Kohdi Posted June 5, 2012 Share Posted June 5, 2012 Hello all! I'm working on a small house in the forest near Falkreath, and I'm finding myself in need of a lawnmower. I need to remove a patch of landscape grass from an area without changing the ground texture (I'd still like it to be mossy and green, just without the grass). Does anyone know how Skyrim's grass system works? I can't seem to find any documentation on it, so any advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 5, 2012 Share Posted June 5, 2012 Most landscape textures that have grass on them include a NOGRASS version. Paint over the grass with the NOGRASS version and it should be gone. If it doesn't have a NOGRASS version, make one yourself by editing the landscape texture and removing the grass objects applied to it, then saving it with a new editor ID. Link to comment Share on other sites More sharing options...
Kohdi Posted June 6, 2012 Author Share Posted June 6, 2012 Thanks for the tip, I didn't see that before. I'm still having an issue, though, but it's one I've encountered before - The grass refuses to re-format itself to the new textures and new landscape shape. Everything is set just right, but it's like I'm missing a "regenerate grass" button or something. Any ideas? Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 6, 2012 Share Posted June 6, 2012 Is this persisting in-game or just in the CK? There are a few things in the CK that don't update their appearance 'til you refresh the view (F5). Link to comment Share on other sites More sharing options...
jet4571 Posted June 7, 2012 Share Posted June 7, 2012 (edited) Sometimes the grass weeds remain in the CK even after a refresh and weeks/many saves later. I've given up on the grass weeds showing in the CK where there is nothing but a brown generic dirt texture that has no grass weeds and the texture the grass weeds were on was deleted from the cell altogether. I always thought something like grass weeds should be added/removed separately from the ground textures, this way you can make a somewhat hidden path through a field and not worry about there being a NOGRASS ground texture or just too many textures in the cell. plus it makes it allow for more blending options from where the grass weeds start and ends. Having both laid down at the same time sounds like a great time saver but it actually makes for a great time sink when you are constantly having to clean up the borders because 1 has 6 textures already and none are what you are putting down, checking various quads to make sure they all have the texture you want, deleting and replacing to fit the one you want just to remove grass weeds!. plus there's like what just a couple different grass weed varieties and about 30 ground textures? so making all the duplicated ground texture to include or not takes time. Just another dumb design choice by Bethesda. Edited June 7, 2012 by jet4571 Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 7, 2012 Share Posted June 7, 2012 You can remove all instances of a grass texture from a cell quadrant by pressing I while in the landscape editor and deleting the entry, if that helps. Link to comment Share on other sites More sharing options...
Kohdi Posted June 7, 2012 Author Share Posted June 7, 2012 The grass does persist in the game, despite my best efforts. Even after coating the whole area with a "nograss" texture nothing seems to change. The place I'm editing is too small to justify replacing all land textures in the cell with their grassless versions (not to mention it's in the Falkreath forest and would likely be very noticeable), but with the way things are going I doubt it would help anyway. I may need to resort to using a land-textured static to simulate the ground, but I don't know if even that would help because the grass just floats in midair where the old landscape used to be. You'd think the system would work more or less like it did in Oblivion, but maybe the necessary bit of code was "forgotten" somewhere... Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 7, 2012 Share Posted June 7, 2012 Just a lost fallout new vegas modder here, so feel free to point and laugh at the guy stuck with the last generation of your skyrim engine, but under regions, there are some settings are related to grass in my geck. Maybe your grass is hiding there? Link to comment Share on other sites More sharing options...
Kohdi Posted June 7, 2012 Author Share Posted June 7, 2012 Thanks all for the tips, it turns out this is some kind of strange bug that only affects certain players. Thankfully there is a fix for it (I can confirm that it works), recommended to me by a friend. Here's the link I was given - http://frontierskyrim.wordpress.com/2012/02/28/floating-grass-in-primby/ And by extension, the BethSoft forum thread - http://forums.bethsoft.com/topic/1351548-a-fix-floating-grass/ I hope this can help other people with the same problem! Link to comment Share on other sites More sharing options...
Ironman5000 Posted June 11, 2012 Share Posted June 11, 2012 It's a small world after all! :biggrin: I just noticed this issue myself last night, thanks for the links :thumbsup: Link to comment Share on other sites More sharing options...
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