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PSA: Muzzle Breaks, Compensators and Silencers do NOT decrease effective range or damage.


Wolfar15

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Just a little heads up and FYI here. Effective range is affected by muzzle velocity which is primarily affected by barrel length. Any attachments have a very minimal effect on muzzle velocity. Silencers actually increase overall muzzle velocity. The only time when effective range would be reduced while using a silencer would be while using sub-sonic ammunition which would also decrease the 'damage' of the weapon. Subsonic ammunition is sometimes used to eliminate the crack of a bullet breaking the sound barrier (which a silencer doesn't affect) to effectively silence the weapon similar to what we see in movies. Otherwise if using standard ammunition neither the range or damage is affected in ANY way by a silencer.

 

I'm just really tired of downloading weapon mods and then having to open them in the CK to edit out all of the reduced range crap that isn't realistic and doesn't make a bit of sense whatsoever.

 

https://www.facebook.com/marines/videos/10154324878615194/?hc_location=ufi

 

https://www.youtube.com/watch?v=4P8vAVeERLE

 

https://www.silencershop.com/blog/post/muzzle-devices-101/

 

 

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Just a little heads up and FYI here. Effective range is affected by muzzle velocity which is primarily affected by barrel length. Any attachments have a very minimal effect on muzzle velocity. Silencers actually increase overall muzzle velocity. The only time when effective range would be reduced while using a silencer would be while using sub-sonic ammunition which would also decrease the 'damage' of the weapon. Subsonic ammunition is sometimes used to eliminate the crack of a bullet breaking the sound barrier (which a silencer doesn't affect) to effectively silence the weapon similar to what we see in movies. Otherwise if using standard ammunition neither the range or damage is affected in ANY way by a silencer.

 

I'm just really tired of downloading weapon mods and then having to open them in the CK to edit out all of the reduced range crap that isn't realistic and doesn't make a bit of sense whatsoever.

 

https://www.facebook.com/marines/videos/10154324878615194/?hc_location=ufi

 

https://www.youtube.com/watch?v=4P8vAVeERLE

 

https://www.silencershop.com/blog/post/muzzle-devices-101/

 

 

 

Not many mod creators (and apparently, game developers) are familiar with ballistics. There's only one weapon mod I know that sounds much closer to a real weapon sound - FN P90 - but, unfotunately, it doesn't make any sense in other specs - the range is that of a sniper rifle and the recoil is insane for a gun known to be almost recoilless; another problem is that it's inconsistent with all the other weapons (mods included). I wish someone could come up with a soft that helps edit weapons' stats as they appear in-game. xEdit can be a little tricky sometimes.

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Might be, but it's also a balancing act for gameplay's sake. A trade off between a reduced detection bonus (+ all the perk related goodies) and more range (+ a more satisfying, empowering sound effect); both having an advantage. Remove the only advantage non-silenced shooting would have and there's no incentive left to play without suppressors at all, (as you would have to call 'em that if you really want to be accurate). This would leave us with emptying our mags with impotent "pft, pft, pft" sounds at bullet sponges all the time and I noticed that actually impacts my immersion.

 

Personally I like having to make choices like that, whether it's totally true to life or not, it is to me when I play the game.

Edited by dikr
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