual location of the BoS outposts should be relatively easy to defend positions while at the same time giving the BoS a good view of the area around the town. To refresh my memory, I actually went back into the game to scout out locations.


Since my courier was already in Novac, I started from there. The Dino offers a pretty damn good view of the area as seen here:




So the policy of keeping a sniper there still stands. However, the area behind the Dino is not covered at all. After looking around, I think the rocky area next to the metal work shacks is a good starting point for a BoS outpost as it offers decent view of the area behind the Dino:




Primm was a pain to find a good position. The best I think would be the building right across the NCR outpost in the area. You're definitely going to need patrols for the area behind that giant casino as that casino blocks off a chunk of the view. :




Goodsprings was relatively easy by comparison to find a good position but then there's the lore/social issue involved:




That's the view from the Goodsprings Cemetery. Offers an excellent view of the surrounding area and at a sufficient height. Unfortunately, I think the locals, as people would in real life, might have some issues with an outpost being built atop their cemetery. Not to mention that the BoS troops themselves might be creeped out a little bit by that.


As for Bitter Springs, as mentioned earlier, the Followers are not very well organized in terms of logistics. As such, it's bad idea IMO for the Followers to further spread out to Bitter Springs when they don't have the logistics for it. They can barely keep their regional HQ supplied well let alone some far far away settlement filled with traumatized, sick, and wounded refugees. Nor would I imagine it being a safe haven for NCR forces considering that it had limited supplies even with the full NCR support. So cut that support off with the NCR retreat and now you're looking at serious troubles. If anything, I could imagine remaining NCR forces, or least the Captain and the doctor, escorting the refugees to Freeside for slightly better protection for those refugees while the NCR forces continue their retreat.

Edited by dangman4ever
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dangman4ever's post above

 

Prim, Spot on place. I was figuring that they would use the NCR side and using anything left from the retreat.

 

Goodsprings, Why not the gas station then? its on a hill that overlooks the town (albeit not as big as the cemeteries hill)

 

For Novac I would need to go and look, but I think the best option would be to use the office as an outpost (also enable the door between the office and the fenced in area), Then they construct a small guard tower (like the one used by RTS) inside the gate.

 

 

 

 

As for Bitter springs, I think that it would be best to leave the refugees somehow (as the area plays a big role in Boone's quest, and I do not want to break it) I think that the doctor and the captain and his men should at least stay (Even if just to keep from breaking the quest).

 

That brings me to another point, I think that that I realize what the "friendly" NCR rogue's could do. They need help as they disobeyed the retreat order and stayed (for whatever reason) They have been considered Deserters and AWOL by the main forces of the NCR, so they want you to help them get to A- Bitter Springs because they know that they are doing the same thing, or B- to Camp Guardian because they think that the reason it is still radio silent is because they are refusing the withdrawal order. Bitter Springs will welcome them the manpower but ask you to find them a source of cheap supplies (as they were barely making it before, with more people it would be worse) You could then choose to help them, or kick them out or take care of them in other ways (as that is the reason you helped the rogues, to take care of them all at once) or if it is guardian they get there and find another soldier that though the same thing (and has figured out what is in the caves). They ask you to get a part for their radio so they can contact Bitter Springs. Then you help them (and the camp is cleaned by the time you get back, with the cave barricaded) or now that you got them in a secluded place you leave them there without helping or take care of them.

Edited by blaze1514
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Um the that is the barrier of the game, in the real goodsprings those cliff hills are not there. If you want to go that literal then the the hills near the homes on the end of town that is closest to vegas would be a good place to add something.

 

Oh and I will get a screenshot and show you.

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How's this coming along? Any actual progress or are things still largely in the conceptual stage?

LOL. The first post was over two years ago. The entire thread seems to be a theoretical discussion only.

 

 

 

Haha, yeah I know. I'm just holding out hope that someone will actually do this. A wastelander can dream, can't they?

 

&

 

I sincerely hope that's not the case, and that there's been more progress than just this thread.

 

Don't sweat it, Thenryb has no clue.

 

The march beta is here An end to the infinity war-Viva New Vegas, it focuses primarily on cleaning up the dam, fort and legate camp, but also has some additional changes. Any beta testing is appreciated. This page has teh new companion (Marilyn securitron) and NCR player office/house in hoover.

 

Next on the "to do" list is the strip, can't say when I'll get a chance to work on it though. Bit busy with several projects and requests.

 

Thank God, my hopes for this mod are no less than what I have for Project Brazil, Fallout the Story, and NVB III and any other future mods from someguy2000.

 

I am glad to hear I was clueless about actual progress. This is a very long thread and all I saw by skimming recent posts is fan mail passed back and forth between Blaze1514 and dangman4ever. Thanks for the links.

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Ok here, this area I am looking at for goodsprings. Its the hills west of the cemetery

 

http://i789.photobucket.com/albums/yy177/1514blaze/ScreenShot6_zps0ac0bbce.png

 

 

And this in Novac. See the door on the office that is boarded up, make it usable, and board up the other one, and have a tower.

 

http://i789.photobucket.com/albums/yy177/1514blaze/ScreenShot7_zps6e951935.png

 

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Um the that is the barrier of the game, in the real goodsprings those cliff hills are not there. If you want to go that literal then the the hills near the homes on the end of town that is closest to vegas would be a good place to add something.

 

Oh and I will get a screenshot and show you.

Not quite a barrier since i was still able to get up there without any sort of a gltiching or modding:

http://img.photobucket.com/albums/v37/dangman4ever/Fallout/ScreenShot223_zpsf4931e5f.png

 

As you can see, you can easily fire into the gas station from that hilly area. As for the hill directly behind the homes and west of the cemetary, it's better than the gas station but can still be hit by an enemy from a higher vantage point:

http://img.photobucket.com/albums/v37/dangman4ever/Fallout/ScreenShot227_zpscaabd04f.png

 

At least with the cemetery, it's mostly level with the other hills in the area.

 

For Novac, one glaring flaw:

http://img.photobucket.com/albums/v37/dangman4ever/Fallout/ScreenShot221_zps878cb3a3.png

 

From the height of the Dino, the whole apartment provides easy cover for an enemy force to approach close to the tower.

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Um the that is the barrier of the game, in the real goodsprings those cliff hills are not there. If you want to go that literal then the the hills near the homes on the end of town that is closest to vegas would be a good place to add something.

 

Oh and I will get a screenshot and show you.

Not quite a barrier since i was still able to get up there without any sort of a gltiching or modding:

http://img.photobucket.com/albums/v37/dangman4ever/Fallout/ScreenShot223_zpsf4931e5f.png

 

As you can see, you can easily fire into the gas station from that hilly area. As for the hill directly behind the homes and west of the cemetary, it's better than the gas station but can still be hit by an enemy from a higher vantage point:

http://img.photobucket.com/albums/v37/dangman4ever/Fallout/ScreenShot227_zpscaabd04f.png

 

At least with the cemetery, it's mostly level with the other hills in the area.

 

For Novac, one glaring flaw:

http://img.photobucket.com/albums/v37/dangman4ever/Fallout/ScreenShot221_zps878cb3a3.png

 

From the height of the Dino, the whole apartment provides easy cover for an enemy force to approach close to the tower.

 

The area behind the gas station you can get to by walking? Then couldn't we put an outpost there.

 

The area behind the hotel? Wouldn't that be a "Dead Zone" for the patrol to take care of? If anything we could make the hotel roof itself itself as a station, effectively eliminating the blindspot

Edited by blaze1514
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Yes you can get behind the gas station by walking. But putting an outpost there wouldn't be a good idea either since directly behind that area is this:
http://img.photobucket.com/albums/v37/dangman4ever/ScreenShot233_zpsb5ef032b.png

 

Even higher vantage points. These particular hills aren't quite a threat to a cemetary outpost due to it being out of range of most of the weapons in FNV but would be a threat to a gas station, hill behind the houses, or hill behind the gas station outpost.

 

As for Novac, yes that is a dead zone that a patrol would take care of but with my earlier recommended position, there would be no need to waste patrol time on that particular dead zone. Nor would putting an outpost on top of the hotel roof be a good idea either since...well ever lived in an apartment complex where you're below a noisy neighbor and realatively thin floors/walls? Now imagine that mass amount of noise compounded by people in heavy power armor. In other words, the constant movement of those BoS troops across the roof would annoy the people right below them. Not to mention it would draw fire directly to the hotel and therefore risk civilian casualties.

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