DanielTheDeliveryman2077 Posted October 23, 2018 Share Posted October 23, 2018 I have placed robots in an interior cell in adjacent rooms linked by leveled locked doors. When testing in-game, the robots all spawn bunched up in the same room rather than in the specific spots I placed them in. How do I tell the GECK to spawn them in exact coordinates as I see it in the Render Window? Do I have to set up an AI package or something? https://imgur.com/a/5hZzvhC Link to comment Share on other sites More sharing options...
DanielTheDeliveryman2077 Posted October 23, 2018 Author Share Posted October 23, 2018 Every tutorial I've used has just said that unless I'm trying to make a patrol, or scripting some special behavior, just placing them in a spot means they will spawn in that spot in-game. That's not happening - as far as this is a "basic feature of the GECK not working." So will someone please respond before I lose my goddamned mind? Link to comment Share on other sites More sharing options...
madmongo Posted October 23, 2018 Share Posted October 23, 2018 NPCs and creatures will spawn wherever you put them. If they have an AI package that takes them somewhere else, they might not be where you placed them by the time you get to where they are. Also, if there is a navmesh problem in the cell where you placed them, they will end up where the closest working navmesh is located. Did you make a proper navmesh for those cells and did you then finalize it? Link to comment Share on other sites More sharing options...
DanielTheDeliveryman2077 Posted October 23, 2018 Author Share Posted October 23, 2018 (edited) Dammit, I knew I had forgotten something. Edited October 23, 2018 by DanielTheDeliveryman2077 Link to comment Share on other sites More sharing options...
DanielTheDeliveryman2077 Posted October 23, 2018 Author Share Posted October 23, 2018 Now my only problem isn't so much with the mod itself - I'm trying to upload the damn thing and the stupid site apparently doesn't actually support JPGs, PNGs or JPEGs as it claims. One problem after a-f*#@ing-nother. You need the patience of a saint to mod games, I swear. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 24, 2018 Share Posted October 24, 2018 You have to learn to use and work with any web site's publishing mechanisms. Have you seen the wiki articles "How to upload mods" and "Formating and BBCode in Descriptions", and the "mod" "Mod Publishing Tutorial"? "Mod Publishing Tutorial" is written for Skyrim with plenty of illustrative images, but should be pretty universal with obvious changes for any specific game. It's on Nexus, but as the author suggests using the HTML version, that's what's linked first. The wiki "How to upload mods" article is an older alternate, shorter version.The wiki "Formating and BBCode in Descriptions" article can help you create a more distinctive description page. Remember: this page is where you "sell" your mod to potential players. Like any advertising campaign, "eye appeal" is important. -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted October 25, 2018 Share Posted October 25, 2018 Like the old saying goes , Size matters ... oh wait that's what she said :facepalm: Link to comment Share on other sites More sharing options...
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