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Weapons use "MP" as ammo


BrokenMessiah

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I got the idea while looking up a infinite ammo mod; imagine instead of your guns using ammo to fire bullets, they use a new currency in the game along the lines of MP(Magicka). Say a 10mm Pistol only requires 3% of your total MP to fire, while a Fat Man requires 50%. The MP could be regenerate or replenished with items. I think this would be a amazing idea, and although I have less than great knowledge of GECK, I am going to explore such a mod. What do you guys think?
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Right off the top of my head I would use a global variable set at 100 for your MP and a script that counts how much ammo you have. Lets say you determine 10mm ammo to have a max ammo count of 35, if you have more the script removes the excess ammo. If you have less than 35 bullets and your MP is greater than 3 the script adds one round and decreases your MP by 3. If your ammo count is 35 then it increases your MP until it reaches 100. Have the script run once every 30 seconds and test it for gameplay balance.
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