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Lowest-impact ENB?


Darklocq

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More a request for a pointer than for a new mod.

 

What's the absolute lowest-impact ENB? I can barely tolerate my current frame rate and have 2GB VRAM. I'm looking to have only the ENB effects that will make low-impact improvements, and I really only care about:

 

* Better lighting. I hate how light in the vanilla game just cuts off after X number of distance units, as if your torch light hit a wall. The entire game is really just too dark (for a follower-monger like me, anyway; I spend too much time on skin texture crafting and outfit tweaking to not be able to see the results!)

 

* At least some minimal subsurface scattering so skins look less plastic, and you don't get the bronze sheen effect (I know you can black out the skin *_sk.dds files, but this just ends up giving you fake-looking skin; it's a no-win scenario, other than Leyenda hit on the idea of very dark sk files, available in one version of his skin pack. This works, but it's still plasticky, just not utterly plasticky).

 

* Less of the "everything is made of triangles" look.

 

Definitely do not want increased blur, either motion- or distance-related. I get the aesthetics of the "filmic" approach of depth of field and motion blur, but I simply do not want it in a video game. The game camera has no idea where my real-world eyeballs are looking and I have a wide monitor for a reason. LOL.

 

Don't need fancy god rays and complicated shadow effects and yadda yadda. I've turned off a lot of the fancy-pants graphics stuff in the game's INIs.

 

I did try one ENB marketed as low-impact, but it was for an old version of ENB, and the settings were wrong (even what file the put them in was wrong). Despite trying to work around those issues, it was a total disaster and I had to revert it all and remove it.

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Or you could download the latest ENB, go into the ENB ini files and set UsePatchSpeedhackWithoutGraphics=false. Worked wonders for me if you want to fix some bugs but otherwise keep things stable. It fixed my long battles with skyrim shadows and such but otherwise kept things pretty vanilla. The game also runs a great deal smoother for me and I have less CTD due to the memory leak (I may be using the wrong term) fixes. I did however have to also edit the frame limit as the game's physics engine is tied to the frame rate. Objects were randomly gaining momentum and things were teleporting and flying everywhere.

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Or you could download the latest ENB, go into the ENB ini files and set UsePatchSpeedhackWithoutGraphics=false. Worked wonders for me if you want to fix some bugs but otherwise keep things stable.

 

Oh, I didn't realize that would actually do anything without you installing an ENB preset. I will have to give that a try!

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How about just using ICBINE 4? (I Can't Believe It's Not ENB 4)

 

Well, I AM using ENB (for the memory "speedhack"). I don't know if ICBINE would conflict with that. Will go have a look at it, though.

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Or you could download the latest ENB, go into the ENB ini files and set UsePatchSpeedhackWithoutGraphics=false. Worked wonders for me if you want to fix some bugs but otherwise keep things stable.

 

Oh, I didn't realize that would actually do anything without you installing an ENB preset. I will have to give that a try!

 

 

Your game will be much more stable but then you will have none of the effects you desire.

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Or you could download the latest ENB, go into the ENB ini files and set UsePatchSpeedhackWithoutGraphics=false. Worked wonders for me if you want to fix some bugs but otherwise keep things stable.

 

Oh, I didn't realize that would actually do anything without you installing an ENB preset. I will have to give that a try!

 

 

Your game will be much more stable but then you will have none of the effects you desire.

 

Not necessarily. A good number of my graphical problems were resolved without it introducing anything new. And some of his complaints can also be tweaked within the vanilla ini files. Though i do have to admit I'm relatively new to ENB myself, I was looking to accomplish exactly what he is and this was the direction set I was given by the guy who made ENB. Maybe it won't yield the exact results he is looking for, but I suspect it will definitely improve and be pretty close.

 

Or he can look for minimalistic ini presets on the ENB website. Technically he will have the graphics enabled, but they might not be excessive. It also depends on what you're looking for in terms of balancing performance and graphics. I personally lean more towards performance when push comes to shove. Again, I'm no expert, but ultimately he has quite a few options to achieve his results. You should do a little experimentation and find what you feels best suits you.

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Well, I've got ENB enabled for graphics mode. Overall it does look a little better, and the performance hit has been tolerable so far. However, I'm seeing a lot of glitches, most notably strange, cycling shimmers on things (even outside in the daylight, and also affecting the shadows - I noticed this in clear-sky weather on an archway and the shadow it casts); and some floors changing instantly from dark to light and back as I walk across them (happened in the bar area of the Winking Skeever). I haven't messed around with it enough yet, or even played the game, visual bugs or not, enough after this setup change to know if it's even improved what I set out to improve.

Edited by Darklocq
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Well, I've got ENB enabled for graphics mode. Overall it does look a little better, and the performance hit has been tolerable so far. However, I'm seeing a lot of glitches, most notably strange, cycling shimmers on things (even outside in the daylight, and also affecting the shadows - I noticed this in clear-sky weather on an archway and the shadow it casts); and some floors changing instantly from dark to light and back as I walk across them (happened in the bar area of the Winking Skeever). I haven't messed around with it enough yet, or even played the game, visual bugs or not, enough after this setup change to know if it's even improved what I set out to improve.

 

Cycling shimmers. I'm not quite sure that's what I had. Your description sounds close to but not exactly the same as a problem I had. In my case it was solved by going into the ini files of the ENB and enabling vsynch while also reducing the frame cap a bit lower. But it could be that your problem is not the same as mine. I had a shimmering effect but not the sudden changes from dark to light. At least not that I'm aware of.

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