ryanra116 Posted June 4, 2012 Share Posted June 4, 2012 I seem to be having difficulty in solving why the water in my game is showing up pink. I've tried uninstalling oblivion, downloading several water mods, went through my archive invalidation.txt, disabled several mods, and did some looking around in my oblivion.ini file. Before the water was pink I couldn't see anything from above but I could see when underwater. When I was looking at my oblivion.ini file I noticed that bUseWaterDepth and busewaterlod were both =0, so I changed them =1. After I restarted the game the water was that pink color. I'm assuming it's a missing texture since when I installed a custom one it appeared and the pink was gone. This is happening everywhere as well, the sewers, IC, lakes, etc. This is currently what my oblivion.ini looks like under the [WATER] section: ***** This is right after a clean install of Oblivion***** [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=1uSurfaceFPS=12busewaterreflectionsmisc=0busewaterreflectionsstatics=1bUseWaterReflectionsTrees=0bUseWaterReflectionsActors=0bUseWaterReflections=0bUseWaterHiRes=0busewaterdisplacements=0bUseWaterShader=0uDepthRange=125bUseWaterDepth=1busewaterlod=1fTileTextureDivisor=4.7500fsurfacetilesize=2048.0000uNumDepthGrids=3 I also have mods that might be messing with it. Here is my load order: *** feel free to mention if something besides the water issue is happening with this load order*** Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmFrancescos optional new items.esmHorse combat master.esmFrancesco's leveled creatures-items mod.esmFrancesco's optional new creatures add-on.esmAll Natural base.esmFrancesco's 7 day respawn time.espX-ray detectHilarity_121.espDiverse Imperial armor.espfaster spells.espDLCShiveringIsles.espOscuro's oblivion overhaul.espextended imperial city.espSB IC Palace tower light mod.espMart's monster mod - mor wilderness life.espMart's monster mod - additional enemy npc vars.espMart's monster mod - city defensesMart's monster mod - diverse water lifeMart's monster mod - dungeons of MMM.espMart's monster mod - farm animals.espMart's monster mod - gems and gem dust.espMart's monster mod - hunting and crafting.espMart's monster mod - shivering isles.espMart's monster mod - diverse runeskulls loot g&gd.espMart's monster mod - looting npcs and creatures.espMart's monster mod - more passive wildlifeMart's monster mod - no pestsFCOM_Convergence.espFCOM_EntropicOrderRebalence.espFCOM_RealSwords.espFCOM_Archery.espFCOM_MoreRandomSpawns.espFCOM_NoSpiders.espImpeREAL City unique districts - all districts merged.espImpeREAL empire unique castles - all the castles - merged.espImpeREAL empire - unique forts.espCityLights - Imperial city.espWindowlightingsystem.espSmite of order.espDS flaming arrows.espImproved water.esp *****Doesn't do anything to the water whether activated or deactivated*****Natural_Habitat_by_max_tael.espNatural_ vegetation_by_max_tael.espNatural_water_by_max_tael.esp ***Doesn't do anything to the water either, this was the first water mod I installed before I noticed the problem***All Natural.espAll Natural - Real Lights.espAll Natural - MMM Patch.esp Link to comment Share on other sites More sharing options...
Mysticshadow1738 Posted September 5, 2021 Share Posted September 5, 2021 how tp fix it Link to comment Share on other sites More sharing options...
Pellape Posted September 5, 2021 Share Posted September 5, 2021 I cannot see that you did mentioned SkyBSA anywhere as that is the best way to solve any Archive validation or invalidation problems and maybe even purple meshes. (Drake do not yell at me if I got this wrong again) If and when you find the water mesh, load it into Nifskope, click the water surface and check the texture path in the NiTriStrip or NiTriShape section, which ever is in use for it. Open the NiTexturingProperty and Click the purple flower and add the right texture and save. This is often the case when a body part or armor part gets invisible, the path to the texture is incorrect in the actual mesh (x.nif file), which you correct the same way with Nifskope. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted September 5, 2021 Share Posted September 5, 2021 Nothing wrong there at all. And I think I don't really yell anyways.Though it won't fix any purple meshes, as that's physically missing resource files, not invalidation or load priority. But you're responding to a topic from 2012, back when SkyBSA wasn't even thought of. :no: Mysticshadow needs to explain their problem in more detail, as it's most definitely not the same situation on their drive now as ryanra's was back then, almost a decade ago. Link to comment Share on other sites More sharing options...
Pellape Posted September 6, 2021 Share Posted September 6, 2021 You are so right dear Drake. I did not respond to the original message from 2012 as I did reply to Mystic Shadow, and his reply from yesterday 08:18. ;) No you rarely yell at me, just bark, roar and spew fire... ;)I think SkyBSA was available yesterday though... ;) Link to comment Share on other sites More sharing options...
Recommended Posts