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Project Spotlight: Beyond Skyrim - Cyrodiil


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  On 1/11/2019 at 9:12 AM, phillipjohnmc said:

 

In response to post #66387126.

 

 

 

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if you want definitive proof on whether or not they're making the mod in oldrim or sse, watch:

timestamp: 22:50

 

 

This is actually very good news and the first I'd heard of this anywhere. I'd given up following the project very closely after the announcement that they were going to move development entirely to SSE, which frankly seemed very firm at the time. I expect that's why the streamer doing the interview is also surprised.

 

Whatever internal discussion took place, well, thank goodness they changed their minds to revert to the original plan.

 

I suppose this is another confirmation that development of such large modules all within Oldrim is perfectly feasible.

 

Well, thanks for the heads-up!

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In response to post #66774541.


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yeah they really should release it on both versions. i'm excited about the project but I don't want to get too excited because I think this is still a long ways off. but, TES6 is a long long looong ways off, so i'm not worried that that will drop and all interest in bs projects will just cease to exist. I think we'll see all of it in a couple years' time. and I think there will be other BS projects coming out sooner rather than later, namely Roscrea and Atmora, so i'm hanging in there
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Yeah, it'll be a while before we see anything, which is fine. There's some other modders doing interim projects we might see sooner. I'd really like to see someone release some work with Skyrim's eastern border... (there's one project on Nexus already but it's landscape only at the moment - towns and quests and such are a long ways off). The western border has Beyond Reach, which may not be perfect but has reached a pretty playable and stable state, so it'll do until we see Illiac Bay (which might be a very long way off given it's TWO provinces).

 

Atmora I was excited for before. No idea where they're at now, because they were originally hoping to release in early-mid 2018. We'll see, I suppose.

 

You're right that we're still a long ways off TES6. First, no one knows what they're going to do with the disaster that is Fallout 76, and they're still meaning to launch an entirely new flagship franchise before getting to TES6 (can't recall the name at the moment). I assume we're looking at 1-2 years minimum before they even start WORKING on TES6, let alone releasing it.

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  • 2 months later...

Here's proof that Beyond Skyrim: Cyrodiil has gone Skyrim SE-exclusive direct from BS - Bruma's very own Wiki page folks:

 

https://beyondskyrim.fandom.com/wiki/Beyond_Skyrim:_Bruma?fbclid=IwAR0IQfBeeEnFU6Stgm6Hy-JgoPBQEzZtbqjYoQq8GEolPZuNy6xHSfRkuWY

 

Further proof: https://i.imgur.com/PEl0Oy5.png

 

Oldrim's 32 bit engine simply cannot handle exceptionally large worldspaces/maps like Cyrodiil. The full release of BS: Cyrodiil/other Beyond Skyrim mod projects won't come to X-Box One due to Micro$oft's 5 GB space cap for mods. PS4 users are entirely SOL when it comes to any Beyond Skyrim content due to Sony's outright ban on any external assets in mods for their platform.

Edited by ff7legend
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  On 3/15/2019 at 9:00 PM, ff7legend said:

Here's proof that Beyond Skyrim: Cyrodiil has gone Skyrim SE-exclusive direct from BS - Bruma's very own Wiki page folks:

 

https://beyondskyrim.fandom.com/wiki/Beyond_Skyrim:_Bruma?fbclid=IwAR0IQfBeeEnFU6Stgm6Hy-JgoPBQEzZtbqjYoQq8GEolPZuNy6xHSfRkuWY

 

Further proof: https://i.imgur.com/PEl0Oy5.png

 

Oldrim's 32 bit engine simply cannot handle exceptionally large worldspaces/maps like Cyrodiil. The full release of BS: Cyrodiil/other Beyond Skyrim mod projects won't come to X-Box One due to Micro$oft's 5 GB space cap for mods. PS4 users are entirely SOL when it comes to any Beyond Skyrim content due to Sony's outright ban on any external assets in mods for their platform.

 

That's from 2017. I was relying on the same outdated information you're referring to.

 

The information posted above by phillipjohnmc is much more recent.

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It took me a week just to manually replace vanilla armors and weapons (mixing all types of weapons and armors from different mods into loose files, no esp).

I cant imagine how long it will take to make an entire province.

Take as many time as you guys want, i rather wait a year longer for a well polished mod than get a buggy mess and have to wait a year again until it becomes stable lol

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  • 2 months later...

So impressive !

 

Does someone know if they planned to translate it for non-english speaking community ?

(sorry if it has already been asked, I didn't find the answer)

 

Can't wait to play it anyway !

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