geraintwd Posted October 3, 2018 Share Posted October 3, 2018 I've made myself a little compatibility patch for two mods that I use: Solitude Expansionhttps://www.nexusmods.com/skyrimspecialedition/mods/8 Skyrim Better Roads https://www.nexusmods.com/skyrimspecialedition/mods/2640 On the road leading up to the Solitude main gate, Better roads places a few trees. With Solitude Expansion's changes, some of these trees are removed but others are left floating in the air. There is also a portcullis activator and a static one that occupy the same gateway, both added by Solitude Expansion. The activator is placed such that, when opened, it is partially visible through the wall above the gate (z-fighting). The static one seems to serve no purpose. My patch makes the following changes:set 3 trees to "initially disabled"moved 1 tree downwards to reunite it with the groundset the static portcullis to "initially disabled"moved the activator portcullis so that it doesn't clip through the wall when in the open position.All of the changes work when tested in game, with the exception of the activator portcullis. I can move it around in game using the setpos console command but the new x/y/z coordinates I've given it in my patch seem to be ignored by the game. I don't think my patch is being overridden by another mod, since the .esp is at the bottom of my load order and, even with my entire plugin list loaded in SSEEdit, it shows that only Solitude Expansion.esp and my patch affect that activator, with the changes from my patch overriding the original mod. Below is a link to a screenshot of the position information for the activator portcullis. Values on the left are from Solitude Expansion.esp, values on the right are from my patch. https://1drv.ms/u/s!AkIWRdtj_OPsx2JpIPWkSPl4ZZUf The activator portcullis has a base ID of 00023A32. Does anyone here know why Skyrim might ignore the position changes for an activator? Thanks,Geraint Link to comment Share on other sites More sharing options...
Pickysaurus Posted October 3, 2018 Share Posted October 3, 2018 Try clicking it in console and do "RecycleActor" - especially if you don't leave the area before editing it, the object positions can be stored in your save. Also try a new game. Link to comment Share on other sites More sharing options...
Taffer42 Posted October 3, 2018 Share Posted October 3, 2018 What Pickysaurus said. I was editing a mod and moved a container from one cell to another, but nothing I did seemed to move it. I had to reload an older save from before I entered that cell before it was finally moved. Link to comment Share on other sites More sharing options...
geraintwd Posted October 3, 2018 Author Share Posted October 3, 2018 What Pickysaurus said. I was editing a mod and moved a container from one cell to another, but nothing I did seemed to move it. I had to reload an older save from before I entered that cell before it was finally moved. Thanks guys, that was exactly the problem! I started a new game and the portcullis was in the new position! Link to comment Share on other sites More sharing options...
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