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Lose Your Gear from Robbery or Knock-Outs


Zedakah

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I love gearing up characters, or more specifically, I like the experience of gradually obtaining better pieces through looting. But once I reach a certain level or gear, I feel like there's not much more to gain (even with additional armor mods installed).

 

I was wondering if it is possible to add thieves who would attempt to break into your house and steal things in chests (that way the few mannequins and weapon racks would still be a safe storage backup for something nice like a daedric artifact or unique item).

 

Also, I was wondering if it is possible of having a chance to be knocked out (black screen like waiting x hours) instead of being killed by bandits, with them looting and equipping either some or all of your gear. I just like the idea of waking up in the middle of nowhere with no gear, and being ecstatic from finding an iron dagger in that random shack nearby or punching a traveler to death for some clothes to survive my frostfall mod.

 

As a packrat player this gives me a chance to start the gear-grinding-game over without creating a new character, and it adds a bit more realism to the game. I would love to try and track down a bandit or thief wearing my gear and giving him the proper revenge he deserves. Although I'm just not sure if this is a feasible modding idea, but I am new to modding TES games (I'm a graphic designer, so I'm unsure of the complexity of coding and programming involved in an idea like this).

 

This also would give a reason for housecarls to actually guard your house. Also, you could set traps/runes on chests and come back to find a dead body in your bedroom.

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I think it's a great idea, and probably not tooooo hard.

 

- For the part about getting knocked out and losing your stuff, well, that happens when you go to jail, so the function is already in the game. Maybe when you die in a bandit dungeon(necromancers or skeletons just kill you) you wake up a few hundred yards away with nothing but your loincloth (provided you have no nudie mods :P) I think that could be implemented, it's just a matter of knowing how to do it.

 

-As for the house robberies.... I guess that hostile NPC's could have a random chance to spawn in you house from time to time and steal stuff, unless they are caught by your housecarl/a trap of some sort. If they succeed, then a miniquest could be activated, so you can ask around to see if anyone saw where he went. Someone did, they point you this way, that person says they know him, you go kill/persuade him.

 

It would take some work, and in all probability be part of a crime or general overhaul mod.

 

Hope it gets made...

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Good idea, I don't think that's hard at all.

 

Bandits:

This is divided into two problems; 1) detect if you are fighting bandits and 2) drop and rob part.

Detecting could perhaps be done by checking what factions the players combat target are in, or perhaps keyword.

Drop and rob; detect if the players health is lesser than xxx, if so, fade the screen to black and remove y random items (perhaps the most valuable items) from his inventory. You might need SKSE for traversing the inventory.

 

Thiefs:

The should be very easy, first you need to detect what house the player has (for start; use only the vanilla houses). Create an thief NPC with an AI package that picks up items in the players house. And some return to his base package. Create some script that spawns these.

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Hi guys,

 

i had exactly the same idea and posted it here some weeks ago!

I think a knockout effect which could happen with a 30% chance when the player lost all his health would be great!

 

And bandits become real bandits when you wake up without your loot. The player has the chance to flee, searching for a another weapon and if he want his loot back ,

he has to fight agains the bandit (maybe with questmarker on it) which is equiped with the player weapon ; )

 

Also it is a good alternative to load a new savegame. And you get a feeling how expensive your loot is!

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Definitely think faction check is the way to go for the Ko, and 50% chance sounds good...

 

As for items taken

-Jewelry

-Most expensive weapon

-80-100% of gold

-etc.

 

That might need SKSE.

 

As for the thieving, yeah. Spawn a hostile NPC in the house that loots containers/racks, then leaves, providing he gets back out past the housecarl/traps.

 

You know, you should be able to lock your door. :O

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Oh, I have that. I just disable the ghost. However, making the player essential is as easy as "~" and then "setessential 7 1" All the mod does is add a few options and make it automatic. However, the black screen and item removal is what happens when you go to jail, and all your items get transferred to evidence.

 

 

I have it! When the bandits defeat you, you are spawned EITHER

-in the prison section of the fort/dungeon (name one dungeon that doesn't have a suitable prison :P)

OR

-on the doorstep of the nearest farm, or even in the middle of nowhere.

 

In both instances, everything but your chest armor is placed in a chest called "Plunder" in the bandit chief's "office". You have to go get it back. :D

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sounds ALL good!

 

Either the player wake up near a place were the fight started. So the chance that the enemy see you again is high and you have to run; ) (probably it must be tested, if it is possible).

It would be also fine, when it takes some time to wake up. The player should be able to see a get up animation.

In first person view, would be a blurry effect nice to see ;)

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