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Another update...


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I DON'T GIVE A D@MN WHAT THEY ADDED. NO GAME SHOULD EVER BE UPDATED WITHOUT YOUR OK. I'VE PURCHASED ALL VERSIONS OF SKYRIM SO FAR. AS OF TODAY THEY WILL NOT GET ANOTHER PENNY FROM ME. IT TAKES WAY TOO LONG TO FIX THIS CRAP AFTER AN UPDATE.

 

Well perhaps I'm getting fed-up with the constant negativity regarding updates to the game, so I opt to try and counter the overwhelming negativity that people spew out when this happens. Let's face it, SKSE64 is not really a necessity unless you're installing certain mods that require it, so the fact that people are whinging when an update breaks it and threaten to never buy another Bethesda product again when it's a third party application that probably gets updated in a day or two on average speaks more of an entitlement mentality than anything else.

 

It wouldn't be too hard for Bethesda to add in the additional functions, references and so forth courtesy of an update to the Creation Club. Simply put, perhaps the SKSE team should work with the Creation Club to add their work in natively as a free piece of Creation Club content as a Function Pack. Then future updates would be Function Pack 2, Function Pack 3, etc. This would also open the door for PS4 and XBOX modders to utilise those functions that have been so far confined to the PC version.

 

Well all mods on Nexus are third party applications, which btw, Beth fully encouraged. As for entitlement, why shouldn't we should expect some? As for the Silverlock team working with Beth, do you really think Bethesda would work with them, I very much doubt it. ...I can understand some getting frustrated but I see it as just taking the bad with the good.

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Let's face it, SKSE64 is not really a necessity unless you're installing certain mods that require it, so the fact that people are whinging when an update breaks it and threaten to never buy another Bethesda product again when it's a third party application that probably gets updated in a day or two on average speaks more of an entitlement mentality than anything else.

 

 

Well, among that "certain mods" you mentioned are SkyUI and Racemenu. Both are IMHO crucial for playing the game, because Bethesda wasn't able to create a really conventient UI or an intuitive way of creating characters... And that's just one of the many reasons why we need SKSE and why these updates just for the sake of promoting their paid modding thing called "Creation Club" are annoying for a lot of people.

 

I agree with you, that having those rants over and over again every time Bethesda pushes an update isn't constructive and doesn't get us anywhere. I'd suggest learning how to avoid forced updates. I didn't upade every time in the past and I won't in the future. Best way to avoid unneccessary hassle...

 

On the other hand, it's quite obvious that Bethesda isn't doing their reputation a favour with their current behaviour...

 

 

I agree with both to a certain point.

 

IMHO, we should not be obligated to update. The CC should be available only in Beth and available only for those who want to benefit from it. Beth is not updating the game, it is update their CC and f*#@ing up everybody who is playing the game and not using the CC, to be put up to this non-sense procedure.

 

Yes I admit. the Script Extender is not needed but for some mods. In my case, for Fallout 4 I do not really care if we have an update because there are only 2 mods that I use that depends on FOSE ( Immersive Lovers Embrace and Place everywhere ), so once I am done building my own house, I do not really care about Place Everywhere anymore and the other mod, IDGAF if I cannot use for a week.

 

In Skyrim, things are different. There are several mods that are very useful for the game that depends on the SKSE. I have probably 10-12 and without the SKSE, I won't be able to play my game as I have intended to.

 

That it will be to expensive for Beth to have the CC / update available only for those who joined it, give me a break. They have the dollars to do it but they decided not to. It is not being negative about it, it is just that as customers, we have the right ( after paying a lot of money for the game and DLC's + the Steam and Nexus membership ) to ignore those updates, that is the whole "crying" about, that you call negativity.

 

But Beth included the CC into the games to make it easier for those who joined the club and bother those who did not. It is like a double-edge sword, we give and we take away ….

 

If they ever develop the next Elder Scroll VI, I would be very surprised if they would allow free modding for that game. I think that the CC is just the "lobby" of the great hotel that they are planning to build. I do believe that the mods for this new game ( if they ever come up with it ) will be available only, via their CC. If this happen, then whoever want to create a mod would have to do it under their own rules, probably will get paid for it but they will own the mod that we will only get via the CC so that way, the would get more money out of us and Nexus will loose. Probably the donation program implemented in Nexus have something to do with this idea. Think about it. It will be pure business and nothing personal.

 

So, the updates we are getting in these two games are not necessary since those updates are not fixing bugs at all, but again, those updates benefit only their own goals, vision and project and in the process, screw up with the great majority of customers that still we do not own the game even though we have paid in full for it. It is an abuse from their part IMHO and this is just, the beginning.

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Full ack @sopmac45.

 

Fantastic mods where build by the talents from the community - without the need of updating anything. Beth can handle this only by updating the game? Come on, this smells more that an unwanted side effect that breaks skse based mods.

 

Avoid updates will also not bring the solution, as steam will update game files beside the executables, which can be handled, but the problem is, staying on a certain version is individual, which will not help, as mod authors will produce mostly to the latest version. So at the end, everyone is forced to update, even this is delayed and often very tedious and time-consuming.

 

So for my side, updates, not addressing game issues, are more than not welcome, as updating skse means waiting for all related mods availiable for updates, otherwise you have to drop this mod.

 

Building a modded SE with over hundred mods is a creative work in its own, every single mod is a brick in this building. Loosing a mod is loosing a certain part of the individual goal, building a very indiviual skyrim experience.

 

And to be honest, not even game companies with huge budgets are able to reach this level of detail and enrichment what was done by the modding community and i think this will not happen again in future games.

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On Steam I set properties to only update when I launch, as we have to launch from SKSE - the game will never update. The updates are just new creation club mods, not significant. When the other mods are updated accordingly to the latest version - I launch from the standard launch to update the EXE, and then update SKSE and other mods. I always keep a wee backup of SkyrimSE exe before I let the game update. This issue will go on for ever, anyway, that's my 2 cents way of dealing with it.. :cool:

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