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[LE] where location of alchemy or enchnating script?


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You can if you want. What do you want it to do?

seriously?, how?,

for some day ago i make this mod / scrip,

this is what script i using for smelting ores :


Event OnKeyDown(Int KeyCode)
  If KeyCode == 54
if (Game.GetPlayer().getItemCount(OreEbony) >=2)
	Count = (Math.Floor( Game.GetPlayer().getItemCount(OreEbony) / 2))	
	Game.GetPlayer().removeItem(OreEbony,2 * Count , TRUE)	
	Game.GetPlayer().addItem(IngotEbony,1 * Count , TRUE)	
endif
endIf
endEvent

that only parts of the script, for others ores is cut because it will to long to upload,

now i like to make it to create some potion using similar script,

but of course i like to get right potion value and exp from vanilla alchemy,

this is alchemy craft order from "alchemoney : skyrim potion combiner" app that i like to do :

Ingredients			Value	Effects
Creep Cluster, Giant's Toe	655	Damage Stamina, Fortify Carry Weight
Giant's Toe, Wisp Wrappings	612	Fortify Carry Weight
Giant's Toe, Scaly Pholiota	612	Fortify Carry Weight
Giant's Toe, River Betty	612	Fortify Carry Weight
Giant's Toe, Hawk Beak		612	Fortify Carry Weight
Bear Claws, Hanging Moss	465	Fortify Health, Fortify One-Handed, Damage Magicka Regen
Luna Moth Wing, Vampire Dust	438	Regenerate Health, Invisibility
Glow Dust, Nightshade		416	Damage Magicka Regen, Fortify Destruction
Crimson Nimroot, Nirnroot	360	Damage Health, Damage Stamina, Invisibility, Resist Magic

of course i like to craft from the highest potion value, so the leveling for alchemy and speech will increase faster than i must read the app every time

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Yes I was talking about the ebonyblade script. That is infinitely easier to modify than recreate the wheel for your original request. It would just be easier to know what you were trying to get accomplished with it for anyone to give you any insight regarding that aspect of your post.

sorry for my last miss understood, i like to make ebony blade upgrade unlimited, because the vanilla damage is too small

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Hmmm there's a couple of mods out there that add a temper link to the ebony blade to allow it to be Smith sharpened, otherwise you can easily adjust the enchantment strength.

 

To adjust the cap of targets to upgrade the leech effect, you could rewrite a script for it, but that would be the more complex, but still reasonably easy option for increasing damage potential if the weapon.

 

Adding the ability for it to be tempered is often the most common sense approach as it puts it in line damage wise with pretty much any other weapon in the game and still makes the leech effect feel special.

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