corrado33 Posted October 7, 2018 Share Posted October 7, 2018 I want a way to load two mods that overwrite the same textures so I can compare in game without having to take screenshots. Is this.... possible without a ton of work? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 7, 2018 Share Posted October 7, 2018 it would require work assuming it's something like a weapon , you could create a copy of the weapon , create a copy of the model and assign it the different texture (that you would have to rename , so it won't overwrite the original) , implement it and load it into the game , and then just add both versions of the weapon and compare the twobut it's only that simple for items that your character can usesomething like trees or buildings require inserting these into the game , which is far more difficult to do so unless there is something magical I'm not thinking of , there is no real easy way to do this Link to comment Share on other sites More sharing options...
corrado33 Posted October 7, 2018 Author Share Posted October 7, 2018 it would require work assuming it's something like a weapon , you could create a copy of the weapon , create a copy of the model and assign it the different texture (that you would have to rename , so it won't overwrite the original) , implement it and load it into the game , and then just add both versions of the weapon and compare the twobut it's only that simple for items that your character can usesomething like trees or buildings require inserting these into the game , which is far more difficult to do so unless there is something magical I'm not thinking of , there is no real easy way to do this Hm, unfortunate. I'm not willing to put in that much work because I want to compare armor/clothing textures across a dozen or so mods. (Which would require hundreds... if not thousands of edits.) TESVEdit can't rename all or anything? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 7, 2018 Share Posted October 7, 2018 it's not just TES5Edityou need a different nif file , and you need to edit it to use the correct texture pathand you would also need to create the new items , which I'm not sure you can do completely in TES5Edit (though maybe you can , I'm not an expert with the program) my best suggestion for you is to use Mod Organizer (1 or 2) , and just change the mod order , run the game and test the textures (take screenshots if needed)just rinse and repeat until you have the data on all mods , and you should be doneit's definitely going to take time , but won't require editing dozens of nifs and creating many new items just to test them Link to comment Share on other sites More sharing options...
Dreifels Posted October 7, 2018 Share Posted October 7, 2018 sounds for me as an error of reasoning.You cannot *ingame* compare, as you overwrite the texture while installing. There you decide what overwrites what. So ingame you alwas have that one which got installed.What you want is a reload of the textures while ingame and keep both visible. Link to comment Share on other sites More sharing options...
Daermonster Posted October 8, 2018 Share Posted October 8, 2018 Easiest way? DON'T. Link to comment Share on other sites More sharing options...
M48A5 Posted October 8, 2018 Share Posted October 8, 2018 You can't do it in-game, since the last file installed will overwrite the previous installed file. What you can do is use NifSkope to view the files. Just open two instances of NifSkope at the same time with each using the meshes and textures you want to compare. I have done this numerous times to decide which HiRes textures I wanted to use in the game. Link to comment Share on other sites More sharing options...
corrado33 Posted October 8, 2018 Author Share Posted October 8, 2018 (edited) You can't do it in-game, since the last file installed will overwrite the previous installed file. What you can do is use NifSkope to view the files. Just open two instances of NifSkope at the same time with each using the meshes and textures you want to compare. I have done this numerous times to decide which HiRes textures I wanted to use in the game. Thanks, I tried to do what you said but I've failed miserably at applying a texture to the body model :sad: EDIT: Nevermind, the details part of the window was hidden.... Edited October 8, 2018 by corrado33 Link to comment Share on other sites More sharing options...
Dreifels Posted October 8, 2018 Share Posted October 8, 2018 You can't do it in-game, since the last file installed will overwrite the previous installed file. What you can do is use NifSkope to view the files. Just open two instances of NifSkope at the same time with each using the meshes and textures you want to compare. I have done this numerous times to decide which HiRes textures I wanted to use in the game.NifSkope for me is not "ingame", or do you know a way to use it ingame? Link to comment Share on other sites More sharing options...
M48A5 Posted October 8, 2018 Share Posted October 8, 2018 You can't do it in-game, since the last file installed will overwrite the previous installed file. What you can do is use NifSkope to view the files. Just open two instances of NifSkope at the same time with each using the meshes and textures you want to compare. I have done this numerous times to decide which HiRes textures I wanted to use in the game.NifSkope for me is not "ingame", or do you know a way to use it ingame? Please read the first sentence again. I never said it could be done in the game. I mentioned the only way I know how to compare two or more texture files on the same mesh. Link to comment Share on other sites More sharing options...
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