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Posted

hey guys, ran into a bit of a bug, I disabled a few mods cause I messed up on enchating (these mods in question are weapon mods) but when I loaded my save up the modded weapons I disabled remain as if I never disabled them in the first place.

 

I tried disabling other mods and dlc but the modded weapons remained (the other mods I have including Deadly Reflex 5, Mighty Magic, Midas Magic, OOO, and others deactivated as normal)

 

I'm just about frustrated with this so any help would be appreciated

Posted (edited)

trying NMM and still no change, I'll go check out Wrye Bash

 

Edit: Got wrye bash but I dunno what to do next

Edited by Lucky Dearly
Posted
What weapon mod was it? And did you use the enchanting station to enchant these weapons yourself?
Posted (edited)

I was using the enchanting station in Frostcrag Spire for my enchantments

 

The mods in question are Highlander Swords, Legend of Zelda equipment, and Siegfried's Soul Calibur

Edited by Lucky Dearly
Posted

I suspect what's happening is that when you enchant an item, it creates a completely new item whose stats are saved in your savegame. It's no longer an item from the mod, so disabling the mod won't remove it.

 

Whether that's the case or not, sell the item to a vendor or place it in a respawning chest. Go to a different cell and wait for 73 hours and then those items should be gone permanently.

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