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Firing Lasers causes a static loop


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OK, the game is running fine, however, I started having problems when I got ED-E in Primm, at first, I thought the problem was caused by ED-E himself, as every time we got into a battle, after it was over, there would be a constant, white noise constantly playing, and ED-E was using a Laser, I was using the Varmint Rifle. I had previously cleared out Primm by myself and didn't run into the sound problem, until the Laser Sound from ED-E seemed to cause it.
I looked into it, and it's not the "Inventory Bug" with ED-E, it's also not the crackling from his weapon upgrade, because he hasn't gotten an upgrade (I just started)

 

So, in order to rule out that it was ED-E and his Laser or just ED-E himself, I dismissed him and played without a companion, everything was going fine, gun battles were fine, UNTIL...
I ran into those "Bright Cultists", because they use Laser and Plasma rifles.
Sure enough, during a fight with about 4 Bright Cultists, during a lull in the battle, I heard the white noise going in the background again, and it must've been set off by one of the Cultists pew-pew-pewing with his Laser Rifle.

So, The looping white noise (I assume it loops) seems to be caused by the Laser Rifle sound.

Here's my load order in case anybody has had prior experience with this

 

 

 

# Automatically generated by Vortex
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NVEC Complete.esm
Advanced Recon Tech.esm
CompanionInfAmmo.esm
Detect Traps.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned II.esm
ELECTRO-CITY - CompletedWorkorders.esm
Momod.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
ELECTRO-CITY - Highways and Byways.esm
Interior Lighting Overhaul - L38PS.esm
MikotoBeauty.esm
oHUD.esm
Project Nevada - Cyberware.esp
Weapons.of.the.New.Millenia.esm
YUP - NPC Fixes (Base Game + All DLC).esp
EVE FNV - ALL DLC.esp
Uncut Wasteland.esp
Fellout.esp
NVR- Recommended.esp
Monster Mod Wasteland Edition.esp
Mojave Raiders.esp
WeaponModsExpanded.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
WMX-DLCMerged.esp
GRA - The Right to Bear Arms.esp
Mojave Wildlife (FO3-Style).esp
Bobblehunt.esp
Advanced Recon Armor.esp
Advanced Recon Gear.esp
Advanced Recon Gear - Project Nevada.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
EMR-StealthSuitMkII.esp
FNV Realistic Wasteland Lighting - All DLC.esp
WildWastelandChecklist.esp
WMX-EVE-AllDLCMerged.esp
DeadlierExplosivesNV.esp
Convenient Fast Travel Markers.esp
Snow Globe Quest.esp
CompanionInfAmmoOptional.esp
LootEverything_ForDlcSupport.esp
SaveCass.esp
UHNV.esp
bzArmour.esp
CASM with MCM.esp
CompanionInfAmmoCheat.esp
DarNifiedUINV.esp
DJ NVEC Weightless.esp
DJ PN Cyberware Weightless.esp
Detect Traps - DLC.esp
Detect Traps - Perk.esp
Detect Traps - Traponator 4000.esp
Distributed Necklaces and Chains.esp
DLC Weapon Integration - WMX.esp
Experience Points Reduced 10 20 30 40 50 Percent.esp
ExtendedNVRadio.esp
Faster Terminals.esp
Fellout-OWB.esp
FONV VIS-G.esp
GlowingChems.esp
MikotoBeauty.esp
HairPatcher.esp
HIIheadgearpack.esp
HeadGear Pack Level List.esp
ILO - YUP Patch.esp
Improved Casinos.esp
Instant Aid Healing.esp
Karma Perks.esp
KDS Green World.esp
Light Step ED-E.esp
LVL99PEL.esp
Machienzo-RadioNewVegasFixv11.esp
MMWE-No Werewolves.esp
MMWE-Passive Rad Horns.esp
MojaveDelight.esp
New Vegas redesigned- Honest Hearts.esp
NVRadioSpeakers.esp
OWBTransportalPonder.esp
Passive Startup Messages.esp
Project Nevada - Dead Money.esp
Project Nevada - WMX.esp
Project Nevada - EVE All DLC.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
XtraSpecialNV - MCM.esp
Unofficial Patch NVSE.esp
Project Nevada - Old World Blues.esp
Ragdolls.esp
ShilohDS-Color Maps and Icons.esp
ShutUpDLCCompanionsAlt.esp
SpawnTerminal.esp
Special Snow globes.esp
Stimpak Counter.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
UHNV-Honest Hearts.esp
UHNV-Bobblehunt.esp
UHNV-Dead Money.esp
UHNV-More Mannequins.esp
UHNV-OWB.esp
UHNV-Brighter Lighting.esp
UHNV-Lonesome Road.esp
Universal Item Sorter.esp
Voice dissonance fix.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
WMX-ModernWeapons.esp
xatmosSkillPerks.esp
XS Skill Training.esp
zzjayHairsFNV.esp
Interior Lighting Overhaul - Ultimate Edition.esp
DJ Item Sorting.esp

FNVMerged.esp
SmashLL.esp

 

 

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Haven't heard of this particular problem before, but the following similar sound problem solutions may help.

This seems very similar to the 'Issue: Background Noise bug?' in the wiki "Fallout NV Mod Conflict Troubleshooting" article.

You might also try increasing the size of the "Audio cache" under the "[Audio]" section of the INI files as follows:
iAudioCacheSize=4096
iMaxSizeForCachedSound=512

Just bear in mind that memory given to "cache" is not available for other uses by the game engine. There is always a "trade-off".

 

I would be interested to hear if something else resolves the issue.

-Dubious-

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Forgot to mention that the title music sometimes doesn't stop playing either.
It seems random, but the only way to stop it is to quit out to the desktop and restart the game.
No, the "Turning the radio on and off again" doesn't work.

 

Well, changing the Audio cache size

 

iAudioCacheSize=4096
iMaxSizeForCachedSound=512

 

Does nothing.
I suspect it's the audio files of the mod that are in question and get stuck in a loop right at the tail end decay of the laser sound.

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If the problem occurs with the title music, then it is more general than the specific laser sound. I would look at your sound configuration: mixer and "sound" control panel applet. Try running some DirectX audio tests.

 

The video, audio, and mouse drivers all have some interaction with each other; especially in that they compete for priority access to interrupts. Check for recent driver updates. The "latest" drivers often are not tested against older games and can introduce problems an older one didn't have.

 

That the problem is cleared by restarting the game, and that it's a sound not terminating, suggests the code is getting "lost". This is sometimes a symptom of memory leakage or too many active plugins.

 

As mentioned, I haven't heard of this before so it is not likely to be a mod problem per se, but more likely to be specific to your setup.

 

-Dubious-

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Found the problem!
Well, found the comment of the person who figured out the problem.

The problem arises when you follow the instruction for the mod Vanilla Restored Audio Patch

You end up restoring an fx folder called "steampuddle" which has two ambient sounds in it.
The problem is, when firing Lasers in the game, for whatever reason, causes the engine to triger and loop endlessly, one of those two ambient sounds, until you quit, or reload the game.

From the comment section:

 

 

 

harlandgg

19 April 2018, 12:16PM

Hi, if like me, after following this guide, you have a bug where a weird noise comes up during a combat and doesn't disappear until loading a save, I hunt down the sound that is causing this bug

It's in fallout new vegas\Data\Sound\fx\amb\steampuddle

Delete the folder "steampuddle"



Sure enough, I deleted the 'steampuddle' folder and no more endless noise after firing mah lazor!
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