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Which is the best CTD reducer/eliminator and bugs fixer?


Shidentora

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There is no substitute to making your mods as conflict-free as possible. Basically, you need to make sure your mods resolve the really bad conflicts properly using a merged patch. For example, if a mod edits a leveled list to remove stuff but another mod that loads later has those items still in them, the game will have to run through the main Fallout3.esm file then each modification to see which file wins the conflict. Having too much of these will cause problems whenever the game has to load that leveled list.

 

The less conflicts you have in general, the less CTDs you'll get. However, the more mods you have, even if you have good conflict management, the more likely you are to get CTDs.

 

After merges, I have 129 active mods (146 if I count the merged stuff). I have a fairly stable game. I generally don't CTD, though I'm not immune of course, as even a vanilla game has a chance of a CTD. I usually have 1-2 hour gaming sessions (the longest I ever had with basically the same mod setup was 6 hours) and I can travel all over the world map without CTDs.

 

However, you can try mods like Fallout Remastered if you don't have it already. It won't guarantee a crashless game, but it can help with some of the errors that the game had by default. Also, make sure your load order is as intelligent as you can make it. BOSS can help with that.

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There is no substitute to making your mods as conflict-free as possible. Basically, you need to make sure your mods resolve the really bad conflicts properly using a merged patch. For example, if a mod edits a leveled list to remove stuff but another mod that loads later has those items still in them, the game will have to run through the main Fallout3.esm file then each modification to see which file wins the conflict. Having too much of these will cause problems whenever the game has to load that leveled list.

 

The less conflicts you have in general, the less CTDs you'll get. However, the more mods you have, even if you have good conflict management, the more likely you are to get CTDs.

 

After merges, I have 129 active mods (146 if I count the merged stuff). I have a fairly stable game. I generally don't CTD, though I'm not immune of course, as even a vanilla game has a chance of a CTD. I usually have 1-2 hour gaming sessions (the longest I ever had with basically the same mod setup was 6 hours) and I can travel all over the world map without CTDs.

 

However, you can try mods like Fallout Remastered if you don't have it already. It won't guarantee a crashless game, but it can help with some of the errors that the game had by default. Also, make sure your load order is as intelligent as you can make it. BOSS can help with that.

 

Thank you, Hosokawa-san :)

Well, I do use approximately half the mods you do and I always use the merged patch. Always. I have a crash or a freeze here and there and I try not to tamper with the leveled list too much. I have an overhaul, some texture mods, a handsome amount of nice weapons mods, some armour mods, a Terminator (cyborgs) invasion and the rest are various underground complexes and caves to explore and fight in, as well as really dangerous fighting grounds. I run all that on my 3GB RAM Toshiba laptop for now and it runs quite well... Untill some 10 enclave show up against some 10 BoS and the light show (EVE) slows the machine down. That's why I always prefer to snipe the Enclave. Then I give a shot to the last 2-3 guys for a showdown. And while sniping, Brisa frequently screams out and I turn to face a Deathclaw, Shellant Queen, or such a "cutie":P

My game is harsh, full of radiation and dangerous enemies, I never get enough of stims and RadAways, but, hey - it's Fallout:)

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Haha yeah. The Gamebryo engine was never friendly with "large scale" combat. Having 10 or more NPCs fighting in the same scene will cause problems even on a good setup. The game generally knows to turn some AI off during combat like that. I like increased spawns too but it's so unstable that I have to limit just how much "increased" they get. I rarely have more than 16 NPCs active at a time. Even if it doesn't crash outright, AI acts strange during or after the battle if there's too many NPCs. A common issue after a big battle is companions running away after combat (probably calculating where they should go), even going through doors and stuff, then running back to me a few minutes later.

 

Even in Oblivion (and Skyrim), the concept was more on these long (and boring) battles with just you versus a few strong enemies, rather than something more realistic like you and 5 buddies versus 8 bandits in a battle that ends within a few short swings.

 

If I want to play a real large combat game that's stable (even with 200 vs 200 on my setup apparently), I just play M&B Warband. I play FO3 for everything else.

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