BrokenMessiah Posted June 20, 2012 Share Posted June 20, 2012 I got the idea while looking up a infinite ammo mod; imagine instead of your guns using ammo to fire bullets, they use a new currency in the game along the lines of MP(Magicka). Say a 10mm Pistol only requires 3% of your total MP to fire, while a Fat Man requires 50%. The MP could be regenerate or replenished with items. I think this would be a amazing idea, and although I have less than great knowledge of GECK, I am going to explore such a mod. What do you guys think? Link to comment Share on other sites More sharing options...
Moraelin Posted June 26, 2012 Share Posted June 26, 2012 Well, at least in NV you can use breeder ammo, which means it will slowly recharge (1 unit per how many seconds you type in that box), but can't be reloaded. Link to comment Share on other sites More sharing options...
bfg10k17 Posted June 26, 2012 Share Posted June 26, 2012 (edited) With using FOSE it would be possible in FO3. I'm just not sure how. :confused: Well, I hope someone picks this up, 'cause I think it's a good idea. Edited June 27, 2012 by bfg10k17 Link to comment Share on other sites More sharing options...
Stevedog13 Posted June 29, 2012 Share Posted June 29, 2012 Right off the top of my head I would use a global variable set at 100 for your MP and a script that counts how much ammo you have. Lets say you determine 10mm ammo to have a max ammo count of 35, if you have more the script removes the excess ammo. If you have less than 35 bullets and your MP is greater than 3 the script adds one round and decreases your MP by 3. If your ammo count is 35 then it increases your MP until it reaches 100. Have the script run once every 30 seconds and test it for gameplay balance. Link to comment Share on other sites More sharing options...
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