Dubbyk Posted October 7, 2018 Share Posted October 7, 2018 Every time I go to load the CK it says it failed to do so and I need to verify my files, I've attempted reinstalling the CK, no help. I am very reluctant to use steam to verify my files as I am sure it will screw up my heavily modded fallout 4 folder. I think I remember reading on some mod pages a long time ago that some mods that use .DLLs can cause issues with the CK. Does anyone know if this even a possibility? And if so anyone know any off the top of their head so I can try and narrow down the issue. Guess my other alternative would be to make a 2nd non modded installation of FO4, would having two installs of FO4 on the same computer freak out NMM and the CK? *edit some additional info, I used to be able to load up the CK just fine even with all of my mods, not sure when the CK issue happened as it's been months since I needed to open it, maybe game / CCC updates broke something? Link to comment Share on other sites More sharing options...
Thirdstorm Posted October 7, 2018 Share Posted October 7, 2018 There are dozens and dozens of reasons why this could be happening, but I think your missing the most important bit of information in this post.. Are you trying to open CK and it crashes before it's finished its startup, or is it crashing after you've selected the mods you want to look at / modify? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted October 7, 2018 Share Posted October 7, 2018 Aside from Thirdstorms point, texture/mesh replaces (replacer = things without espâs that just go into a vanilla folder and are named the same as the vanilla ones) are notorious for crashing CK on Data load of the base ESMâs. Doesnât even have to be a bad texture or mesh, can just be âdifferentâ enough to freak out CK. (Iâm sure thereâs a better way for me to say that, but brain smoosh at the moment, hehe) Link to comment Share on other sites More sharing options...
Dubbyk Posted October 7, 2018 Author Share Posted October 7, 2018 In response to Thirdstorm The CK wont open at all, if I open from the .exe it self i Just get a small loading icon on the mouse for a second and then nothing. If i try to open from the Beth Launcher it say's it failed to open a and to validate files. To BlahBlahDEEBlahBlah I think you maybe on to something, I use a texture re-placer that actually replaces the Fallout Texture BA2 files, sounds like that might be a good place to start my search. (https://www.nexusmods.com/fallout4/mods/27038) Link to comment Share on other sites More sharing options...
Thirdstorm Posted October 8, 2018 Share Posted October 8, 2018 Blah is 100% right (and where I was going after finding out when the crash was occurring :) ).. I'd remove one of those at a time then, starting with the replacers.. If something isn't packed 100% correctly IMight work in game, most of the time, but crash CK which is much picker Link to comment Share on other sites More sharing options...
Dubbyk Posted October 11, 2018 Author Share Posted October 11, 2018 Swapped back to the original BA2 files, still wont open, uninstalled any mod I could think of that changed vanilla files but with 1000+ mods it's impossible to know them all really. What Drives me nuts is i USED to be able to open the CK with my insane mod order all the time. The only reason I have been able to merge and make compatible so many mods is with the CK, I just don't understand what changed, The "scan and repair" on the Beth launcher says my files are fine, but opening the CK says to scan them again. I know form experience if I run Steam's validate files it will WRECK my modded folder and I will have to start all over. Do you guys think if I install a fresh copy of FO4 on an other hard drive I can get the CK to try to open from their and leave my modded folder alone? I can then just move the .ESPS of the mods I want to change over to the other HDD, edit them and move them back. Think my plan will work? Link to comment Share on other sites More sharing options...
Dubbyk Posted October 11, 2018 Author Share Posted October 11, 2018 And just to clarify what I am looking for, I'm looking for mods that replace a vanilla file outright, so mod added BA2 files don't count, and overwrites via .ESP don't count, just things that hard replace a file? Link to comment Share on other sites More sharing options...
Dubbyk Posted October 20, 2018 Author Share Posted October 20, 2018 If anyone has been watching this thread, I found the issue, it was Private-Profle-Redirector : https://www.nexusmods.com/fallout4/mods/33947 completely uninstalling this fixed the CK, and lucky since it's just a FOSE plugin I can easily uninstall and reinstall as I need to use the CK. Link to comment Share on other sites More sharing options...
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