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Permission settings VS Mod Description Text


GamerRick

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Look at this page -https://www.nexusmods.com/fallout3/mods/12677?tab=description

 

It would seem the auto may have either not read or didn't understand the permissions section of the mod page setup. Mainly because they put zeros in the note/credits boxes. It looks like they may have just filled everything out randomly to try and publish the page quickly.

 

My opinion here would be that the description trumps the permissions sections. The activity log shows the author only ever edited the page once, when they first made the page, so both statements existed at the same time.

 

TL:DR - The description appears to be adequate to use this resource. Obviously, if the author returns and clarifies either way that'd be up to them.

 

Can you please address what M48AS said (and what I have already said about this)?

At the time the mod was published, permissions were handled in a different way. There was not section on the mod page for permissions, it was up to the mod author to specifically state any and all permissions on the description page.

 

When the site was overhauled, the permissions section was added and all the permissions were set to "No" by default. It was then up to the author to make any changes to their mods that were published prior to the site update.

 

That is why there are conflicting permissions shown on some of the older mods.

 

 

I get it that the description trumps the permission block and am going to use that mod. But this brings up a problem with how the Nexus injected those permissions and defaulted them to the worst settings without seeing what the author said.

 

Thanks!

Edited by GamerRick
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I get it that the description trumps the permission block and am going to use that mod. But this brings up a problem with how the Nexus injected those permissions and defaulted them to the worst settings without seeing what the author said.

 

Thanks!

There are literally hundreds of thousands of mods on the Nexus. Do you honestly expect the moderators to go through each one that was uploaded before the permissions system change and manually read what the mod author wrote? That would take months if not years.

 

As I said earlier, the reason the Nexus defaulted to what you call the "worst" settings is because that is what copyright law stipulates. If they had done something differently in regards to permissions they would have potentially opened themselves up to a lawsuit.

Edited by Reneer
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There are literally hundreds of thousands of mods on the Nexus. Do you honestly expect the moderators to go through each one that was uploaded before the permissions system change and manually read what the mod author wrote? That would take months if not years.

 

As I said earlier, the reason the Nexus defaulted to what you call the "worst" settings is because that is what copyright law stipulates. If they had done something differently in regards to permissions they would have opened themselves up to a lawsuit.

 

Why do you feel the need to defend the Nexus so much? None of your posts have been helpful in this discussion, and you seem to have nothing to add to help.

 

I started this thread because I was not sure what to think. Did the author set those red bullet items and then contradict them with the statement in the description? Or did the Nexus inject that permission block and just default them all to red?

 

If the former (the author did it) what wins between the two? The author does have different settings on his other modders resources (created around the same time) which added to my confusion.

 

If the Nexus injected them, then it's obvious that the description trumps the settings.

 

The answer seems to be (thanks to M48AS) that the Nexus injected that permission block into all older mods without any consideration of what the author may have stated already, and the author never followed up to reset them to his preferences.

 

I posted this, instead of contacting the staff, to get to that answer that it's a fault with the way the Nexus handled it (way back in 2012?) and not the modder's fault (for a mod published in 2010).

 

I finally posted about possible solutions to this to show that they can at least do something to help, with the minimum solution being a post or statement somewhere you would expect people like to look that explains the problem created and what the rules are.

 

Bottom line: I have tried my best to point out that there is a problem here. It's up to the Nexus staff now if they want to continue to ignore it or do something. Being that this site is free, just like the mods posted on it, I am wondering if they will cop the same attitude that many modders do under similar circumstances. Meanwhile, I am going back to my mod and am using that light switch in it.

Edited by GamerRick
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Why do you feel the need to defend the Nexus so much? None of your posts have been helpful in this discussion, and you seem to have nothing to add to help.

Because the Nexus provides us a valuable service and has done so for almost two decades? Because my posts are factual? That you don't find what I'm saying "helpful" to you isn't all that concerning to me.

 

I started this thread because I was not sure what to think. Did the author set those red bullet items and then contradict them with the statement in the description? Or did the Nexus inject that permission block and just default them all to red?

And you could have gotten an answer easily enough if you had simply contacted a moderator or another member of staff. That would have solved your problem and also allowed you to have your voice heard by a staff member regarding how you think the permission system should be modified.

Edited by Reneer
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Hmmm I think you might be on to something with your caution of using this mods assets.

I thought I would guinea pig it for you , so I whipped up a quick mod last night for helping out the player fresh out of the vault.

And used the light switch to turn a street lamp on just outside there.

Gave credit and explicitly said I do not have permission to give permission to use that asset , but linked the mod.

The mod was more than just the light switch though , so not just for a light switch test.

But called it "LeaveALightOn"

 

Anyways ... I'm pretty sure I went through all the hurdles to the done point ... but still they have not added it .

And all I can think was the light switch asset ???

 

Can you please address what M48AS said (and what I have already said about this in this thread):

At the time the mod was published, permissions were handled in a different way. There was not section on the mod page for permissions, it was up to the mod author to specifically state any and all permissions on the description page.

 

When the site was overhauled, the permissions section was added and all the permissions were set to "No" by default. It was then up to the author to make any changes to their mods that were published prior to the site update.

 

That is why there are conflicting permissions shown on some of the older mods.

 

 

I thought it had been addressed ? And my method to address it was to guinea pig uploading the asset.

Which is done now here ... https://www.nexusmods.com/fallout3/mods/23285/

 

Personally I would like it addressed why we don't have the "Sad Vault Boy" emoji for use in these forums ... LOL

 

But seriously , I guess you are meaning beyond your particular situation with this particular mod ?

And you would like a blanket ruling over thousands of mods for future hypothetical situations ?

Cuz for me , I have done as much as I can to address it. And for the future ... well it's obviously best to take them one mod and scenario at a time , right ;) ???

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Mktavish. Were you expecting something to happen when you published that mod? AFAIK the Nexus does not have anything to automatically deal with a mod that does violate someone's permissions. They wait until others notice and report the violation and then deal with it.

 

You bring up something I didn't explicitly state: I don't know if this mod is unique with the conflicting permissions. I am wondering about that too. But this situation is real (not hypothetical) and it irked me enough to make a post about it.

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Look GamerRick , it is totally understandable that you want some clarity before you spend umpteen hours utilizing this asset in your mod. Which is why I just cut to the chase and did it first so you don't have to feel unsheilded.

But the discussion here , in my view ... clarified it enough to say "you are ok to use the asset.

 

And now it seems you are going beyond your particular case , and wanting the inconvenience you experienced to be alleviated for all potential cases that arise from this change in the mod permissions ... no ???

 

Which excuse my french ,,, that would be f***ing Stupid on the Nexus part to do that. Both legally and financially.

They would exhaust financial resources they don't have , or put themselves in legal jeopardy , that could end up making it so this hosting service they provide would no longer be possible.

And it seems you are weighing the mere inconvenience of using assets for modders , against the integrity of this sight to continue to exist.

 

Well that is a no brainer ... can you guess which way ?

 

Because it did work for you to post and find out ,,, NO ???

Are you so AGGRIEVED BY THE INCONVENIENCE ???

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Reneer and Mktavish

 

I re-read things and realized I have indeed been a bit hasty and rash. Sorry about that. My OP just asked the question and you both answered it. Thanks.

 

I just posed the question about what could be done to address this. Do I really believe that the Nexus can do something? Obviously! Should they? That's their decision. IMHO it is lame that a mod exists where the Nexus inejected permissions are the opposite of what the mod author stated. That's all. And, yes, having two other modders jump in with their negative opinion did frustrate me. But I am not exactly the YES-MAN type.

Edited by GamerRick
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