SilentQuim Posted September 6, 2018 Share Posted September 6, 2018 Hi, I'm using the "BookSets" resources from Blary in my mod. I've created new static objects and I've given them the correct filepath to the meshes (EX: \Data\Meshes\AARS\bookset\bookset01.nif).The object appears correctly in the Creation Kit, the meshes and the textures are which they should be. So I proceed to place several booksets in my custom-added cell. It looks very nice. Then I enter the game and the booksets are gone. They are not merely invisible, they are simply not there (I know this because I tried to select them with the console where they should be). The game refuses to load these objects. I cannot understand why there is no problem in the Creation Kit and then the game doesn't load the objects. My mod's Esp is correctly saved and enabled.There are no room markers in my cell.I have previously used modder's resources and it has never happened before.I'm using other modder's resources in this mod and they appear correctly. I'm using Oaristy's and Project Modularity resources, they load correctly.The problem only happens with Blary's resources, as I'm having the same problem with the "OpenBooks" resource, also from Blary. I've tried to place some vanilla objects in my cell and they appear correctly in the game.I've tried to place booksets in other cells and the game doesn't load them either.I've created a new esp, created static objects with the booksets meshes and placed them in a new cell. Still not loading them.I have looked in the mod page for someone with the same problem. No luck.I have looked over the internet for a solution to my problem and I seem to be alone in this matter. You are my only hope, please help me. Link to comment Share on other sites More sharing options...
nayakri Posted September 6, 2018 Share Posted September 6, 2018 This is very strange. I've been also using many additional resources from Nexus and never had such problem. Sorry, but I have to ask you (perhaps it's stupid, but you never know): are those files you are using (meshes, textures) in right folders? (in Data directory, then textures and meshes folders) I know it's stupid, but it's better to ask. Anyway, maybe you should try a different approach? Save those items in another esp and then use this esp as a required file? It sounds too easy, but who knows, maybe it will help. Link to comment Share on other sites More sharing options...
agerweb Posted September 6, 2018 Share Posted September 6, 2018 Are you using a mod manager when you test your mod? Link to comment Share on other sites More sharing options...
SilentQuim Posted September 6, 2018 Author Share Posted September 6, 2018 Are you using a mod manager when you test your mod?Nope Link to comment Share on other sites More sharing options...
SilentQuim Posted October 2, 2018 Author Share Posted October 2, 2018 I'm still having this problem. Any ideas anyone? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 3, 2018 Share Posted October 3, 2018 Just a small troubleshooting tidbit, but have you tried changing the model that the base object uses to a vanilla one? Just to see if it shows up in game then? Trying to narrow down if it's a problem just using that nif model, or something else. Link to comment Share on other sites More sharing options...
greyday01 Posted October 4, 2018 Share Posted October 4, 2018 This might be stupid but in the CK have you checked to see if it is checked as initially disabled? Link to comment Share on other sites More sharing options...
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