askfor Posted August 24, 2018 Share Posted August 24, 2018 Is it allowed to include Fallout 3 voice (.ogg) and lip (.lip) files in New Vegas mod ? Assuming that author lists Fallout 3 as requirement for the mod. Obviously, author can't verify that user has Fallout 3 installed. However, technically and legally it is no different from any Fallout 3 mod which does the same, and there are many of them that do. There is no way to make sure that user will not use files for something else, or if he or she does not have Fallout 3 installed. Another question is will it work ? Providing that author creates new voice types in GECK. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2018 Share Posted August 24, 2018 Assuming you do not attempt to provide a copy of the files and simply have your mod point to where they exist in FNV or FO3 when installed, then it's not "illegal distribution". That's how others (like TTW) get around it. The mod won't use those assets if they aren't present. It's you providing those assets as part of your mod which is illegal. But I am not a moderator and my opinion is not definitive. PM a moderator and ask them. That's part of what they are there for. Can't say if FO3 voice files will work. I would expect so, but have no experience with them. Lip files will probably work as you can use the Skyrim lip file generator for FNV because it doesn't provide one. -Dubious- Link to comment Share on other sites More sharing options...
madmongo Posted August 24, 2018 Share Posted August 24, 2018 As Dubious said, there are some legal issues. The dividing line here on the Nexus seems to be that if your mod requires TTW, you can use modified FO3 assets with your mod. If your mod doesn't require TTW, you can't. But again, best to check with the moderators. From a technical point of view, FO3 voice and lip files will work with FNV. I have copied them over for my own use and they work fine. Note that if you want to chop the files up and use snippets of them, the lip generator needs wav files, so load your oggs into Audacity, cut/edit/combine/etc them as desired, and save as wav. Then use the lip generator to create new lips from those wav files. You may already be aware of this, but the FNV GECK is missing its lip generator. More info here:https://wiki.nexusmods.com/index.php/Getting_started_creating_mods_using_GECK#TIP:_How_to_generate_.lip_files Link to comment Share on other sites More sharing options...
askfor Posted August 24, 2018 Author Share Posted August 24, 2018 When I do the same thing in Fallout 3 mod, I have to make a copy of those files. I have to manually extract them from BSA archive and copy into my mod. I have created and published several mods in that way. And many others did. There are no guarantee that one who downloaded it has Fallout 3, indeed. From the legal (and logical) standpoint it is absolutely no difference if I do the same for Ne Vegas mod. Again, I have to extract the files and copy them to my mod. Again, I can't verify that everyone who downloads it has Fallout 3. I have to "take their word for it", just like in Fallout 3 mod. I am going to need some "official" opinion on this. Link to comment Share on other sites More sharing options...
madmongo Posted August 24, 2018 Share Posted August 24, 2018 If you are making a Fallout 3 mod, you can extract assets from FO3 and modify them and include them in your FO3 mod. If you are making a Fallout New Vegas mod, you can extract assets from FNV and modify them and include them in your FNV mod. You cannot extract assets from FO3 and include them in a Fallout New Vegas mod. It doesn't matter if those assets are sound files, clothes, static meshes, clutter items, or whatever. It is a copyright violation. You can't use assets from one game in another. If I am interpreting your posts properly, this is what you are trying to do. You can't just put in the mod requirements that they must have FO3. That has never been acceptable here. The Nexus makes an exception for TTW mods, since TTW requires you to have a valid FO3 installation just to use TTW. Link to comment Share on other sites More sharing options...
M48A5 Posted August 24, 2018 Share Posted August 24, 2018 (edited) The position of the site owner and the Terms and Policies of the Nexus prohibit uploading any ported content. A link to the Terms and Policies is at the top of every page in the comments section for you to double check. Dark0ne has laid out the position of the Nexus here: https://forums.nexusmods.com/index.php?/topic/377405-porting-content-from-other-games/ Bethesda Softworks has stated that porting content between games is against the EULA. This includes any Bethesda game. What all this means is that you cannot include any assets from Fallout 3 in a mod for Fallout: New Vegas and upload it here, unless those assets are included in FNV and vice-versa. If you have evidence of any mod that violates the Terms and Policies, you should report said mod to the administration. Edited August 24, 2018 by M48A5 Link to comment Share on other sites More sharing options...
askfor Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) So, it is about the EULA. I understand. What I find some way to preventthe mod from running without Fallout 3 installed on the same machine ? Edited August 24, 2018 by askfor Link to comment Share on other sites More sharing options...
M48A5 Posted August 24, 2018 Share Posted August 24, 2018 So, it is about the EULA. I understand. What I find some way to preventthe mod from running without Fallout 3 installed on the same machine ? It isn't about checking to insure FO3 is installed, you cannot include assets from FO3, so FO3 would need to be installed for the mod to work. Link to comment Share on other sites More sharing options...
askfor Posted August 24, 2018 Author Share Posted August 24, 2018 So, it is about the EULA. I understand. What I find some way to preventthe mod from running without Fallout 3 installed on the same machine ? It isn't about checking to insure FO3 is installed, you cannot include assets from FO3, so FO3 would need to be installed for the mod to work. Someone said that TTW is working that way Link to comment Share on other sites More sharing options...
M48A5 Posted August 24, 2018 Share Posted August 24, 2018 So, it is about the EULA. I understand. What I find some way to preventthe mod from running without Fallout 3 installed on the same machine ? It isn't about checking to insure FO3 is installed, you cannot include assets from FO3, so FO3 would need to be installed for the mod to work. Someone said that TTW is working that way And TTW was removed from the Nexus, wasn't it? Link to comment Share on other sites More sharing options...
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