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Missing NPCs at McCarran


VelocityPolaris

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Fallout: New Vegas is a bit of a buggy game, yeah? After countless resets and aborted playthroughs and slashing and burning, I've managed to find a playthrough with only minor issues, like blindingly bright interiors, glitched brahmin and nightkin corpses, and the game crashing whenever I look directly at Lake Mead. But that's not what I'm here to get help with. Oh boy, is this one a bit of a puzzle.

 

Early on in this playthrough, at helios one, I got a bit concerned when I couldn't find Ignacio Rivas anywhere. But since I didn't need him, and I didn't like his face, I just let the matter drop. This came back to bite me when I made it to McCarran, pointed there by the "you can depend on me" quest. Entering the terminal building, the first thing I noticed is that the walls were all glowing blindingly golden, which is a problem for another day. The second thing I noticed is that I couldn't find Doctor Hildern, or Colonel Hsu, anywhere. Those are big problems, 'cuz I'm doing an NCR playthrough, and these guys are both really important for stuff. The third thing I noticed was pretty weird, too. The quest marker that led me to where Doctor Hildern should've been, McCarran, now pointed to some sort of location west of the Mesquite Mountain Crater, on the other end of the mountains on the map. As soon as I left Camp McCarran, the marker changed to point back there. I tried to go looking over where this marker pointed, but I couldn't find a way there, and eventually gave up after getting mauled by lots of ghouls several times.

 

So... yep, help would be great. Most of the stuff I've asked about in the past is pretty superficial, but this bug is actually preventing the plot from progressing. Oh yeah, and have a modlist, in case it helps. It's like 90 things, sorry.

 

I'm running mod organizer, I have the 4GB patcher in the game files, have all DLC, and was running Beyond the borders - new lands, but I uninstalled it a bit earlier to see if that fixed anything. It didn't.

Modlist:

Onetweak

New Vegas Anti Crash

New Vegas Stutter Remover

Yukichigai Unofficial Patch

Darnified UI

JIP LN NVSE plugin

FPS weapon wheel

JIP weapon overheating

JIP selective fire

JIP companion command and control

JIP improved recipe menu

Project Nevada

Project Nevada extra options

the weapon mod mennu

flashlight nvse

dynavision 3

user interface organizer

sortomatic - modders resource

afterschool special

new vegas bounties i

electro city

mg's neat clutter retextures

NMC's texture pack

Ojo bueno texture pack

collision meshes

oneHUD

EVE - Essential Visual Enhancements

Project Nevada - EVE support

Weapon Retexture Project

Weapon Animation Replacer

Improved Heavy Weapons Textures

Authentic Burned Man

Fallout Character Overhaul

FCO bugfixes

Willow - a better companion experience

NVInteriors Project

NVInteriors Project a room with a view

no more giant manhole covers

interior lighting overhaul - unchecked to deal with excessive brightness

vault 22 flora overhaul

improved LOD noise texture

wasteland flora overhaul

amidianborn NV book of water

centred 3rd person camera

ragdolls

HQ dust storm FX

Mojave Sandy Desert

Mojave Nights

No Fast Travel - unchecked to unsuccessfully try to find Colonel Hsu

Two bears high fiving

drugs are bad mkay

It just says "wasteland", but I think it has something to do with armor

IMPACT

Re-done radiation

Power Armor Revamped

Populated Casinos

The Strip Open

Bottle That Water

Way of the Wasteland Warrior

Underwater Home

Underwater Hideout Overhaul

Improved companion sandbox

CONELRAD civil defense radio

Vanilla Intro Plus

desert ranger combat armor improved

simple reputation and disguises

new vegas - enhanced camera

express delivery

The Mod Configuration Menu

Imp's timescale adjuster

Leather Backpack

Leather backpack fix for english plugin

More Useful Books

It's a dog's world texture overhaul

Perk Every Level - don't think it does anything

FCO - the last few edits

New Vegas Darker Nights V2 - don't think it does anything

Armour repair kits

Project Reality MKI

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I personally avoid texture overhauls. They look pretty, but they often have larger textures which run the game out of memory even with the 4 GB patch. Unfortunately, with this game, you are often forced to choose between a pretty game or a stable game. You can't have both.

 

I also stopped using FCO because it also tends to run the game out of memory, at least in my configuration.

 

I think some of your problems are all of your graphics and texture mods interfering with each other.You might need to combine them or edit them in order to get them all to play nicely with each other.

 

Anyway, getting to your actual issue, if you can't find an NPC, there are a couple of things that you can do. If you want to see where they went, you can open up the debug console and use console commands to move to where the NPC is.

 

For example, if you look on the Fallout wiki page, Col. Hsu's reference ID is 000EEA78. Typing "player.moveto 000EEA78" will move you to wherever Col. Hsu happens to be (you'll probably want to save your game before trying this, because who knows where you might end up). Knowing where he went might give you some clue as to how he got there. Then again, might not.

 

If you don't care where he went and just want him to come back, go to Col. Hsu's office and type "prid 000EEA78" followed by "moveto player" in the console, and that will move him to where you are, which is why you want to do it in his office.

 

You can do the same thing to get Dr.Hildern back in his office. His reference ID is 000E8F67 (or so says the wiki).

 

If the NPC doesn't appear even when you move them to you, they might be disabled somehow. You can use prid with their reference ID to select them, then type "enable" in the console to re-enable them.

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Huh. The situation is currently developing, but it seems that the marker on the map I mentioned is some sort of NPC dumping ground. I've seen loads of legionairies, NCR troopers, and rangers, along with some hostile people, like Cook-Cook, Jake Burns, and Levi Burns. Hsu and Hildern are there as well. There also seem to be a lot of dead bodies of generic NPCs stacked neatly - if I didn't know better, I'd claim to have found some weird cult.

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More info on that random spot in the desert, brought to you not-quite-live from my PC. A bunch of fighting ensued the moment I landed, what with NPCs hostile to each other being dropped there. I found Ignacio Rivas's corpse, not sure if he was dead before I got there or not. Best guess is that this is the fault of the Someguy Series/New Vegas Bounties mods, since I seem to be seeing a fair few NPCs from that mod series - for example, the Burns family. Going to try to load without said mod and see what happens.

 

...nope, changed nothing. Maybe it's not a problem with that mod, maybe it is, but I've started from scratch too many times now to give up, regardless of which NPCs are missing. I'll just teleport the blokes I know are important back for now, thanks for your help.

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A weird cult in a secret location out in the desert seems like a perfect setup for a mod. :smile:

 

Sounds like all the NPCs are getting together and having some sort of big party. Too bad Cook-Cook is apparently providing the food though. You might never be sure what (or who) you are eating.

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