Archinatic Posted September 29, 2018 Share Posted September 29, 2018 Hey there, I am the mod author of a few city mods (the great city of x series). I'd like to generate and include object lod for my mods. Now I've been playing around with SSELodGen. I've tried removing all the btt files except for the cells I edited. It seemed to be working, but I eventually found graphical glitches along the north coast of Skyrim. Is there a way to include the lod of only certain cells or do I have to include all the btt(and the texture) files to make a working lod? Am I maybe missing some files? Any help would be appreciated! Link to comment Share on other sites More sharing options...
zilav Posted September 29, 2018 Share Posted September 29, 2018 Both objects and trees LOD use atlas textures. To include custom partial pregenerated vanilla compatible LODs with the mod you need to regen lods with xLODGen using vanilla atlas.For objects LOD uncheck the "Build Atlas" option and xLODGen will use the vanilla one.For trees LOD it is impossible to regen LODs using vanilla atlas with xLODGen, you'll need to use CK. Link to comment Share on other sites More sharing options...
Archinatic Posted September 29, 2018 Author Share Posted September 29, 2018 (edited) Thank you so much! So disabling 'build atlas' would remove all issues with only including the btt files for the edited cells? I also asume I won't have to include the texture files then? Edit: I'm sorry I ment the bto files. Edited September 29, 2018 by soldierofwar Link to comment Share on other sites More sharing options...
zilav Posted September 29, 2018 Share Posted September 29, 2018 If you use any new custom LOD textures then they will be referenced by BTO files directly and must be included too. Link to comment Share on other sites More sharing options...
Archinatic Posted September 29, 2018 Author Share Posted September 29, 2018 You've really helped me out today thank you! Link to comment Share on other sites More sharing options...
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