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Legendary item works without quest - but default name


jimmygitto

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I have seen a lot of posts and videos about how you have to use a quest to spawn a legendary item, but I just tested a weapon I have put together in the creation kit with some specified mod attachments AND a legendary effect attachment and placed it in the world, and it worked fine. My only issue is that I wanted to rename the weapon, which I did on the weapon item in the "Name" box, but it didn't stick. In the game it is just called "instigating calibrated etc etc."

So I'm bummed, I thought I was all set with my customized legendary without a quest, but I can't figure out how to get my custom name to apply. When I do it with the quest, with the "Name Override" box, the name works. But it would be a lot better to be able to add named, custom-modded weapons without all this quest business.

Any ideas?

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Thats great, thanks to both of you for the replies. So my hope is that I can avoid using the level list, quest and script. I found that those are not necessary for the legendary effect, which can just be added directly to the object mod list on the weapon item. But then the name gets edited by the mods, amended.

Maybe I should take the angle of trying to figure out how to disable the name-amendment function of the weapon mods?

I will check the ones with vendors and see if they are done with quests, too. Thats a good idea. I suspect they are, but maybe I will get lucky.

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a) quest name replacement

b) level list name replacement rename

c) modify \miscellaneous\Instance Naming Rules\dn_CommonGun file (and enjoy endless base game form hackery related issues down the line)

d) manually rename in the worksbench

Edited by SKK50
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