Danielned Posted August 1, 2003 Share Posted August 1, 2003 HI i know i ask to much but can someone please tell me how to create a simple quest pn getting an item? :huh: Link to comment Share on other sites More sharing options...
Doubleo Posted August 1, 2003 Share Posted August 1, 2003 I believe this requires Scripting (getting NPC's to interact with conversations that involve the quest itself, then adding land/dungeons/items ect. that Are the quest. :ph34r: Link to comment Share on other sites More sharing options...
Danielned Posted August 1, 2003 Author Share Posted August 1, 2003 ok thank you btw do you know how to make .Nif files with 3dmax 4 ? Link to comment Share on other sites More sharing options...
Doubleo Posted August 1, 2003 Share Posted August 1, 2003 Man do I wish but i can't afford that Program :unsure: I was also going to say Morrowindfiles.com has some minor Tuts from dragonsong on it under the tutorials section (left hand side main page) and he does small scripts there to start you out. Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted August 1, 2003 Share Posted August 1, 2003 Depending on how difficult a quest you want this to be, it does not necessarily involve scripting - you can do most things through the dialogue editor. Make your NPC and the quest item, if it is a new one. Start off by giving your NPC a greeting which introduces the quest topic via the AddTopic result function. Create a journal to monitor the progress of your quest Add dialogue for your quest. You can use the dialogue editor to check whether the player has the item the quest is about in the inventory.Make sure you add some dialogue to finish the quest off - like 'thank you for helping me with this, %PCName." - so you don't get the same quest over and over again. Link to comment Share on other sites More sharing options...
Danielned Posted August 1, 2003 Author Share Posted August 1, 2003 thanks for the help now im going to finish my mod the name of the mod is Mystic. it doesn't put so many new items in the game but there is 1 new old look monster that i think will be a challenge for strong people :) Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2003 Share Posted August 2, 2003 How do you "... use the dialogue editor to check whether the player has the item the quest is about in the inventory." Thanks,Hamish Link to comment Share on other sites More sharing options...
Ragnor Stormcloud Posted August 2, 2003 Share Posted August 2, 2003 You could put something like this: If ( player->GetItemCount "The_quest_item" >= 1 )Journal "Quest" 10 That's just an example. Link to comment Share on other sites More sharing options...
Guest Guest Posted August 5, 2003 Share Posted August 5, 2003 You could put something like this: If ( player->GetItemCount "The_quest_item" >= 1 )Journal "Quest" 10 That's just an example. OK, will give it a try. For some reason I thoughtyou could not use "if" statements in dialogue,and had to resort to scripting. ThanksHamish Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted August 5, 2003 Share Posted August 5, 2003 You can't use if statements in the dialogue editor - but there is an item check function. You can set it in the conditions for the response - check the drop down menu which gives you function, journal etc. Select the 'item' function, select the item you want to check for from the list, and select the condition you want to check for eg... Item Gold_001 < 100 or Item My_Unique_Item = 1 the response for this condition will only be given if the player has the correct amount as well as the correct item In the results field for that response you can then update journals, remove the item etc This does not work for filled soulgems, though - for those you do need a script. Link to comment Share on other sites More sharing options...
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