Lucky Dearly Posted June 8, 2012 Share Posted June 8, 2012 hey guys, ran into a bit of a bug, I disabled a few mods cause I messed up on enchating (these mods in question are weapon mods) but when I loaded my save up the modded weapons I disabled remain as if I never disabled them in the first place. I tried disabling other mods and dlc but the modded weapons remained (the other mods I have including Deadly Reflex 5, Mighty Magic, Midas Magic, OOO, and others deactivated as normal) I'm just about frustrated with this so any help would be appreciated Link to comment Share on other sites More sharing options...
Nephenee13 Posted June 8, 2012 Share Posted June 8, 2012 What mod manager are you using? Link to comment Share on other sites More sharing options...
Lucky Dearly Posted June 8, 2012 Author Share Posted June 8, 2012 Oblivion Mod Manager (been using it for the longest time) Link to comment Share on other sites More sharing options...
Nephenee13 Posted June 8, 2012 Share Posted June 8, 2012 Thats really strange, and should be impossible. You could try NMM or Wrye Bash, see if that helps. Link to comment Share on other sites More sharing options...
Lucky Dearly Posted June 8, 2012 Author Share Posted June 8, 2012 (edited) trying NMM and still no change, I'll go check out Wrye Bash Edit: Got wrye bash but I dunno what to do next Edited June 8, 2012 by Lucky Dearly Link to comment Share on other sites More sharing options...
Lanceor Posted June 8, 2012 Share Posted June 8, 2012 What weapon mod was it? And did you use the enchanting station to enchant these weapons yourself? Link to comment Share on other sites More sharing options...
Lucky Dearly Posted June 8, 2012 Author Share Posted June 8, 2012 (edited) I was using the enchanting station in Frostcrag Spire for my enchantments The mods in question are Highlander Swords, Legend of Zelda equipment, and Siegfried's Soul Calibur Edited June 8, 2012 by Lucky Dearly Link to comment Share on other sites More sharing options...
Lanceor Posted June 8, 2012 Share Posted June 8, 2012 I suspect what's happening is that when you enchant an item, it creates a completely new item whose stats are saved in your savegame. It's no longer an item from the mod, so disabling the mod won't remove it. Whether that's the case or not, sell the item to a vendor or place it in a respawning chest. Go to a different cell and wait for 73 hours and then those items should be gone permanently. Link to comment Share on other sites More sharing options...
Lucky Dearly Posted June 8, 2012 Author Share Posted June 8, 2012 ah okay, though I did an alternative solution and restarted on a new file but thanks for the info incase I need to do this again (and I hope not) Link to comment Share on other sites More sharing options...
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