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Are you having constant exterior CTDs? I've FINALLY found your sol


yafi

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Hi guys!

 

I've been looking through this thread hoping for some help, but still no luck so I'm posting my problems here hoping it can be solved by one of you!

 

I've pasted the last papyrus logs (all after freezes) and my current nmm setup as a jpeg, hope it's no problem.

 

------------------------------------------

 

Papurus0:

 

[09/04/2012 - 04:07:52PM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 04:07:52PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 04:07:52PM] error: Unable to call getDistance - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.getDistance() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 04:07:52PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 04:07:52PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.RegisterForSingleUpdate() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 38

[09/04/2012 - 04:07:52PM] error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.PlaceAtMe() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 118

[09/04/2012 - 04:07:52PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.RegisterForSingleUpdate() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 120

 

 

papyrus1:

 

[09/04/2012 - 04:03:17PM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 04:03:17PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 04:03:17PM] error: Unable to call getDistance - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.getDistance() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 04:03:17PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 04:03:17PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.RegisterForSingleUpdate() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 38

[09/04/2012 - 04:03:17PM] error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.PlaceAtMe() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 118

[09/04/2012 - 04:03:17PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.RegisterForSingleUpdate() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 120

 

Papyris2:

 

[09/04/2012 - 03:37:12PM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 03:37:12PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 03:37:12PM] error: Unable to call getDistance - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.getDistance() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 03:37:12PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 03:37:12PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.RegisterForSingleUpdate() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 38

[09/04/2012 - 03:37:12PM] error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.PlaceAtMe() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 118

[09/04/2012 - 03:37:12PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.RegisterForSingleUpdate() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 120

 

Papyrus3:

 

[09/04/2012 - 03:19:05AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 03:19:05AM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 23

[09/04/2012 - 03:19:05AM] error: Unable to call getDistance - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.getDistance() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 03:19:05AM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 35

[09/04/2012 - 03:19:05AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.RegisterForSingleUpdate() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 38

[09/04/2012 - 03:19:05AM] error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.PlaceAtMe() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 118

[09/04/2012 - 03:19:05AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.RegisterForSingleUpdate() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 120

[09/04/2012 - 03:19:09AM] VM is freezing...

[09/04/2012 - 03:19:09AM] VM is frozen

 

-----------------------------------------

 

 

 

-----------------------------------------

 

The lantern mod was the last one I tested before I decided to write this post (hopefully my last freeze in a while!) I tried disabling the claralux, the weapon mods (smithing perks overhaul, weapons & armor fixes & complete crafting overhaul) and the burn freeze shock effects (yes, I'm a mage now). I use a save where I freeze constantly now (on my way to the dog and following it, you know the quest hopefully).

 

As you can see from the nmm-picture I use the texture combiner with all the required mods and some of the optional ones.

 

GTX680 - i7 3770k - 16gb ram (no OC)

 

If you need more info, please let me know.

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@jalla74 Have you tried contacting MGE? You're getting a number of errors relating to Imaginator, which I believe is one of his (along with Claralux for that matter). It would appear that you may be freezing because there are too many assets in play; what the messages and script names seem to indicate is that your game isn't 'cleaning up' properly, and leaving stuff around that shouldn't be there. Even if you have a powerhouse rig, it's still going to drop at some point if clean-up isn't handled properly. You may want to try and do a clean reinstall of the mod, just make sure you follow whatever MGE's instructions are for it.
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@jalla74 Have you tried contacting MGE? You're getting a number of errors relating to Imaginator, which I believe is one of his (along with Claralux for that matter). It would appear that you may be freezing because there are too many assets in play; what the messages and script names seem to indicate is that your game isn't 'cleaning up' properly, and leaving stuff around that shouldn't be there. Even if you have a powerhouse rig, it's still going to drop at some point if clean-up isn't handled properly. You may want to try and do a clean reinstall of the mod, just make sure you follow whatever MGE's instructions are for it.

 

Thank you for answering Mujuro!

After my post I tried the "clean save" recipe from the STEP. Did the whole guide from going to the testing hall, waiting 31days and so on... hoping for the best, I started my game and the first thing I noticed was the lightposts, they were working properly without the blending white I had before. It didn't take long before the game frooze again, and the 2 mods repeating throughout the log is the Claralux. I also noticed the Imaginator a lot of times.

 

Here's a snippet from my last play log before freezing:

 

 

[09/05/2012 - 03:11:21AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 100

[09/05/2012 - 03:11:21AM] warning: Assigning None to a non-object variable named "::temp6"

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 100

[09/05/2012 - 03:11:21AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 102

[09/05/2012 - 03:11:21AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 102

[09/05/2012 - 03:11:21AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 104

[09/05/2012 - 03:11:21AM] warning: Assigning None to a non-object variable named "::temp6"

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 104

[09/05/2012 - 03:11:21AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 106

[09/05/2012 - 03:11:21AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 106

[09/05/2012 - 03:11:21AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 108

[09/05/2012 - 03:11:21AM] warning: Assigning None to a non-object variable named "::temp6"

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 108

[09/05/2012 - 03:11:21AM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 110

[09/05/2012 - 03:11:21AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 110

[09/05/2012 - 03:11:21AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].imaginatorhelperbanishscript.RegisterForSingleUpdate() - "<native>" Line ?

[None].imaginatorhelperbanishscript.OnUpdate() - "ImaginatorHelperBanishScript.psc" Line 38

[09/05/2012 - 03:11:21AM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].cluxLightAdjust_PlaceAtMe.UnregisterForUpdate() - "<native>" Line ?

[None].cluxLightAdjust_PlaceAtMe.OnUpdate() - "cluxLightAdjust_PlaceAtMe.psc" Line 115

[09/05/2012 - 03:11:22AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()

[09/05/2012 - 03:11:22AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)

[09/05/2012 - 03:11:22AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.

[09/05/2012 - 03:11:22AM] error: CR13 (000E3163): attempting to start event scoped quest outside of story manager.

stack:

[CR13 (000E3163)].cr13questscript.SetCurrentStageID() - "<native>" Line ?

[CR13 (000E3163)].cr13questscript.SetStage() - "Quest.psc" Line 124

[CR13 (000E3163)].companionsradiantquest.Setup() - "CompanionsRadiantQuest.psc" Line 41

[CR13 (000E3163)].cr13questscript.Setup() - "CR13QuestScript.psc" Line 26

[CR13 (000E3163)].QF_CR13_000E3163.Fragment_10() - "QF_CR13_000E3163.psc" Line 57

 

-------------------------------

 

This was from the "clean save" I made using the STEP guide (31 days wait etc).

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Thought d put my post from my topic here as I wasn't getting nay answers, could anyone tell me whats going on in my scripts, been both different each time at the end,game freezes after about 30 minutes, Please help :)

" Managed to get rid of the freezes round certain areas like warzone by editing my ini to allow more time for scripts to load "fPostLoadUpdateTimeMS=2500" in the skyrim.ini, but now Im getting freezes when aiming sometimes with the crossbow or leaving the loot menu and moving rapidly seems to also cause a freeze, this script "DLC1WE02Script.psc" seems to pop up allot but I cant find it anywhere in my game directory or my mods I use. Any info or help on this would be much appreciated, and if anyone know which mod causes this - "Cannot open store for class "dlc1scwispwallscript", missing file?

[09/04/2012 - 01:28:34AM] Cannot open store for class "f*#@ingArrow"," << also pops up allot and and sounds like a problem :)"

Here is my log below, I've cut some off as it was a bit big.

 

(0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 84

[09/04/2012 - 01:51:46AM] warning: Assigning None to a non-object variable named "::temp1"

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 84

[09/04/2012 - 01:51:46AM] error: Cannot call WornHasKeyword() on a None object, aborting function call

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 98

[09/04/2012 - 01:51:46AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 98

[09/04/2012 - 01:51:46AM] error: Cannot call WornHasKeyword() on a None object, aborting function call

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 111

[09/04/2012 - 01:51:46AM] warning: Assigning None to a non-object variable named "::temp1"

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 111

[09/04/2012 - 01:51:46AM] error: Cannot call WornHasKeyword() on a None object, aborting function call

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 123

[09/04/2012 - 01:51:46AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 123

[09/04/2012 - 01:51:46AM] error: Cannot call WornHasKeyword() on a None object, aborting function call

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 134

[09/04/2012 - 01:51:46AM] warning: Assigning None to a non-object variable named "::temp1"

stack:

[ (0006DF5C)].ArrowDamage.OnHit() - "ArrowDamage.psc" Line 134

[09/04/2012 - 01:51:46AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:47AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:47AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:48AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:49AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:50AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:50AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:51AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:51AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:52AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:52AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:53AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False

[09/04/2012 - 01:51:58AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:58AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:51:59AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:51:59AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:52:00AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False

[09/04/2012 - 01:52:00AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:52:00AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/04/2012 - 01:52:00AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False

[09/04/2012 - 01:52:01AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False

[09/04/2012 - 01:52:02AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/04/2012 - 01:52:02AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

 

 

 

Another log after another freeze, happened just after leaving talos templ,e dont thin its to do with location but maybe just a build up of to many script errors as the ned of the log shows different scripts this time:

 

 

"TrapBase.psc" Line 87

[09/05/2012 - 12:17:43AM] [DLC1WE02Script <DLC1WE02 (02008771)>]OnUpdate()

[09/05/2012 - 12:17:44AM] warning: (0005A7EE): currently does not have 3d and cannot register for animation callbacks. Returni.

stack:

[ (0005A7EE)].TrapDweThresher.WaitForAnimationEvent() - "<native>" Line ?

[ (0005A7EE)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 71

[ (0005A7EE)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87

[09/05/2012 - 12:17:44AM] error: Cannot calculate distance between and object and None

stack:

[ (00000014)].Actor.getDistance() - "<native>" Line ?

[DLC1WE02 (02008771)].DLC1WE02Script.OnUpdate() - "DLC1WE02Script.psc" Line 11

[09/05/2012 - 12:17:44AM] warning: (0005A7EE): currently does not have 3d and cannot register for animation callbacks. Returni.

stack:

[ (0005A7EE)].TrapDweThresher.WaitForAnimationEvent() - "<native>" Line ?

[ (0005A7EE)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 71

[ (0005A7EE)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87

[09/05/2012 - 12:17:44AM] warning: (0005A7EE): currently does not have 3d and cannot register for animation callbacks. Returni.

stack:

[ (0005A7EE)].TrapDweThresher.WaitForAnimationEvent() - "<native>" Line ?

[ (0005A7EE)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 71

[ (0005A7EE)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87

[09/05/2012 - 12:17:44AM] warning: (0005A7EE): currently does not have 3d and cannot register for animation callbacks. Returni.

stack:

[ (0005A7EE)].TrapDweThresher.WaitForAnimationEvent() - "<native>" Line ?

[ (0005A7EE)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 71

[ (0005A7EE)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87

 

 

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@jalla74 If the game works for a while and then starts freezing again after your clean + wait, my guess is that the issues you're having are already baked into your save. Here's a way to find out if that's the case ... using your current modset, start a NEW game and check (i) if the freezes still occur at the same intervals, and (ii) if you're getting the exact same lines in your logs. On a note with Claralux, which version are you using? I'm on 2A and don't get any of those errors. I'm not using Imaginator, so I can't really speak to that mod.

 

@cptcairney Your first log shows a particular "wilderness encounter" quest is tossing up the errors and I'm assuming it's Dawnguard, not sure about the trap one from the second. That said, Warzones is known to be rather resource intensive, so if you're having problems with inventory, turning quickly, etc., it just means that you're pushing your rig pretty hard, particularly if you're running a lot of HD textures, graphic enhancements and/or are using mods that increase objects (e.g., spawns like from Warzones, OCS, ASIS, etc.).

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@jalla74 If the game works for a while and then starts freezing again after your clean + wait, my guess is that the issues you're having are already baked into your save. Here's a way to find out if that's the case ... using your current modset, start a NEW game and check (i) if the freezes still occur at the same intervals, and (ii) if you're getting the exact same lines in your logs. On a note with Claralux, which version are you using? I'm on 2A and don't get any of those errors. I'm not using Imaginator, so I can't really speak to that mod.

 

I use the 3A or rather upgraded from 2A since I got the "daylight" spam every 2-3 seconds. First I read about the *placeatme file I could extract from the 3A loose files and put it in the scripts folder. I did that and it solved my problem at that time. Then I really wanted to try the console options (adjusting in-game), so I installed it after the recipe on the mods page. Perhaps there is a problem there for all I know. I notice the "cluxLightAdjust_PlaceAtMe" is massively repeated in my log, so I did the "wait 31 days" thing again, uninstalling the claralux first.

 

Just started playing with it, so I'll give it a go and see. I also wrote to MGE, still waiting for an answer. Thanks again Mujuro, I'll keep trying and update later.

 

-- update --

So, I disabled the iHUD, Claralux and the Imaginator before I did the 31-day-wait, started the "best friend" quest like before, and the same freeze occured. This is pretty depressing, what can I do.. !?

Edited by jalla74
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@jalla74 I tried 3A and went back to 2A, I had all sorts of problems with 3A (as did many other users, which is why MGE reverted back to 2A as his main file). I really believe your issues may already be baked into your save and, if that's the case, clean save uninstalls likely will not help you at all. To see if this is the case, I'd still recommend that you just start a new test game and see if you get the same freezes + log entries. If so, you've got a mod/load order conflict most likely (assuming your rig has the juice to run all your mod set). If you don't get the same consistent freezes/errors, then your savegame is most likely bad.
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Cheers for getting back mujuro ;) The freezes with turning quick actually happened when no lag on frame drop was happening, it was within a cave, but i got a good play today with no freeze :) Though I think its just a matter of time before it happens again. I also messed about in a warzone today, the one near autumn watch tower, and it jiggered frames now and again but no freezing, which I suppose is good.

My latest log contained many script errors but I didn't get a freeze, also the script text document from just that hour was 10.3mb! computer actually paused when I opened it :) So who knows whats going on there. Also Im using all low res versions of any texture mods, and only time lag gets a bit bad is during some warzones, love the big battles though :( anything else similar or can ASIS be modified to do this ?

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@cptcairney I like larger battles as well, as Skyrim always seems "empty" to me. For some extra kick, etc., I'm using Warzones, OCS, Deadly Dragons, SkyMoMod and ASIS. You can configure ASIS in terms of spawn amounts, but I don't use ASIS to change Warzones or DD.
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