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Load Order Fix


marcusgale

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GameMode=Skyrim


Here are all the mods I have installed; I've been going through an excruciating process trying to get them to all work together, yet when I use alternate start to test the mods I'll get stuck in a infinite load screen in certain areas. Can anyone who has thorough knowledge of my mods tell me what I can do to correct all possible infinite loads or crashes in the future? As you can see, some mods are already turned off in order to prevent the crashes. I already knew that Holds was just going to be a no go after a certain point, but if someone could tell me what I could do to possibly add Holds into the mod order, I wouldn't mind learning that information either. Please, I repeat, someone with thorough experience that can actually provide a solution reply. I've already been through the process by myself quite a few times and have used LOOT, so I don't need anyone replying asking questions like "Have you used LOOT?" or giving me a solution they're unsure of. I really, really just want to play the game at this point with the mods I'm using. So, basically:


1. Can someone post my load order in a way that it won't CTD/InfiniteLoad or tell me what mods are for sure causing conflicts with others?


2. Can someone tell me if holds will work with my load out if I take out 1 or 2 mods?


EDIT: I would also like to add that the reason anything related to editing the cities is turned off is because it would either cause CTD or infinite load, most of the time I get infinite load screens. I thought I was building my mod library logically by getting mods that would seemingly work together when editing the worlds landscape, but so far I haven't been able to enjoy a single one of those.


Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

HearthFires.esm=1

Dragonborn.esm=1

Lanterns Of Skyrim - All In One - Main.esm=0

Unofficial Skyrim Legendary Edition Patch.esp=1

BSAssets.esm=1

BSHeartland.esm=1

Skyrim Project Optimization - Full Version.esm=1

more_Travelers.esm=1

arnima.esm=1

Campfire.esm=1

Falskaar.esm=1

ApachiiHair.esm=1

ApachiiHairMales.esm=1

ApachiiHairFemales.esm=1

CompanionArissa.esm=1

notice board.esp=1

ZaZAnimationPack.esm=1

EnhancedAIFramework.esm=1

OrganicFactions.esm=1

GameOfThronesArmors.esm=1

Schlongs of Skyrim - Core.esm=1

RSkyrimChildren.esm=1

SexLab.esm=1

SexLabAroused.esm=1

Unofficial Skyrim Patch.esp=0

TouringCarriages.esp=1

Guard Dialogue Overhaul.esp=1

kuerteeSimpleMultipleFollowers.esp=1

SkyUI.esp=1

CharacterMakingExtender.esp=1

Wildcat - Combat of Skyrim.esp=1

Realistic Melee Range.esp=1

Footprints.esp=1

Berserk Black Swordsman Armor.esp=1

Berserk Black Swordsman Armor - No Arm.esp=0

BSHeartland - Meshes.esp=1

BSHeartland - Textures.esp=1

WetandCold.esp=1

TKDodge.esp=1

RLO - Effects.esp=1

Holds.esp=0

RLO - Interiors.esp=1

Relationship Dialogue Overhaul.esp=1

RLO - Illuminated Spells.esp=1

CollegeOfWinterholdImmersive.esp=1

RealisticWaterTwo.esp=1

babes combined.esp=1

Realistic crime report radius.esp=1

LBackpackAll.esp=1

hunterarmor.esp=1

becomeaskilltrainer.esp=1

becomeahighwayman.esp=1

becomeabeggar.esp=1

ArmorOfIntrigue.esp=1

Manticore Armour.esp=1

Afro_TW2_armorpack.esp=1

TW3Eyes.esp=1

Brows.esp=1

VioLens.esp=1

DSerArcheryGameplayOverhaul.esp=1

SoundsofSkyrimComplete.esp=1

Sword Master Armor.esp=1

iWil_UselessShopOverhaul.esp=1

BetterCitiesWhiterun.esp=0

xazPrisonOverhaulPatched.esp=1

Holidays.esp=1

HoldsHolidaysCompatibilityPatch.esp=0

RLO - Exteriors.esp=1

beyond_skyrim.esp=1

hold guard.esp=1

TW3MO.esp=1

Settlements Expanded.esp=1

SexLab_Solutions.esp=1

Action Combat.esp=1

SimplyKnock.esp=1

LandLord_.esp=1

3PCOFull.esp=1

FollowerAsCompforFllrMods.esp=1

Immersive Sounds - Weaponry.esp=1

NorthernCardinal.esp=1

HoldsPiratesOfSkyrimCompatibilityPatch.esp=0

RealisticNeedsandDiseases.esp=1

rested 10X.esp=1

Rested 3X.esp=0

rested 5X.esp=0

Inns and Taverns.esp=0

Ambriel.esp=1

ESFCompanions.esp=1

KillEssential.esp=1

MrissiTailOfTroubles.esp=1

marriagemod - alpha v3.esp=1

JobsofSkyrim.esp=1

banditraids.esp=1

ArcheryDummyXP.esp=1

SOS_RLOInteriors_Patch.esp=1

more_Travelers.esp=1

more_Travelers-light.esp=0

Holds - RLO Interiors Patch.esp=0

Extra Guards.esp=1

CFTO.esp=1

AmazingFollowerTweaks.esp=1

HoldsUSLEEPCompatibilityPatch.esp=0

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Run For Your Lives.esp=1

SolitudeSKY.esp=1

RealisticWaterTwo - Waves.esp=1

Hunterborn.esp=1

Frostfall.esp=1

SexLab-AmorousAdventures.esp=1

SofiaFollower.esp=1

Rayan.esp=1

HoldsNoticeBoardCompatibilityPatch.esp=0

CWRS.esp=1

Loraine.esp=1

LIAT - Sounds.esp=1

RSChildren.esp=1

RSChildren Patch - USLEEP.esp=1

Holds - CFTO Patch.esp=0

HoldsFalskaarCompatibilityPatch.esp=0

RealisticWaterTwo - Waves - Falskaar.esp=1

RealisticWaterTwo - Falskaar.esp=1

BabyMommas.esp=1

RealisticWaterTwo - Dragonborn.esp=1

SKY.esp=0

Geralt.esp=1

LIAT - NPCs.esp=1

RDO - USLEEP Patch.esp=1

LV_Yennefer.esp=1

LV_Cirilla.esp=1

HoldsArissaCompatibilityPatch.esp=0

HoldsTouringCarriagesCompatibilityPatch.esp=0

RealisticWaterTwo - Waves - Dawnguard.esp=1

SexLab Eager NPCs.esp=1

RealisticWaterTwo - Dawnguard.esp=1

LiviaFollower.esp=1

CerysanCraite.esp=1

KeiraMetz.esp=1

Cheating Chest.esp=1

Final Fantasy 10 Brotherhood Sword.esp=1

TrissMerigoldW3.esp=1

LOTR Shield Pack.esp=1

Imperial Assasin Armor.esp=0

ApachiiHelmetWigs.esp=1

LPBards.esp=1

Laurence the Stern.esp=1

SrAs.esp=1

Immersive Speechcraft.esp=1

chfshPlayerVoicesets.esp=1

Vivid Weathers - Lanterns of Skyrim Preset.esp=0

Vivid Weathers.esp=1

WetandCold - Ashes.esp=1

Vivid Weathers - Bruma.esp=1

Vivid Weathers - Falskaar.esp=1

TrueStorms.esp=1

Vivid Weathers - Extended Snow.esp=1

Vivid Weathers - Extended Rain.esp=1

VWTSPaTch.esp=1

TrueStorms-RLO.esp=1

V740T_MGolDinS&M.esp=1

Schlongs of Skyrim.esp=1

SOS - Smurf Average Addon.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

Thugs.esp=1

FriendlyGuards1.esp=1

StaffOfSheogorath.esp=1

Witcher signs.esp=1

SFLPregnancyChildRearing.esp=1

adcSexlife.esp=1

RiverwoodHotSprings.esp=1

Shields_of_the_northern_kingdoms.esp=1

Ghosu - Weapon Pack 1.esp=1

FNIS.esp=1

MikanEyes All in one.esp=1

CalienteVanillaArmorTweaks.esp=1

FNISSexyMove.esp=1

FNIS_PCEA2.esp=1

LinkleOutfit.esp=1

Raven Set v1.4.esp=1

Triss_Armor_Fix_Eng_1_1.esp=1

Japanese weapons.esp=1

HelgenKeepStartingChests.esp=0

KS Hairdo's.esp=1

1nivWICCloaksNoGuards.esp=0

HoldsFrostfallCompatibilityPatch.esp=0

Holds - RLO Exterior Patch.esp=0

Public Executions.esp=1

Holds - RSChildren Patch.esp=0

Ordinator - Perks of Skyrim.esp=1

Alternate Start - Live Another Life.esp=1

HoldsAlternativeStartCompatibilityPatch.esp=0




Edited by marcusgale
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It'd be nice to post your load order in spoiler tags so people don't have to scroll so much.

 

[ spoiler] load order [ /spoiler] remove the space between the leading [ and the words spoiler and /spoiler

 

I'm kind of surpised your game even loads.

How many mods do you have installed?

I don't see any kind of merge patch which would help

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I'm kind of surpised your game even loads.

How many mods do you have installed?

It's all about optimization. I used to run 320 mods on a mid range laptop.

 

Back to the OP. One, some of those stuff I am not sure works together well. Like for example you already have Wildcat, but you also have Action Combat. Those have a lot of overlap. Choose one or the other, then pair it with Deadly Combat Lite (both are compatible). However, the author of Deadly Combat recommends using Wildcat with his mod.

 

You could also look into using less demanding mods but achieve mostly the same thing, unless you really prefer the ones you are currently using. For example, Purity in a single esp can replace Realistic Waters AND Vivid Weathers. The only thing Vivid Weathers has over Purity IMO are the better cloud textures, which can be fixed by using Ethereal Clouds mod. Then Audio Overhaul for Skyrim 2 over Sounds of Skyrim. It's less taxing on the system, plus it just sounds better IMO. SOS does some weird stuff sometimes, and it used to bork saves. Then combine it with Immersive Sounds Compendium.

 

You also need to make a bashed patch using Wrye Bash. The bash will merge and collate all mods with leveled lists and those made bashable by the authors into a single esp, so that they play with each other nicely and not conflict with each other. You should also just merge the armor mods together since they just take up to much space into one esp using Merge Standalone. It's less messy and I believe having a lot of esps that just do one little thing is more taxing than just merging them all together into one.

 

Infinite loading screens can also be due to problems in memory allocation. So what are your rig specs and what have you done to optimize the game? ENBoost? Crash Fixes? The last time I had infinite loading screens was I tried to add too much to the environment (dawn of skyrim + interesting NPCs + inconsequential NPCs + Populated Cities) that I can't get into the major cities, and I was only on a laptop then.

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It'd be nice to post your load order in spoiler tags so people don't have to scroll so much.

 

[ spoiler] load order [ /spoiler] remove the space between the leading [ and the words spoiler and /spoiler

 

I'm kind of surpised your game even loads.

 

How many mods do you have installed?

I don't see any kind of merge patch which would help

 

 

 

 

 

I'm kind of surpised your game even loads.

How many mods do you have installed?

It's all about optimization. I used to run 320 mods on a mid range laptop.

 

Back to the OP. One, some of those stuff I am not sure works together well. Like for example you already have Wildcat, but you also have Action Combat. Those have a lot of overlap. Choose one or the other, then pair it with Deadly Combat Lite (both are compatible). However, the author of Deadly Combat recommends using Wildcat with his mod.

 

You could also look into using less demanding mods but achieve mostly the same thing, unless you really prefer the ones you are currently using. For example, Purity in a single esp can replace Realistic Waters AND Vivid Weathers. The only thing Vivid Weathers has over Purity IMO are the better cloud textures, which can be fixed by using Ethereal Clouds mod. Then Audio Overhaul for Skyrim 2 over Sounds of Skyrim. It's less taxing on the system, plus it just sounds better IMO. SOS does some weird stuff sometimes, and it used to bork saves. Then combine it with Immersive Sounds Compendium.

 

You also need to make a bashed patch using Wrye Bash. The bash will merge and collate all mods with leveled lists and those made bashable by the authors into a single esp, so that they play with each other nicely and not conflict with each other. You should also just merge the armor mods together since they just take up to much space into one esp using Merge Standalone. It's less messy and I believe having a lot of esps that just do one little thing is more taxing than just merging them all together into one.

 

Infinite loading screens can also be due to problems in memory allocation. So what are your rig specs and what have you done to optimize the game? ENBoost? Crash Fixes? The last time I had infinite loading screens was I tried to add too much to the environment (dawn of skyrim + interesting NPCs + inconsequential NPCs + Populated Cities) that I can't get into the major cities, and I was only on a laptop then.

 

So how does the merge work exactly? Can I get a working load order post like I asked for?

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It'd be nice to post your load order in spoiler tags so people don't have to scroll so much.

 

[ spoiler] load order [ /spoiler] remove the space between the leading [ and the words spoiler and /spoiler

 

I'm kind of surpised your game even loads.

 

How many mods do you have installed?

I don't see any kind of merge patch which would help

 

 

 

 

 

I'm kind of surpised your game even loads.

How many mods do you have installed?

It's all about optimization. I used to run 320 mods on a mid range laptop.

 

Back to the OP. One, some of those stuff I am not sure works together well. Like for example you already have Wildcat, but you also have Action Combat. Those have a lot of overlap. Choose one or the other, then pair it with Deadly Combat Lite (both are compatible). However, the author of Deadly Combat recommends using Wildcat with his mod.

 

You could also look into using less demanding mods but achieve mostly the same thing, unless you really prefer the ones you are currently using. For example, Purity in a single esp can replace Realistic Waters AND Vivid Weathers. The only thing Vivid Weathers has over Purity IMO are the better cloud textures, which can be fixed by using Ethereal Clouds mod. Then Audio Overhaul for Skyrim 2 over Sounds of Skyrim. It's less taxing on the system, plus it just sounds better IMO. SOS does some weird stuff sometimes, and it used to bork saves. Then combine it with Immersive Sounds Compendium.

 

You also need to make a bashed patch using Wrye Bash. The bash will merge and collate all mods with leveled lists and those made bashable by the authors into a single esp, so that they play with each other nicely and not conflict with each other. You should also just merge the armor mods together since they just take up to much space into one esp using Merge Standalone. It's less messy and I believe having a lot of esps that just do one little thing is more taxing than just merging them all together into one.

 

Infinite loading screens can also be due to problems in memory allocation. So what are your rig specs and what have you done to optimize the game? ENBoost? Crash Fixes? The last time I had infinite loading screens was I tried to add too much to the environment (dawn of skyrim + interesting NPCs + inconsequential NPCs + Populated Cities) that I can't get into the major cities, and I was only on a laptop then.

 

So how does the merge work exactly? Can I get a working load order post like I asked for?

 

 

Bashed patch is automated using Wrye Bash. Basically, select build bash, it will tell you that the program will disable some plugins (because it's going to bash them together into the bashed patch), click build, then it's done. Just sort it with loot or whatever you're using.

 

Merging is more manual using the Merge Mod Standalone program. You can check this tutorial video by GamerPoets:

 

Once you learn more about modding, you'll know what warnings to ignore or whatever.

 

A working load order would be very difficult because it would need to have very specifically the exact same mods you have, then to extensively test it. No one can say what load order will work specifically because they have to test it first. Not to mention that a load order that works for someone may not exactly work for another one due to hardware differences, driver differences and all that stuff. You have to build your own working load order. You can't just give someone a list of mods and they'll tell you what load order works. It doesn't work like that. That's basically what Loot is anyway. People use it and report what load orders work then it references a masterlist of what should go where. Loot should already be better than any single person telling you anything because it's an amalgamated knowledge base of most users.

 

You can however do stress testing on the stability of your load order so you don't lose several hours just to find a bad CTD later on areas it can't handle.

TonyCube's 28 Step Test:

START of Test:

-----------------

 

Step 1. Start a new game using Arthmoor's alternate start mod.

Step 2. Choose the "I'm camping in the woods" option.

Step 3. Configure your mods via the MCM menu

Step 4. At the campsite configure the SoT mod and wait 4 minutes. (you can skip this if you don't have Sands of Time. Basically this just says configure it last)

Step 5. Save and exit the game to the desktop.

 

Step 6. Load the game and walk/run from the camp site to Riverwood.

Walk/run in more or less a straight line. Fight any bandits/wolves

if you want to.

 

Step 7. Talk to Alvor in Riverwood and start the main quest.

Step 8. Walk/run from Riverwood to Whiterun Stables.

Step 9. At Whiterun stables, hire the carriage to Solitude.

Step 10. Go slightly to Katla's farm until it is discovered.

Step 11. Wait 11 hours until around 8am in game.

Step 12. Walk/run to Solitude main doors and enter Solitude.

Step 13. Walk/run to the Blue palace and (after the dialogue)

talk to Falk Firebeard until the Wolfskull Cave Quest starts.

 

Step 14. Exit the blue palace.

Step 15. FAST TRAVEL to Katla's farm.

Step 16. From there walk/run to wolfskull cave following the road.

Step 17. Fight the skeletons outside Wolfskull Cave, and enter the cave.

Step 18. Make sure to pick up the Two Handed Axe on the ground at the

start of the cave.

 

Step 19. Make your way through the cave (you can fight the monsters

but it is not necessary)

 

Step 20. At the top of the tower find the Potema-demon summoning

priestess and dispatch her with your axe (it should say Talk to Falk

Firebeard on your screen, check it in the quest menu if you are not sure)

 

Step 21. Pull the lever to put the bridge down and cross over the bridge.

 

Step 22. OPEN the chest on the other side of the bridge. (Usually it

will crash here if you have too many mods that add levelled lists to

the game)

 

Step 23. Otherwise, continue until you exit Wolfskull cave. SoT can

add a LOT of enemies to the cave exit at this point. Somehow exit the

cave. Do not die, otherwise it will mess up the test.

 

Step 24. This is where the test really begins... do NOT fast travel!

Walk/run back to Solitude, following the road (i.e. the way you came)

 

Step 25. As you approach Solitude there is an archway, then after that

there are the main Solitude doors. IF your game is unstable it will

usually crash to desktop (CTD) at the archway, or just after you enter the

Solitude main entrance.

 

Step 26. IF you make it into Solitude, continue on to Falk Firebeard at the

Blue Palace and complete the quest.

 

Step 27. Exit the Blue palace and fast travel anywhere on the game map.

 

Step 28. Try to do whatever you can to make the game crash. If the game

is still running, it will probably run for hours.

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Honestly, this is just ridiculous. It's a shame vanilla skyrim/fallout is already so gtfo that we have to go this far to mod it in the first place. I'm just done with this trash man, lol. I'd rather play Witcher. Thanks anyways. It's just too ridiculous dealing with these mods, LOOT isn't nearly as helpful a tool as people make it out to be either so that's just more lol on top of the typical bethesda torture.

Edited by marcusgale
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Honestly, this is just ridiculous. It's a shame vanilla skyrim/fallout is already so gtfo that we have to go this far to mod it in the first place. I'm just done with this trash man, lol. I'd rather play Witcher. Thanks anyways. It's just too ridiculous dealing with these mods, LOOT isn't nearly as helpful a tool as people make it out to be either so that's just more lol on top of the typical bethesda torture.

This happens too when you mod witcher. The Witcher 2 and 3 are actually 2 of the games Nexus supports for modding. Basically when you deal with mods for any game, this is what happens. You always have to realize that you're basically going beyond what the game was designed to do, hence things happen.

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  • 2 weeks later...

Lets not compare modding skyrim to modding the Witcher.. seriously right now, I can easily drop in a mod or two in the Witcher and on top of that, the reason people go overboard really with Skyrim like I said is the lack of in the game already.

You can go overboard with any game if you want to. If you keep your modding in Skyrim from getting overboard, it would be as simple as dragging and dropping a couple mods (I remember 2011-2012 with that. LOL).

 

Plus Witcher 3 is using an updated 64bit engine. Skyrim LE (I didn't catch if you were using LE or SE) is using a 32bit engine with a hard cap on RAM usage (doesn't matter if you have 16GB RAM, it will only use around 2.5-3GB), among other limitations of an instruction set that's like 2 decades old. so you need to optimize a bit to get everything working.

Edited by chanchan05
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