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[LE] Quick Cell Reset Question


Feralkyn

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Hello!

 

Quick question--what respawn (encounter zone) should I set my player house cell to? I do NOT, obviously, want player-dropped items and displays to reset.

 

However, I do want the Hearthfire planters and apiaries to reset.

 

All containers already have "respawn" unticked, regardless.

 

I'd found this SSE thread - https://forums.nexusmods.com/index.php?/topic/5091380-need-some-guidance-on-cell-resets/ - but it makes no mention of ex. apiaries, planters, and dropped items. How does the encounter zone relate to these? Does anyone know?

 

Thanks!

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I've been trying to get my home to reset like I want it to.

 

With encounter zone = NoResetZone

food barrels, flora, display cases, loose food and ingredients checked to reset and their encounter Zone set to None

mannequins and containers set to not reset

 

result: nothing respawned, opened displays stayed open, mannequins kept their armor, dropped armor stayed where I dropped it after >30 days

No food or ingredients replaced

 

 

With encounter zone = None or NoZoneZone (What is the difference?)

food barrels, flora, display cases, loose food and ingredients checked to reset and their encounter zone set to None

mannequins and containers set to not reset

result: Food barrels and flora respawned, display cabinets closed themselves, mannequins kept their armor, dropped items stayed where dropped

loose food and ingredients still not respawning. I don't know why.

I'm thinking maybe setting the cell as clearable and placing a boss far below my house since I've heard that an uncleared cell respawns in 10 days.

Don't know if that would work since I've tried staying away a month and still no new food

I even tried a script on a food barrel that I knew respawned. I had it when it reset give me a message that it had reset and then had it reset my cell.

I got the message but my food was still missing. Sorry, I meant to say I had it go through a list of all the items I wanted to reset and reset each of them. That didn't work. I never tried resetting the cell itself.

The only other thing I can think of is to use the coin purse nif as a template and turn my loose ingredients into flora.

That would be a major pain but at least they would respawn and I really want them to.

Please, if anyone knows how to get respawning food and ingredients let me know how to do it. Nothing I've tried has worked.

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I'm sorry I can't help with yours, but it sounds like for mine I'd want to swap it to No Zone/None and do it individually. If stuff stays where dropped, but flora respawns, that'd cover what I need, I think. Thanks, for Science/testing results but I hope you find your own solution.

 

Try setting it to a respawning zone, but set individual containers to NOT respawn, and check everything again? Maybe containers won't respawn but flora will, along with respawning individual items, but see if dropped items are still reset?

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I tried placing all the items I wanted to respawn in a formlist, duplicating a food barrel and adding this script

 

 

Scriptname ItemResetScript extends ObjectReference
FormList Property MyItemsFLST Auto

Event OnReset()
Int iIndex = MyItemsFLST.GetSize()
While iIndex
iIndex -= 1
ObjectReference kReference = MyItemsFLST.GetAt(iIndex) as ObjectReference
kReference.Reset()
If !(kReference.Is3DLoaded())
kReference.Enable()
EndIf
EndWhile
EndEvent
Items moved from their original location but still in the cell are replaced where they started but items taken are still missing.
What exactly happens when an item is picked up and how do you force it to return? Calling reset on the reference isn't working, neither is enabling. What else is possible?
I tried taking food from a house in riverwood and waiting 10 days and their food respawned. Why isn't mine? I've checked my cell and item settings and they are the same.
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Have you tried maybe duplicating the cell to see if it's just a bug? I don't actually know what triggers a respawn, either--is it something being moved, picked up, or just the cell having been accessed? I'm sure I've had things duplicate upon respawn timer hitting, and throwing other things all over. But what's bugged and what's normal I've no idea :|

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